PO/Library/PackageCache/com.unity.2d.common@4.0.3/Editor/ImagePacker/ImagePackerDebugEditor.cs

301 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.U2D.Sprites;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.U2D.Common
{
internal class ImagePackerDebugEditor : EditorWindow
{
[MenuItem("internal:Window/2D/Common/Image Packer Debug Editor")]
static void Launch()
{
var window = EditorWindow.GetWindow<ImagePackerDebugEditor>();
var pos = window.position;
pos.height = pos.width = 400;
window.position = pos;
window.Show();
}
ReorderableList m_ReorderableList;
ImagePacker.ImagePackRect[] m_PackingRect = null;
List<RectInt> m_PackRects = new List<RectInt>();
RectInt[] m_PackResult = null;
SpriteRect[] m_SpriteRects = null;
Texture2D m_Texture;
int m_TextureActualWidth = 0;
int m_TextureActualHeight = 0;
int m_PackWidth = 0;
int m_PackHeight = 0;
int m_Padding = 0;
Vector2 m_ConfigScroll = Vector2.zero;
float m_Zoom = 1;
IMGUIContainer m_PackArea;
int m_PackStep = -1;
protected const float k_MinZoomPercentage = 0.9f;
protected const float k_WheelZoomSpeed = 0.03f;
protected const float k_MouseZoomSpeed = 0.005f;
void OnEnable()
{
var visualContainer = new VisualElement()
{
name = "Container",
style =
{
flexGrow = 1,
flexDirection = FlexDirection.Row
}
};
this.rootVisualElement.Add(visualContainer);
var imgui = new IMGUIContainer(OnConfigGUI)
{
name = "Config",
style =
{
width = 300
}
};
visualContainer.Add(imgui);
m_PackArea = new IMGUIContainer(OnImagePackerGUI)
{
name = "ImagePacker",
style =
{
flexGrow = 1,
}
};
visualContainer.Add(m_PackArea);
SetupConfigGUI();
}
void SetupConfigGUI()
{
m_ReorderableList = new ReorderableList(m_PackRects, typeof(RectInt), false, false, true, true);
m_ReorderableList.elementHeightCallback = (int index) =>
{
return EditorGUIUtility.singleLineHeight * 2 + 6;
};
m_ReorderableList.drawElementCallback = DrawListElement;
m_ReorderableList.onAddCallback = (list) =>
{
m_PackRects.Add(new RectInt());
};
m_ReorderableList.onRemoveCallback = (list) =>
{
m_PackRects.RemoveAt(list.index);
};
}
void DrawListElement(Rect rect, int index, bool isactive, bool isfocused)
{
var rectInt = m_PackRects[index];
var name = m_SpriteRects == null || index >= m_SpriteRects.Length ? index.ToString() : m_SpriteRects[index].
name;
rectInt.size = EditorGUI.Vector2IntField(rect, name, rectInt.size);
m_PackRects[index] = rectInt;
}
void OnConfigGUI()
{
EditorGUILayout.BeginVertical();
m_ConfigScroll = EditorGUILayout.BeginScrollView(m_ConfigScroll);
m_ReorderableList.DoLayoutList();
EditorGUILayout.EndScrollView();
GUILayout.FlexibleSpace();
m_PackStep = EditorGUILayout.IntSlider("Step", m_PackStep, 0, m_PackRects.Count);
EditorGUI.BeginChangeCheck();
m_Texture = EditorGUILayout.ObjectField(new GUIContent("Texture"), (Object)m_Texture, typeof(Texture2D), false) as Texture2D;
if (EditorGUI.EndChangeCheck())
UpdateSpriteRect();
m_Padding = EditorGUILayout.IntField("Padding", m_Padding);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("<<"))
{
m_PackStep = m_PackStep <= 0 ? 0 : m_PackStep - 1;
Pack();
}
if (GUILayout.Button("Pack"))
Pack();
if (GUILayout.Button(">>"))
{
m_PackStep = m_PackStep > m_PackRects.Count ? m_PackRects.Count : m_PackStep + 1;
Pack();
}
if (GUILayout.Button("Clear"))
{
m_PackRects.Clear();
m_Texture = null;
m_PackingRect = null;
m_PackResult = null;
m_SpriteRects = null;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
void UpdateSpriteRect()
{
var dataProvider = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(m_Texture)) as ISpriteEditorDataProvider;
if (dataProvider == null)
return;
dataProvider.InitSpriteEditorDataProvider();
dataProvider.GetDataProvider<ITextureDataProvider>().GetTextureActualWidthAndHeight(out m_TextureActualWidth, out m_TextureActualHeight);
m_SpriteRects = dataProvider.GetDataProvider<ISpriteEditorDataProvider>().GetSpriteRects();
m_PackRects.Clear();
m_PackRects.AddRange(m_SpriteRects.Select(x => new RectInt((int)x.rect.x, (int)x.rect.y, (int)x.rect.width, (int)x.rect.height)));
m_PackResult = null;
m_PackStep = m_PackRects.Count;
}
void Pack()
{
int count = m_PackStep > 0 && m_PackStep < m_PackRects.Count ? m_PackStep : m_PackRects.Count;
m_PackingRect = new ImagePacker.ImagePackRect[m_PackRects.Count];
for (int i = 0; i < m_PackRects.Count; ++i)
{
m_PackingRect[i] = new ImagePacker.ImagePackRect()
{
rect = m_PackRects[i],
index = i
};
}
Array.Sort(m_PackingRect);
ImagePacker.Pack(m_PackingRect.Take(count).Select(x => x.rect).ToArray(), m_Padding, out m_PackResult, out m_PackWidth, out m_PackHeight);
}
void DrawLabel(Rect rect, string label)
{
rect.position = Handles.matrix.MultiplyPoint(rect.position);
GUI.Label(rect, label);
}
void OnImagePackerGUI()
{
if (m_PackResult == null)
return;
HandleZoom();
var oldMatrix = Handles.matrix;
SetupHandlesMatrix();
Handles.DrawSolidRectangleWithOutline(new Rect(0, 0, m_PackWidth, m_PackHeight), Color.gray, Color.black);
DrawLabel(new Rect(0, 0, m_PackWidth, m_PackHeight), m_PackWidth + "x" + m_PackHeight);
int index = 0;
foreach (var rect in m_PackResult)
{
Handles.DrawSolidRectangleWithOutline(new Rect(rect.x, rect.y, rect.width, rect.height), Color.white, Color.black);
var rect1 = new Rect(rect.x, rect.y + rect.height * 0.5f, rect.width, EditorGUIUtility.singleLineHeight);
DrawLabel(rect1, m_PackingRect[index].index.ToString());
++index;
}
index = 0;
if (m_Texture != null && m_SpriteRects != null)
{
var material = new Material(Shader.Find("Sprites/Default"));
material.mainTexture = m_Texture;
material.SetPass(0);
int mouseOverIndex = -1;
GL.PushMatrix();
GL.LoadIdentity();
GL.MultMatrix(GUI.matrix * Handles.matrix);
GL.Begin(GL.QUADS);
for (int i = 0; i < m_PackResult.Length; ++i)
{
index = m_PackingRect[i].index;
if (index >= m_SpriteRects.Length)
continue;
var rect = m_PackResult[i];
GL.TexCoord(new Vector3(m_SpriteRects[index].rect.x / m_TextureActualWidth, m_SpriteRects[index].rect.y / m_TextureActualHeight, 0));
GL.Vertex(new Vector3(rect.x, rect.y, 0));
GL.TexCoord(new Vector3(m_SpriteRects[index].rect.xMax / m_TextureActualWidth, m_SpriteRects[index].rect.y / m_TextureActualHeight, 0));
GL.Vertex(new Vector3(rect.x + rect.width, rect.y, 0));
GL.TexCoord(new Vector3(m_SpriteRects[index].rect.xMax / m_TextureActualWidth, m_SpriteRects[index].rect.yMax / m_TextureActualHeight, 0));
GL.Vertex(new Vector3(rect.x + rect.width, rect.y + rect.height, 0));
GL.TexCoord(new Vector3(m_SpriteRects[index].rect.x / m_TextureActualWidth, m_SpriteRects[index].rect.yMax / m_TextureActualHeight, 0));
GL.Vertex(new Vector3(rect.x, rect.y + rect.height, 0));
var m = Handles.matrix.inverse.MultiplyPoint(Event.current.mousePosition);
if (rect.Contains(new Vector2Int((int)m.x, (int)m.y)))
{
mouseOverIndex = index;
}
++index;
}
GL.End();
GL.PopMatrix();
if (mouseOverIndex >= 0)
{
var text = new GUIContent(m_SpriteRects[mouseOverIndex].name + " " + index);
var length = EditorStyles.textArea.CalcSize(text);
var rect1 = new Rect(m_PackResult[mouseOverIndex].x, m_PackResult[mouseOverIndex].y + m_PackResult[mouseOverIndex].height * 0.5f, length.x, length.y);
rect1.position = Handles.matrix.MultiplyPoint(rect1.position);
if (Event.current.type == EventType.Repaint)
EditorStyles.textArea.Draw(rect1, text, false, false, false, false);
}
}
Handles.matrix = oldMatrix;
}
void SetupHandlesMatrix()
{
Vector3 handlesPos = new Vector3(0, m_PackHeight * m_Zoom, 0f);
Vector3 handlesScale = new Vector3(m_Zoom, -m_Zoom, 1f);
Handles.matrix = Matrix4x4.TRS(handlesPos, Quaternion.identity, handlesScale);
}
protected void HandleZoom()
{
bool zoomMode = Event.current.alt && Event.current.button == 1;
if (zoomMode)
{
EditorGUIUtility.AddCursorRect(m_PackArea.worldBound, MouseCursor.Zoom);
}
if (
((Event.current.type == EventType.MouseUp || Event.current.type == EventType.MouseDown) && zoomMode) ||
((Event.current.type == EventType.KeyUp || Event.current.type == EventType.KeyDown) && Event.current.keyCode == KeyCode.LeftAlt)
)
{
Repaint();
}
if (Event.current.type == EventType.ScrollWheel || (Event.current.type == EventType.MouseDrag && Event.current.alt && Event.current.button == 1))
{
float zoomMultiplier = 1f - Event.current.delta.y * (Event.current.type == EventType.ScrollWheel ? k_WheelZoomSpeed : -k_MouseZoomSpeed);
// Clamp zoom
float wantedZoom = m_Zoom * zoomMultiplier;
float currentZoom = Mathf.Clamp(wantedZoom, GetMinZoom(), 1);
if (currentZoom != m_Zoom)
{
m_Zoom = currentZoom;
Event.current.Use();
}
}
}
protected float GetMinZoom()
{
if (m_Texture == null)
return 1.0f;
return Mathf.Min(m_PackArea.worldBound.width / m_PackWidth, m_PackArea.worldBound.height / m_PackHeight, 0.05f) * k_MinZoomPercentage;
}
}
}