PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/IO/IMeshFormat.cs

40 lines
1.4 KiB
C#

// -----------------------------------------------------------------------
// <copyright file="IMeshFormat.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.IO
{
using System.IO;
using Animation.TriangleNet.Meshing;
/// <summary>
/// Interface for mesh I/O.
/// </summary>
internal interface IMeshFormat : IFileFormat
{
/// <summary>
/// Read a file containing a mesh.
/// </summary>
/// <param name="filename">The path of the file to read.</param>
/// <returns>An instance of the <see cref="IMesh" /> interface.</returns>
IMesh Import(string filename);
/// <summary>
/// Save a mesh to disk.
/// </summary>
/// <param name="mesh">An instance of the <see cref="IMesh" /> interface.</param>
/// <param name="filename">The path of the file to save.</param>
void Write(IMesh mesh, string filename);
/// <summary>
/// Save a mesh to a <see cref="Stream" />.
/// </summary>
/// <param name="mesh">An instance of the <see cref="IMesh" /> interface.</param>
/// <param name="stream">The stream to save to.</param>
void Write(IMesh mesh, Stream stream);
}
}