PO/Library/PackageCache/com.unity.2d.psdimporter@4.1.0/Editor/TexturePlatformSettingsCont...

255 lines
12 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityEditor.U2D.PSD
{
internal class TexturePlatformSettingsController
{
public bool HandleDefaultSettings(List<TextureImporterPlatformSettings> platformSettings, TexturePlatformSettingsView view)
{
Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
int allSize = platformSettings[0].maxTextureSize;
TextureImporterCompression allCompression = platformSettings[0].textureCompression;
bool allUseCrunchedCompression = platformSettings[0].crunchedCompression;
int allCompressionQuality = platformSettings[0].compressionQuality;
TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
var newSize = allSize;
var newCompression = allCompression;
var newUseCrunchedCompression = allUseCrunchedCompression;
var newCompressionQuality = allCompressionQuality;
var newResizeAlgorithm = allResizeAlgorithm;
bool mixedSize = false;
bool mixedCompression = false;
bool mixedUseCrunchedCompression = false;
bool mixedCompressionQuality = false;
bool mixedResizeAlgorithm = false;
bool sizeChanged = false;
bool compressionChanged = false;
bool useCrunchedCompressionChanged = false;
bool compressionQualityChanged = false;
bool resizedChanged = false;
for (var i = 1; i < platformSettings.Count; ++i)
{
var settings = platformSettings[i];
if (settings.maxTextureSize != allSize)
mixedSize = true;
if (settings.textureCompression != allCompression)
mixedCompression = true;
if (settings.crunchedCompression != allUseCrunchedCompression)
mixedUseCrunchedCompression = true;
if (settings.compressionQuality != allCompressionQuality)
mixedCompressionQuality = true;
if (settings.resizeAlgorithm != allResizeAlgorithm)
mixedResizeAlgorithm = true;
}
EditorGUI.indentLevel++;
newSize = view.DrawMaxSize(allSize, mixedSize, false, out sizeChanged);
newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, false, out resizedChanged);
newCompression = view.DrawCompression(allCompression, mixedCompression, out compressionChanged);
if (!mixedCompression && allCompression != TextureImporterCompression.Uncompressed)
{
newUseCrunchedCompression = view.DrawUseCrunchedCompression(allUseCrunchedCompression, mixedUseCrunchedCompression, out useCrunchedCompressionChanged);
if (!mixedUseCrunchedCompression && allUseCrunchedCompression)
{
newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompressionQuality, out compressionQualityChanged);
}
}
EditorGUI.indentLevel--;
if (sizeChanged || compressionChanged || useCrunchedCompressionChanged || compressionQualityChanged || resizedChanged)
{
for (var i = 0; i < platformSettings.Count; ++i)
{
if (sizeChanged)
platformSettings[i].maxTextureSize = newSize;
if (compressionChanged)
platformSettings[i].textureCompression = newCompression;
if (useCrunchedCompressionChanged)
platformSettings[i].crunchedCompression = newUseCrunchedCompression;
if (compressionQualityChanged)
platformSettings[i].compressionQuality = newCompressionQuality;
if (resizedChanged)
platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
}
return true;
}
else
return false;
}
public bool HandlePlatformSettings(BuildTarget buildTarget, List<TextureImporterPlatformSettings> platformSettings, TexturePlatformSettingsView view)
{
if (buildTarget == BuildTarget.NoTarget)
{
return HandleDefaultSettings(platformSettings, view);
}
Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
bool allOverride = platformSettings[0].overridden;
int allSize = platformSettings[0].maxTextureSize;
TextureImporterFormat allFormat = platformSettings[0].format;
int allCompressionQuality = platformSettings[0].compressionQuality;
TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
var newResizeAlgorithm = allResizeAlgorithm;
var newOverride = allOverride;
var newSize = allSize;
var newFormat = allFormat;
var newCompressionQuality = allCompressionQuality;
bool mixedOverride = false;
bool mixedSize = false;
bool mixedFormat = false;
bool mixedCompression = false;
bool mixedResizeAlgorithm = false;
bool overrideChanged = false;
bool sizeChanged = false;
bool formatChanged = false;
bool compressionChanged = false;
bool resizedChanged = false;
for (var i = 1; i < platformSettings.Count; ++i)
{
var settings = platformSettings[i];
if (settings.overridden != allOverride)
mixedOverride = true;
if (settings.maxTextureSize != allSize)
mixedSize = true;
if (settings.format != allFormat)
mixedFormat = true;
if (settings.compressionQuality != allCompressionQuality)
mixedCompression = true;
if (settings.resizeAlgorithm != allResizeAlgorithm)
mixedResizeAlgorithm = true;
}
EditorGUI.indentLevel++;
newOverride = view.DrawOverride(allOverride, mixedOverride, out overrideChanged);
newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, mixedOverride || !allOverride, out resizedChanged);
newSize = view.DrawMaxSize(allSize, mixedSize, mixedOverride || !allOverride, out sizeChanged);
int[] formatValues = null;
string[] formatStrings = null;
AcquireTextureFormatValuesAndStrings(buildTarget, out formatValues, out formatStrings);
newFormat = view.DrawFormat(allFormat, formatValues, formatStrings, mixedFormat, mixedOverride || !allOverride, out formatChanged);
if (!mixedFormat && !mixedOverride && allOverride && IsFormatRequireCompressionSetting(allFormat))
{
bool showAsEnum =
buildTarget == BuildTarget.iOS ||
buildTarget == BuildTarget.tvOS ||
buildTarget == BuildTarget.Android
;
if (showAsEnum)
{
int compressionMode = 1;
if (allCompressionQuality == (int)TextureCompressionQuality.Fast)
compressionMode = 0;
else if (allCompressionQuality == (int)TextureCompressionQuality.Best)
compressionMode = 2;
var returnValue = view.DrawCompressionQualityPopup(compressionMode, mixedCompression, out compressionChanged);
if (compressionChanged)
{
switch (returnValue)
{
case 0:
newCompressionQuality = (int)TextureCompressionQuality.Fast;
break;
case 1:
newCompressionQuality = (int)TextureCompressionQuality.Normal;
break;
case 2:
newCompressionQuality = (int)TextureCompressionQuality.Best;
break;
default:
Assert.IsTrue(false, "ITexturePlatformSettingsView.DrawCompressionQualityPopup should never return compression option value that's not 0, 1 or 2.");
break;
}
}
}
else
{
newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompression, out compressionChanged);
}
}
EditorGUI.indentLevel--;
if (overrideChanged || sizeChanged || formatChanged || compressionChanged || resizedChanged)
{
for (var i = 0; i < platformSettings.Count; ++i)
{
if (overrideChanged)
platformSettings[i].overridden = newOverride;
if (sizeChanged)
platformSettings[i].maxTextureSize = newSize;
if (formatChanged)
platformSettings[i].format = newFormat;
if (compressionChanged)
platformSettings[i].compressionQuality = newCompressionQuality;
if (resizedChanged)
platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
}
return true;
}
else
return false;
}
public void AcquireTextureFormatValuesAndStrings(BuildTarget buildTarget, out int[] formatValues, out string[] formatStrings)
{
if (IsGLESMobileTargetPlatform(buildTarget))
{
if (buildTarget == BuildTarget.iOS || buildTarget == BuildTarget.tvOS)
{
formatValues = TexturePlatformSettingsModal.kTextureFormatsValueApplePVR;
formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsApplePVR;
}
else
{
formatValues = TexturePlatformSettingsModal.kTextureFormatsValueAndroid;
formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsAndroid;
}
}
else
{
if (buildTarget == BuildTarget.WebGL)
{
formatValues = TexturePlatformSettingsModal.kTextureFormatsValueWebGL;
formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsWebGL;
}
else
{
formatValues = TexturePlatformSettingsModal.kTextureFormatsValueDefault;
formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsDefault;
}
}
}
internal static bool IsFormatRequireCompressionSetting(TextureImporterFormat format)
{
return ArrayUtility.Contains<TextureImporterFormat>(TexturePlatformSettingsModal.kFormatsWithCompressionSettings, format);
}
internal static bool IsGLESMobileTargetPlatform(BuildTarget target)
{
return target == BuildTarget.iOS || target == BuildTarget.tvOS || target == BuildTarget.Android;
}
}
}