PO/Library/PackageCache/com.unity.ide.visualstudio@.../Editor/UnityInstallation.cs

55 lines
1.6 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using UnityEditor.Compilation;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class UnityInstallation
{
public static bool IsMainUnityEditorProcess
{
get
{
#if UNITY_2020_2_OR_NEWER
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
return false;
#elif UNITY_2019_3_OR_NEWER
if (UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess())
return false;
#endif
#if UNITY_2021_1_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
return false;
#elif UNITY_2020_2_OR_NEWER
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
return false;
#elif UNITY_2020_1_OR_NEWER
if (global::Unity.MPE.ProcessService.level == global::Unity.MPE.ProcessLevel.UMP_SLAVE)
return false;
#endif
return true;
}
}
public static Version LatestLanguageVersionSupported(Assembly assembly)
{
#if UNITY_2020_2_OR_NEWER
if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
return result;
// if parsing fails, we know at least we have support for 8.0
return new Version(8, 0);
#else
return new Version(7, 3);
#endif
}
}
}