PO/Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/ProjectGeneration/IAssemblyNameProvider.cs

23 lines
977 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Compilation;
namespace Packages.Rider.Editor.ProjectGeneration
{
internal interface IAssemblyNameProvider
{
string[] ProjectSupportedExtensions { get; }
string ProjectGenerationRootNamespace { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path);
string GetProjectName(string assemblyOutputPath, string assemblyName);
bool IsInternalizedPackagePath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
IEnumerable<string> GetRoslynAnalyzerPaths();
void ToggleProjectGeneration(ProjectGenerationFlag preference);
}
}