312 lines
9.8 KiB
C#
312 lines
9.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEditorInternal;
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using UnityEditor;
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using NiceIO.Sysroot;
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#if UNITY_STANDALONE_LINUX_API
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using UnityEditor.LinuxStandalone;
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#endif
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#if UNITY_EMBEDDED_LINUX_API
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using UnityEditor.EmbeddedLinux;
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#endif
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namespace UnityEditor.Il2Cpp
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{
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/// <summary>
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/// Describe a payload location and destination
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/// </summary>
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public struct PayloadDescriptor
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{
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/// <summary>
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/// Path of payload tarball
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/// </summary>
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internal NPath path;
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/// <summary>
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/// Path directory where payload is to be installed
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/// </summary>
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internal NPath dir;
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}
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/// <summary>
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/// Initialization status
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/// </summary>
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enum InitializationStatus
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{
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Uninitialized,
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Failed,
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Succeeded
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}
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/// <summary>
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/// Base class for sysroot and toolchain packages
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/// </summary>
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public class SysrootPackage
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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: Sysroot
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#endif
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{
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private static bool IsLinuxIL2CPPPresent()
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{
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string targetDir = $"{BuildPipeline.GetPlaybackEngineDirectory(BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux64, BuildOptions.None)}/Variations/il2cpp";
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if (Directory.Exists(targetDir))
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return true;
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return false;
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}
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public static bool ShouldLogDebugMessage()
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{
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return !String.IsNullOrEmpty(Environment.GetEnvironmentVariable("UNITY_SYSROOT_DEBUG"));
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}
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[InitializeOnLoadMethod]
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private static void IssueWarningIfLinuxIL2CPPNotPresent()
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{
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if (ShouldLogDebugMessage() && !IsLinuxIL2CPPPresent())
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{
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UnityEngine.Debug.LogWarning($"Linux Compiler Toolchain package(s) present, but required Linux-IL2CPP is missing");
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}
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}
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/// <summary>
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/// Name of package
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/// </summary>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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string Name => "com.unity.sysroot";
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/// <summary>
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/// Name of host platform (linux, win, macos)
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/// </summary>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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string HostPlatform => "";
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/// <summary>
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/// Name of host architecture
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/// </summary>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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string HostArch => "";
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/// <summary>
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/// Name of target platform (linux, win, macos)
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/// </summary>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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string TargetPlatform => "";
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/// <summary>
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/// Name of target architecture
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/// </summary>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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string TargetArch => "";
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/// <summary>
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/// Supplies arguments to il2cpp.exe
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/// </summary>
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/// <returns>Next argument to il2cpp.exe</returns>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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IEnumerable<string> GetIl2CppArguments() { return null; }
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/// <summary>
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/// Name of payload tarball
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/// </summary>
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protected string Payload => "payload.tar.7z";
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private List<PayloadDescriptor> _payloads = new List<PayloadDescriptor>();
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private InitializationStatus _initStatus = InitializationStatus.Uninitialized;
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/// <summary>
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/// Initialize package
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/// </summary>
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/// <returns>Success or failure of initialization</returns>
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public
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#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
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override
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#else
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virtual
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#endif
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bool Initialize()
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{
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if (_initStatus != InitializationStatus.Uninitialized)
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return _initStatus == InitializationStatus.Succeeded;
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foreach (PayloadDescriptor pd in _payloads)
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{
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if (!Directory.Exists(pd.dir.ToString(SlashMode.Native)) && !InstallPayload(pd))
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{
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UnityEngine.Debug.LogError($"Failed to initialize package: {Name}");
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_initStatus = InitializationStatus.Failed;
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return false;
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}
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}
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_initStatus = InitializationStatus.Succeeded;
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return true;
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}
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/// <summary>
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/// Compute path of payload tarball
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/// </summary>
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/// <param name="packageName">The name of the package</param>
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/// <returns>Path of payload tarball</returns>
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internal NPath PayloadPath(string packageName)
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{
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return new NPath(Path.GetFullPath($"Packages/{packageName}")).Combine("data~/payload.tar.7z");
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}
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/// <summary>
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/// Register payload tarball and destination (installed location)
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/// </summary>
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/// <param name="packageName">The name of the package</param>
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/// <param name="payloadDir">The directory to install the payload in relative to sysroot cache</param>
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public void RegisterPayload(string packageName, string payloadDir)
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{
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_payloads.Add(new PayloadDescriptor{path = PayloadPath(packageName).ToString(SlashMode.Native), dir = PayloadInstallDirectory(payloadDir).ToString(SlashMode.Native)});
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}
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private bool RunShellCommand(string command, string workDir = null)
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{
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var p = new Process();
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p.StartInfo.UseShellExecute = false;
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#if UNITY_EDITOR_WIN
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.FileName = "cmd";
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p.StartInfo.Arguments = $"/c \"{command}\"";
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#else
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p.StartInfo.FileName = "/bin/sh";
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p.StartInfo.Arguments = $"-c \'{command}\'";
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#endif
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p.StartInfo.WorkingDirectory = string.IsNullOrEmpty(workDir) ? Environment.CurrentDirectory : workDir;
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p.Start();
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p.WaitForExit();
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bool result = p.ExitCode == 0;
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if (!result && ShouldLogDebugMessage())
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UnityEngine.Debug.LogError($"Failed to execute command command=\"{p.StartInfo.FileName}\" arguments=\"{p.StartInfo.Arguments}\"");
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return result;
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}
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private bool DecompressSysroot(NPath payload, NPath workDir)
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{
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if (!RunShellCommand(CommandCreateDirectory(workDir)))
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{
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UnityEngine.Debug.LogError($"Failed to create directory {workDir}");
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return false;
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}
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if (!RunShellCommand(CommandUncompressTarball(payload, workDir), workDir.ToString(SlashMode.Native)))
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{
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UnityEngine.Debug.LogError($"Failed to uncompress payload");
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RunShellCommand(CommandRemoveDirectoryTree(workDir));
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return false;
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}
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return PostDecompressActions(workDir);
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}
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private bool InstallPayload(PayloadDescriptor pd)
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{
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return DecompressSysroot(pd.path, pd.dir);
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}
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private string CommandCreateDirectory(NPath dir)
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{
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_initStatus = InitializationStatus.Failed;
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#if UNITY_EDITOR_WIN
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return $"mkdir {dir.InQuotes(SlashMode.Native)}";
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#else
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return $"mkdir -p {dir.InQuotes()}";
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#endif
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}
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private string Get7zPath()
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{
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#if UNITY_EDITOR_WIN
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string command = "7z";
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#else
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string command = "7za";
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#endif
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return new NPath($"{EditorApplication.applicationContentsPath}/Tools/{command}").InQuotes(SlashMode.Native);
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}
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private string CommandUncompressTarball(NPath tarball, NPath destDir)
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{
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#if UNITY_EDITOR_WIN
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return $"{Get7zPath()} x -y {tarball.InQuotes(SlashMode.Native)} -so | {Get7zPath()} x -y -aoa -ttar -si";
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#else
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return $"{Get7zPath()} x -y {tarball.InQuotes()} -so | tar xf - --directory={destDir.InQuotes()}";
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#endif
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}
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private string CommandRemoveDirectoryTree(NPath dir)
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{
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#if UNITY_EDITOR_WIN
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return $"rd /s /q {dir.InQuotes(SlashMode.Native)}";
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#else
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return $"rm -rf {dir.InQuotes()}";
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#endif
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}
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private bool PostDecompressActions(NPath workDir)
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{
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return true;
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}
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private string UserAppDataFolder()
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{
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return
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#if UNITY_EDITOR_OSX
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$"{Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)}/Library/Unity";
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#else
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$"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/unity3d";
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#endif
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}
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/// <summary>
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/// Returns path of installed payload
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/// </summary>
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/// <param name="payloadDir">The directory to install the payload in relative to sysroot cache</param>
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/// <returns>Fully-qualified path of install directory</returns>
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internal NPath PayloadInstallDirectory(string payloadDir)
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{
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string cacheDir = Environment.GetEnvironmentVariable("UNITY_SYSROOT_CACHE");
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if (string.IsNullOrEmpty(cacheDir))
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cacheDir = $"{UserAppDataFolder()}/cache/sysroots";
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return new NPath($"{cacheDir}/{payloadDir}");
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}
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}
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}
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