34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AddEquipment : MonoBehaviour
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{
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public void AddOrRemove()
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{
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if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
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{
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MainMenuScript.main.playerEquipment.Remove(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
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for (int i = 0; i < MainMenuScript.main.playerPlace.Count; i++)
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{
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if (MainMenuScript.main.playerPlace[i].name == MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
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{
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MainMenuScript.main.playerPlace[i].image.sprite = MainMenuScript.main.imagePlug;
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MainMenuScript.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
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}
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}
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}
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else
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{
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MainMenuScript.main.playerEquipment.Add(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
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MainMenuScript.main.WhichPlace(MainMenuScript.main.lastCardNum);
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}
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DataScript.PlayerEquipment = MainMenuScript.main.playerEquipment;
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Camera.main.GetComponent<EquipmentInfo>().CardAbout(MainMenuScript.main.lastCardNum);
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}
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}
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