PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Tools/PolygonValidator.cs

247 lines
7.3 KiB
C#

// -----------------------------------------------------------------------
// <copyright file="PolygonValidator.cs">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Tools
{
using System;
using System.Collections.Generic;
using Animation.TriangleNet.Geometry;
internal static class PolygonValidator
{
/// <summary>
/// Test the polygon for consistency.
/// </summary>
internal static bool IsConsistent(IPolygon poly)
{
var logger = Log.Instance;
var points = poly.Points;
int horrors = 0;
int i = 0;
int count = points.Count;
if (count < 3)
{
logger.Warning("Polygon must have at least 3 vertices.", "PolygonValidator.IsConsistent()");
return false;
}
foreach (var p in points)
{
if (p == null)
{
horrors++;
logger.Warning(String.Format("Point {0} is null.", i), "PolygonValidator.IsConsistent()");
}
else if (double.IsNaN(p.x) || double.IsNaN(p.y))
{
horrors++;
logger.Warning(String.Format("Point {0} has invalid coordinates.", i), "PolygonValidator.IsConsistent()");
}
else if (double.IsInfinity(p.x) || double.IsInfinity(p.y))
{
horrors++;
logger.Warning(String.Format("Point {0} has invalid coordinates.", i), "PolygonValidator.IsConsistent()");
}
i++;
}
i = 0;
foreach (var seg in poly.Segments)
{
if (seg == null)
{
horrors++;
logger.Warning(String.Format("Segment {0} is null.", i), "PolygonValidator.IsConsistent()");
// Always abort if a NULL-segment is found.
return false;
}
var p = seg.GetVertex(0);
var q = seg.GetVertex(1);
if ((p.x == q.x) && (p.y == q.y))
{
horrors++;
logger.Warning(String.Format("Endpoints of segment {0} are coincident (IDs {1} / {2}).", i, p.id, q.id),
"PolygonValidator.IsConsistent()");
}
i++;
}
if (points[0].id == points[1].id)
{
horrors += CheckVertexIDs(poly, count);
}
else
{
horrors += CheckDuplicateIDs(poly);
}
return horrors == 0;
}
/// <summary>
/// Test the polygon for duplicate vertices.
/// </summary>
internal static bool HasDuplicateVertices(IPolygon poly)
{
var logger = Log.Instance;
int horrors = 0;
var points = poly.Points.ToArray();
VertexSorter.Sort(points);
for (int i = 1; i < points.Length; i++)
{
if (points[i - 1] == points[i])
{
horrors++;
logger.Warning(String.Format("Found duplicate point {0}.", points[i]),
"PolygonValidator.HasDuplicateVertices()");
}
}
return horrors > 0;
}
/// <summary>
/// Test the polygon for 360 degree angles.
/// </summary>
/// <param name="poly">The polygon.</param>
/// <param name="threshold">The angle threshold.</param>
internal static bool HasBadAngles(IPolygon poly, double threshold = 2e-12)
{
var logger = Log.Instance;
int horrors = 0;
int i = 0;
Point p0 = null, p1 = null;
Point q0, q1;
int count = poly.Points.Count;
foreach (var seg in poly.Segments)
{
q0 = p0; // Previous segment start point.
q1 = p1; // Previous segment end point.
p0 = seg.GetVertex(0); // Current segment start point.
p1 = seg.GetVertex(1); // Current segment end point.
if (p0 == p1 || q0 == q1)
{
// Ignore zero-length segments.
continue;
}
if (q0 != null && q1 != null)
{
// The two segments are connected.
if (p0 == q1 && p1 != null)
{
if (IsBadAngle(q0, p0, p1, threshold))
{
horrors++;
logger.Warning(String.Format("Bad segment angle found at index {0}.", i),
"PolygonValidator.HasBadAngles()");
}
}
}
i++;
}
return horrors > 0;
}
private static bool IsBadAngle(Point a, Point b, Point c, double threshold = 0.0)
{
double x = DotProduct(a, b, c);
double y = CrossProductLength(a, b, c);
return Math.Abs(Math.Atan2(y, x)) <= threshold;
}
// Returns the dot product <AB, BC>.
private static double DotProduct(Point a, Point b, Point c)
{
// Calculate the dot product.
return (a.x - b.x) * (c.x - b.x) + (a.y - b.y) * (c.y - b.y);
}
// Returns the length of cross product AB x BC.
private static double CrossProductLength(Point a, Point b, Point c)
{
// Calculate the Z coordinate of the cross product.
return (a.x - b.x) * (c.y - b.y) - (a.y - b.y) * (c.x - b.x);
}
private static int CheckVertexIDs(IPolygon poly, int count)
{
var logger = Log.Instance;
int horrors = 0;
int i = 0;
Vertex p, q;
foreach (var seg in poly.Segments)
{
p = seg.GetVertex(0);
q = seg.GetVertex(1);
if (p.id < 0 || p.id >= count)
{
horrors++;
logger.Warning(String.Format("Segment {0} has invalid startpoint.", i),
"PolygonValidator.IsConsistent()");
}
if (q.id < 0 || q.id >= count)
{
horrors++;
logger.Warning(String.Format("Segment {0} has invalid endpoint.", i),
"PolygonValidator.IsConsistent()");
}
i++;
}
return horrors;
}
private static int CheckDuplicateIDs(IPolygon poly)
{
var ids = new HashSet<int>();
// Check for duplicate ids.
foreach (var p in poly.Points)
{
if (!ids.Add(p.id))
{
Log.Instance.Warning("Found duplicate vertex ids.", "PolygonValidator.IsConsistent()");
return 1;
}
}
return 0;
}
}
}