44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.U2D;
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// Please add this Component to Camera or some top level object on each loadable scene.
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public class GenerateSpriteShapes : MonoBehaviour
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{
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// Once all SpriteShapes are rendered, remove this Component if On or remove it from elsewhere.
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public bool destroyOnCompletion = true;
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void OnGUI()
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{
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// Loop all invisible SpriteShapeRenderers and generate geometry.
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SpriteShapeRenderer[] spriteShapeRenderers = (SpriteShapeRenderer[]) GameObject.FindObjectsOfType (typeof(SpriteShapeRenderer));
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CommandBuffer rc = new CommandBuffer();
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rc.GetTemporaryRT(0, 256, 256, 0);
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rc.SetRenderTarget(0);
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foreach (var spriteShapeRenderer in spriteShapeRenderers)
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{
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var spriteShapeController = spriteShapeRenderer.gameObject.GetComponent<SpriteShapeController>();
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if (spriteShapeRenderer != null && spriteShapeController != null)
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{
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if (!spriteShapeRenderer.isVisible)
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{
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spriteShapeController.BakeMesh();
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rc.DrawRenderer(spriteShapeRenderer, spriteShapeRenderer.sharedMaterial);
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// Debug.Log("generating shape for " + spriteShapeRenderer.gameObject.name);
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}
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}
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}
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rc.ReleaseTemporaryRT(0);
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Graphics.ExecuteCommandBuffer(rc);
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// SpriteShape Renderers are generated. This component is no longer needed. Delete this [or] remove this Component from elsewhere.
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if (destroyOnCompletion)
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Destroy(this);
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}
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}
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