PO/Library/PackageCache/com.unity.ugui@1.0.0/Tests/Runtime/Layout/AspectRatioFitterTests.cs

110 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace LayoutTests
{
class AspectRatioFitterTests : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/AspectRatioFitterTestsEnvelopeParent.prefab";
const string kPrefabPath2 = "Assets/Resources/AspectRatioFitterTestsFitInParent.prefab";
private GameObject m_PrefabRoot;
private AspectRatioFitter m_AspectRatioFitter;
private RectTransform m_RectTransform;
[SetUp]
public void Setup()
{
#if UNITY_EDITOR
var cameraGo = new GameObject("Cam").AddComponent<Camera>();
var panelGO = new GameObject("PanelObject", typeof(RectTransform));
var panelRT = panelGO.GetComponent<RectTransform>();
panelRT.sizeDelta = new Vector2(200, 200);
var panelGO2 = new GameObject("PanelObject", typeof(RectTransform));
var panelRT2 = panelGO2.GetComponent<RectTransform>();
panelRT2.sizeDelta = new Vector2(200, 200);
var testGO = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
var image = testGO.AddComponent<Image>();
image.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
m_AspectRatioFitter = testGO.GetComponent<AspectRatioFitter>();
m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;
m_AspectRatioFitter.aspectRatio = 1.5f;
testGO.transform.SetParent(panelGO.transform);
var testGO2 = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
var image2 = testGO2.AddComponent<Image>();
image2.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
m_AspectRatioFitter = testGO2.GetComponent<AspectRatioFitter>();
m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
m_AspectRatioFitter.aspectRatio = 1.5f;
testGO2.transform.SetParent(panelGO2.transform);
var testRT = testGO.GetComponent<RectTransform>();
testRT.sizeDelta = new Vector2(150, 100);
var testRT2 = testGO2.GetComponent<RectTransform>();
testRT2.sizeDelta = new Vector2(150, 100);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(panelGO, kPrefabPath);
PrefabUtility.SaveAsPrefabAsset(panelGO2, kPrefabPath2);
GameObject.DestroyImmediate(panelGO);
GameObject.DestroyImmediate(panelGO2);
#endif
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
m_PrefabRoot = null;
m_AspectRatioFitter = null;
m_RectTransform = null;
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
AssetDatabase.DeleteAsset(kPrefabPath2);
#endif
}
[Test]
public void TestEnvelopParent()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsEnvelopeParent")) as GameObject;
m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
m_AspectRatioFitter.enabled = true;
m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
Assert.AreEqual(300, m_RectTransform.rect.width);
}
[Test]
public void TestFitInParent()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsFitInParent")) as GameObject;
m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
m_AspectRatioFitter.enabled = true;
m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
Assert.AreEqual(200, m_RectTransform.rect.width);
}
}
}