PO/Library/PackageCache/com.unity.collab-proxy@1.9.0/Editor/PlasticSCM/AssetMenu/AssetMenuRoutingOperations.cs

49 lines
1.4 KiB
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal class AssetMenuRoutingOperations: IAssetMenuOperations
{
void IAssetMenuOperations.ShowPendingChanges()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowPendingChanges();
}
void IAssetMenuOperations.Add()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Add();
}
void IAssetMenuOperations.Checkout()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkout();
}
void IAssetMenuOperations.Checkin()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkin();
}
void IAssetMenuOperations.Undo()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Undo();
}
void IAssetMenuOperations.ShowDiff()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowDiff();
}
void IAssetMenuOperations.ShowHistory()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowHistory();
}
}
}