PO/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/GUI/AssetsDatabaseHelper.cs

12 lines
351 B
C#

namespace UnityEditor.TestTools.TestRunner.GUI
{
internal class AssetsDatabaseHelper : IAssetsDatabaseHelper
{
public void OpenAssetInItsDefaultExternalEditor(string assetPath, int line)
{
var asset = AssetDatabase.LoadMainAssetAtPath(assetPath);
AssetDatabase.OpenAsset(asset, line);
}
}
}