PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/PaintableSceneViewGrid.cs

381 lines
14 KiB
C#

using System;
using System.Reflection;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Tilemaps;
using Object = UnityEngine.Object;
namespace UnityEditor.Tilemaps
{
internal class PaintableSceneViewGrid : PaintableGrid
{
private Transform gridTransform { get { return grid != null ? grid.transform : null; } }
private Grid grid { get { return brushTarget != null ? brushTarget.GetComponentInParent<Grid>() : (Selection.activeGameObject != null ? Selection.activeGameObject.GetComponentInParent<Grid>() : null); } }
private GridBrushBase gridBrush { get { return GridPaintingState.gridBrush; } }
private SceneView activeSceneView;
private int sceneViewTransformHash;
private GameObject brushTarget
{
get { return GridPaintingState.scenePaintTarget; }
}
public Tilemap tilemap
{
get
{
if (brushTarget != null)
{
return brushTarget.GetComponent<Tilemap>();
}
return null;
}
}
protected override void OnEnable()
{
base.OnEnable();
SceneView.duringSceneGui += OnSceneGUI;
Undo.undoRedoPerformed += UndoRedoPerformed;
GridSelection.gridSelectionChanged += OnGridSelectionChanged;
}
protected override void OnDisable()
{
SceneView.duringSceneGui -= OnSceneGUI;
Undo.undoRedoPerformed -= UndoRedoPerformed;
GridSelection.gridSelectionChanged -= OnGridSelectionChanged;
base.OnDisable();
}
private void OnGridSelectionChanged()
{
SceneView.RepaintAll();
}
private Rect GetSceneViewPositionRect(SceneView sceneView)
{
return new Rect(0, 0, sceneView.position.width, sceneView.position.height);
}
public void OnSceneGUI(SceneView sceneView)
{
HandleMouseEnterLeave(sceneView);
CallOnSceneGUI();
// Case 1093801: Handle only the currently active scene view
if (sceneView != activeSceneView)
return;
// Case 1077400: SceneView camera transform changes may update the mouse grid position even though the mouse position has not changed
var currentSceneViewTransformHash = sceneView.camera.transform.localToWorldMatrix.GetHashCode();
UpdateMouseGridPosition(currentSceneViewTransformHash == sceneViewTransformHash);
sceneViewTransformHash = currentSceneViewTransformHash;
var dot = 1.0f;
var gridView = GetGridView();
if (gridView != null)
{
dot = Math.Abs(Vector3.Dot(sceneView.camera.transform.forward, Grid.Swizzle(gridView.cellSwizzle, gridView.transform.forward)));
}
// Case 1021655: Validate that grid is not totally parallel to view (+-5 degrees), otherwise tiles could be accidentally painted on large positions
if (dot > 0.1f)
{
base.OnGUI();
if (InGridEditMode())
{
if ((grid != null) && (GridPaintingState.activeGrid == this || GridSelection.active))
{
CallOnPaintSceneGUI();
}
if (Event.current.type == EventType.Repaint)
EditorGUIUtility.AddCursorRect(GetSceneViewPositionRect(sceneView), MouseCursor.CustomCursor);
}
}
}
private void HandleMouseEnterLeave(SceneView sceneView)
{
if (inEditMode)
{
if (Event.current.type == EventType.MouseEnterWindow)
{
OnMouseEnter(sceneView);
}
else if (Event.current.type == EventType.MouseLeaveWindow)
{
OnMouseLeave(sceneView);
}
// Case 1043365: When docked, the docking area is considered part of the window and MouseEnter/LeaveWindow events are not considered when entering the docking area
else if (sceneView.docked)
{
var guiPoint = Event.current.mousePosition;
var sceneViewPosition = GetSceneViewPositionRect(sceneView);
if (sceneViewPosition.Contains(guiPoint))
{
if (GridPaintingState.activeGrid != this)
{
OnMouseEnter(sceneView);
}
}
else if (activeSceneView == sceneView)
{
if (GridPaintingState.activeGrid == this)
{
OnMouseLeave(sceneView);
}
}
}
}
}
private void OnMouseEnter(SceneView sceneView)
{
if (GridPaintingState.activeBrushEditor != null)
GridPaintingState.activeBrushEditor.OnMouseEnter();
GridPaintingState.activeGrid = this;
activeSceneView = sceneView;
ResetPreviousMousePositionToCurrentPosition();
}
private void OnMouseLeave(SceneView sceneView)
{
if (GridPaintingState.activeBrushEditor != null)
GridPaintingState.activeBrushEditor.OnMouseLeave();
GridPaintingState.activeGrid = null;
activeSceneView = null;
}
private void UndoRedoPerformed()
{
RefreshAllTiles();
}
private void RefreshAllTiles()
{
if (tilemap != null)
tilemap.RefreshAllTiles();
}
protected override void RegisterUndo()
{
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.RegisterUndo(brushTarget, EditTypeToBrushTool(UnityEditor.EditorTools.ToolManager.activeToolType));
}
}
protected override void Paint(Vector3Int position)
{
if (grid != null)
gridBrush.Paint(grid, brushTarget, position);
}
protected override void Erase(Vector3Int position)
{
if (grid != null)
gridBrush.Erase(grid, brushTarget, position);
}
protected override void BoxFill(BoundsInt position)
{
if (grid != null)
gridBrush.BoxFill(grid, brushTarget, position);
}
protected override void BoxErase(BoundsInt position)
{
if (grid != null)
gridBrush.BoxErase(grid, brushTarget, position);
}
protected override void FloodFill(Vector3Int position)
{
if (grid != null)
gridBrush.FloodFill(grid, brushTarget, position);
}
protected override void PickBrush(BoundsInt position, Vector3Int pickStart)
{
if (grid != null)
gridBrush.Pick(grid, brushTarget, position, pickStart);
}
protected override void Select(BoundsInt position)
{
if (grid != null)
{
GridSelection.Select(brushTarget, position);
gridBrush.Select(grid, brushTarget, position);
}
}
protected override void Move(BoundsInt from, BoundsInt to)
{
if (grid != null)
gridBrush.Move(grid, brushTarget, from, to);
}
protected override void MoveStart(BoundsInt position)
{
if (grid != null)
gridBrush.MoveStart(grid, brushTarget, position);
}
protected override void MoveEnd(BoundsInt position)
{
if (grid != null)
gridBrush.MoveEnd(grid, brushTarget, position);
}
protected override void OnEditStart()
{
if (GridPaintingState.activeBrushEditor != null && grid != null)
GridPaintingState.activeBrushEditor.OnEditStart(grid, brushTarget);
}
protected override void OnEditEnd()
{
if (GridPaintingState.activeBrushEditor != null && grid != null)
GridPaintingState.activeBrushEditor.OnEditEnd(grid, brushTarget);
}
protected override void ClearGridSelection()
{
GridSelection.Clear();
}
public override void Repaint()
{
SceneView.RepaintAll();
}
protected override bool ValidateFloodFillPosition(Vector3Int position)
{
return true;
}
protected override Vector2Int ScreenToGrid(Vector2 screenPosition)
{
if (tilemap != null)
{
var transform = tilemap.transform;
Plane plane = new Plane(GetGridForward(tilemap), transform.position);
Vector3Int cell = LocalToGrid(tilemap, GridEditorUtility.ScreenToLocal(transform, screenPosition, plane));
return new Vector2Int(cell.x, cell.y);
}
if (grid != null)
{
Vector3Int cell = LocalToGrid(grid, GridEditorUtility.ScreenToLocal(gridTransform, screenPosition, GetGridPlane(grid)));
return new Vector2Int(cell.x, cell.y);
}
return Vector2Int.zero;
}
protected override bool PickingIsDefaultTool()
{
return false;
}
protected override bool CanPickOutsideEditMode()
{
return false;
}
protected override GridLayout.CellLayout CellLayout()
{
return grid.cellLayout;
}
Vector3Int LocalToGrid(GridLayout gridLayout, Vector3 local)
{
return gridLayout.LocalToCell(local);
}
private Vector3 GetGridForward(GridLayout gridLayout)
{
switch (gridLayout.cellSwizzle)
{
case GridLayout.CellSwizzle.XYZ:
return gridLayout.transform.forward * -1f;
case GridLayout.CellSwizzle.XZY:
return gridLayout.transform.up * -1f;
case GridLayout.CellSwizzle.YXZ:
return gridLayout.transform.forward;
case GridLayout.CellSwizzle.YZX:
return gridLayout.transform.up;
case GridLayout.CellSwizzle.ZXY:
return gridLayout.transform.right;
case GridLayout.CellSwizzle.ZYX:
return gridLayout.transform.right * -1f;
}
return gridLayout.transform.forward * -1f;
}
private Plane GetGridPlane(Grid grid)
{
return new Plane(GetGridForward(grid), grid.transform.position);
}
private GridLayout GetGridView()
{
if (tilemap != null)
return tilemap;
if (grid != null)
return grid;
return null;
}
void CallOnPaintSceneGUI()
{
bool hasSelection = GridSelection.active && GridSelection.target == brushTarget;
if (!hasSelection && GridPaintingState.activeGrid != this)
return;
RectInt rect = new RectInt(mouseGridPosition, new Vector2Int(1, 1));
if (m_MarqueeStart.HasValue)
rect = GridEditorUtility.GetMarqueeRect(mouseGridPosition, m_MarqueeStart.Value);
else if (hasSelection)
rect = new RectInt(GridSelection.position.xMin, GridSelection.position.yMin, GridSelection.position.size.x, GridSelection.position.size.y);
var layoutGrid = tilemap != null ? tilemap.layoutGrid : grid as GridLayout;
BoundsInt brushBounds = new BoundsInt(new Vector3Int(rect.x, rect.y, zPosition), new Vector3Int(rect.width, rect.height, 1));
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.OnPaintSceneGUI(layoutGrid, brushTarget, brushBounds
, EditTypeToBrushTool(UnityEditor.EditorTools.ToolManager.activeToolType), m_MarqueeStart.HasValue || executing);
}
else // Fallback when user hasn't defined custom editor
{
GridBrushEditorBase.OnPaintSceneGUIInternal(layoutGrid, brushTarget, brushBounds
, EditTypeToBrushTool(UnityEditor.EditorTools.ToolManager.activeToolType), m_MarqueeStart.HasValue || executing);
}
}
void CallOnSceneGUI()
{
var gridLayout = tilemap != null ? tilemap : grid as GridLayout;
bool hasSelection = GridSelection.active && GridSelection.target == brushTarget;
if (GridPaintingState.activeBrushEditor != null)
{
GridPaintingState.activeBrushEditor.OnSceneGUI(gridLayout, brushTarget);
if (hasSelection)
{
GridPaintingState.activeBrushEditor.OnSelectionSceneGUI(gridLayout, brushTarget);
}
}
if (hasSelection)
{
RectInt rect = new RectInt(GridSelection.position.xMin, GridSelection.position.yMin, GridSelection.position.size.x, GridSelection.position.size.y);
BoundsInt brushBounds = new BoundsInt(new Vector3Int(rect.x, rect.y, zPosition), new Vector3Int(rect.width, rect.height, 1));
GridBrushEditorBase.OnSceneGUIInternal(gridLayout, brushTarget, brushBounds
, EditTypeToBrushTool(UnityEditor.EditorTools.ToolManager.activeToolType), m_MarqueeStart.HasValue || executing);
}
}
}
}