300 lines
11 KiB
C#
300 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEditor.U2D.Common;
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using UnityEditor.U2D.Animation;
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using System;
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using UnityEditor.U2D.Sprites;
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using UnityEngine.U2D;
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namespace UnityEditor.U2D.PSD
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{
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internal abstract class PSDDataProvider
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{
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public PSDImporter dataProvider;
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}
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internal class SpriteBoneDataProvider : PSDDataProvider, ISpriteBoneDataProvider
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{
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public List<SpriteBone> GetBones(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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return sprite.spriteBone != null ? sprite.spriteBone.ToList() : new List<SpriteBone>();
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}
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public void SetBones(GUID guid, List<SpriteBone> bones)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).spriteBone = bones;
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}
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}
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internal class TextureDataProvider : PSDDataProvider, ITextureDataProvider
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{
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Texture2D m_ReadableTexture;
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Texture2D m_OriginalTexture;
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PSDImporter textureImporter { get { return (PSDImporter)dataProvider.targetObject; } }
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public Texture2D texture
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{
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get
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{
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if (m_OriginalTexture == null)
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m_OriginalTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(textureImporter.assetPath);
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return m_OriginalTexture;
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}
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}
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public Texture2D previewTexture
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{
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get { return texture; }
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}
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public Texture2D GetReadableTexture2D()
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{
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if (m_ReadableTexture == null)
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{
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m_ReadableTexture = InternalEditorBridge.CreateTemporaryDuplicate(texture, texture.width, texture.height);
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if (m_ReadableTexture != null)
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m_ReadableTexture.filterMode = texture.filterMode;
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}
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return m_ReadableTexture;
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}
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public void GetTextureActualWidthAndHeight(out int width, out int height)
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{
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width = dataProvider.textureActualWidth;
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height = dataProvider.textureActualHeight;
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}
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}
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internal class SecondaryTextureDataProvider : PSDDataProvider, ISecondaryTextureDataProvider
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{
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public SecondarySpriteTexture[] textures
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{
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get { return dataProvider.secondaryTextures; }
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set { dataProvider.secondaryTextures = value; }
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}
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}
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internal class SpriteOutlineDataProvider : PSDDataProvider, ISpriteOutlineDataProvider
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{
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public List<Vector2[]> GetOutlines(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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var outline = sprite.spriteOutline;
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if (outline != null)
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return outline.Select(x => x.outline).ToList();
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return new List<Vector2[]>();
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}
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public void SetOutlines(GUID guid, List<Vector2[]> data)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).spriteOutline = data.Select(x => new SpriteOutline() {outline = x}).ToList();
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}
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public float GetTessellationDetail(GUID guid)
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{
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return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
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}
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public void SetTessellationDetail(GUID guid, float value)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).tessellationDetail = value;
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}
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}
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internal class SpritePhysicsOutlineProvider : PSDDataProvider, ISpritePhysicsOutlineDataProvider
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{
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public List<Vector2[]> GetOutlines(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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var outline = sprite.spritePhysicsOutline;
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if (outline != null)
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return outline.Select(x => x.outline).ToList();
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return new List<Vector2[]>();
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}
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public void SetOutlines(GUID guid, List<Vector2[]> data)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).spritePhysicsOutline = data.Select(x => new SpriteOutline() { outline = x }).ToList();
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}
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public float GetTessellationDetail(GUID guid)
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{
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return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
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}
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public void SetTessellationDetail(GUID guid, float value)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).tessellationDetail = value;
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}
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}
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internal class SpriteMeshDataProvider : PSDDataProvider, ISpriteMeshDataProvider
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{
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public Vertex2DMetaData[] GetVertices(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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var v = sprite.vertices;
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if (v != null)
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return v.ToArray();
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return new Vertex2DMetaData[0];
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}
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public void SetVertices(GUID guid, Vertex2DMetaData[] vertices)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).vertices = vertices.ToList();
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}
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public int[] GetIndices(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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var v = sprite.indices;
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if (v != null)
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return v;
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return new int[0];
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}
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public void SetIndices(GUID guid, int[] indices)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).indices = indices;
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}
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public Vector2Int[] GetEdges(GUID guid)
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{
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var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
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Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
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var v = sprite.edges;
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if (v != null)
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return v;
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return new Vector2Int[0];
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}
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public void SetEdges(GUID guid, Vector2Int[] edges)
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{
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var sprite = dataProvider.GetSpriteDataFromAllMode(guid);
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if (sprite != null)
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((SpriteMetaData)sprite).edges = edges;
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}
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}
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internal class CharacterDataProvider : PSDDataProvider, ICharacterDataProvider
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{
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int ParentGroupInFlatten(int parentIndex, List<PSDLayer> psdLayers)
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{
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int group = -1;
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for (int i = 0; i <= parentIndex; ++i)
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if (psdLayers[i].isGroup)
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++group;
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return group;
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}
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public CharacterData GetCharacterData()
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{
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var psdLayers = dataProvider.GetPSDLayers();
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var groups = new List<CharacterGroup>();
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for (int i = 0; i < psdLayers.Count; ++i)
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{
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if (psdLayers[i].isGroup)
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{
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groups.Add(new CharacterGroup()
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{
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name = psdLayers[i].name,
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parentGroup = ParentGroupInFlatten(psdLayers[i].parentIndex, psdLayers),
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order = i
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});
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}
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}
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var cd = dataProvider.characterData;
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var parts = cd.parts == null ? new List<CharacterPart>() : cd.parts.ToList();
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var spriteRects = dataProvider.GetSpriteMetaData();
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parts.RemoveAll(x => Array.FindIndex(spriteRects, y => y.spriteID == new GUID(x.spriteId)) == -1);
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foreach (var spriteMetaData in spriteRects)
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{
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var srIndex = parts.FindIndex(x => new GUID(x.spriteId) == spriteMetaData.spriteID);
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CharacterPart cp = srIndex == -1 ? new CharacterPart() : parts[srIndex];
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cp.spriteId = spriteMetaData.spriteID.ToString();
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cp.order = psdLayers.FindIndex(l => l.spriteID == spriteMetaData.spriteID);
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cp.spritePosition = new RectInt();
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var uvTransform = spriteMetaData.uvTransform;
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var outlineOffset = new Vector2(spriteMetaData.rect.x - uvTransform.x, spriteMetaData.rect.y - uvTransform.y);
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cp.spritePosition.position = new Vector2Int((int)outlineOffset.x, (int)outlineOffset.y);
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cp.spritePosition.size = new Vector2Int((int)spriteMetaData.rect.width, (int)spriteMetaData.rect.height);
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cp.parentGroup = -1;
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//Find group
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var spritePSDLayer = psdLayers.FirstOrDefault(x => x.spriteID == spriteMetaData.spriteID);
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if (spritePSDLayer != null)
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{
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cp.parentGroup = ParentGroupInFlatten(spritePSDLayer.parentIndex, psdLayers);
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}
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if (srIndex == -1)
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parts.Add(cp);
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else
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parts[srIndex] = cp;
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}
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var layers = dataProvider.GetPSDLayers();
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parts.Sort((x, y) =>
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{
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return x.order.CompareTo(y.order);
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});
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parts.Reverse();
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cd.parts = parts.ToArray();
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cd.dimension = dataProvider.documentSize;
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cd.characterGroups = groups.ToArray();
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return cd;
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}
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public void SetCharacterData(CharacterData characterData)
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{
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characterData.parts = characterData.parts.Reverse().ToArray();
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dataProvider.characterData = characterData;
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}
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}
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internal class SpriteLibraryDataProvider : PSDDataProvider, ISpriteLibDataProvider
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{
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public SpriteCategoryList GetSpriteCategoryList()
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{
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return dataProvider.spriteCategoryList;
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}
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public void SetSpriteCategoryList(SpriteCategoryList spriteCategoryList)
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{
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dataProvider.spriteCategoryList = spriteCategoryList;
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}
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}
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}
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