PO/Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/RiderFileSystemWatcher.cs

41 lines
1.1 KiB
C#

using System;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
namespace Packages.Rider.Editor
{
internal static class RiderFileSystemWatcher
{
public static void InitWatcher(string watchDirectory,
string filter, FileSystemEventHandler onChanged)
{
Task.Run(() =>
{
var watcher = new FileSystemWatcher();
watcher.Path = watchDirectory;
watcher.NotifyFilter = NotifyFilters.LastWrite; //Watch for changes in LastWrite times
watcher.Filter = filter;
watcher.Changed += onChanged;
watcher.Deleted += onChanged;
watcher.EnableRaisingEvents = true;// Begin watching.
return watcher;
}).ContinueWith(task =>
{
try
{
var watcher = task.Result;
AppDomain.CurrentDomain.DomainUnload += (EventHandler) ((_, __) =>
{
watcher.Dispose();
});
}
catch (Exception ex)
{
Debug.LogError(ex);
}
}, TaskScheduler.FromCurrentSynchronizationContext());
}
}
}