PO/Library/PackageCache/com.unity.ide.rider@2.0.7/Rider/Editor/RiderScriptEditorData.cs

35 lines
1.1 KiB
C#

using System;
using Packages.Rider.Editor.Util;
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
internal class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool hasChanges = true; // sln/csproj files were changed
[SerializeField] internal bool shouldLoadEditorPlugin;
[SerializeField] internal bool initializedOnce;
[SerializeField] internal SerializableVersion editorBuildNumber;
[SerializeField] internal RiderPathLocator.ProductInfo productInfo;
public void Init()
{
if (editorBuildNumber == null)
{
Invalidate(RiderScriptEditor.CurrentEditor);
}
}
public void Invalidate(string editorInstallationPath)
{
var riderBuildNumber = RiderPathLocator.GetBuildNumber(editorInstallationPath);
editorBuildNumber = riderBuildNumber.ToSerializableVersion();
productInfo = RiderPathLocator.GetBuildVersion(editorInstallationPath);
if (riderBuildNumber == null)
shouldLoadEditorPlugin = false;
shouldLoadEditorPlugin = riderBuildNumber >= new Version("191.7141.156");
}
}
}