76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
using UnityEditor;
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using PlasticGui.Gluon.WorkspaceWindow;
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namespace Unity.PlasticSCM.Editor.Gluon
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{
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internal class IncomingChangesNotificationPanel :
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IIncomingChangesNotificationPanel,
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CheckIncomingChanges.IUpdateIncomingChanges
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{
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bool IIncomingChangesNotificationPanel.IsVisible
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{
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get { return mIsVisible; }
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}
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NotificationPanelData IIncomingChangesNotificationPanel.Data
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{
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get { return mPanelData; }
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}
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internal IncomingChangesNotificationPanel(
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PlasticWindow plasticWindow)
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{
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mPlasticWindow = plasticWindow;
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}
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void CheckIncomingChanges.IUpdateIncomingChanges.Hide()
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{
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mPlasticWindow.SetupWindowTitle(false);
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mPanelData.Clear();
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mIsVisible = false;
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mPlasticWindow.Repaint();
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}
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void CheckIncomingChanges.IUpdateIncomingChanges.Show(
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string infoText,
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string actionText,
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string tooltipText,
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CheckIncomingChanges.Severity severity)
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{
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mPlasticWindow.SetupWindowTitle(true);
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UpdateData(
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mPanelData, infoText, actionText,
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tooltipText, severity);
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mIsVisible = true;
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mPlasticWindow.Repaint();
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}
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static void UpdateData(
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NotificationPanelData data,
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string infoText,
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string actionText,
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string tooltipText,
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CheckIncomingChanges.Severity severity)
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{
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data.HasUpdateAction = false;
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data.InfoText = infoText;
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data.ActionText = actionText;
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data.TooltipText = tooltipText;
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data.NotificationStyle =
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severity == CheckIncomingChanges.Severity.Info ?
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NotificationPanelData.StyleType.Green :
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NotificationPanelData.StyleType.Red;
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}
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bool mIsVisible;
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NotificationPanelData mPanelData = new NotificationPanelData();
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PlasticWindow mPlasticWindow;
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}
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} |