PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/TransformAccessJob.cs

263 lines
8.3 KiB
C#

#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
using Unity.Burst;
namespace UnityEngine.U2D.Animation
{
internal class TransformAccessJob
{
internal struct TransformData
{
public int transformIndex;
public int refCount;
public TransformData(int index)
{
transformIndex = index;
refCount = 1;
}
}
Transform[] m_Transform;
TransformAccessArray m_TransformAccessArray;
NativeHashMap<int, TransformData> m_TransformData;
NativeArray<float4x4> m_TransformMatrix;
bool m_Dirty;
JobHandle m_JobHandle;
public TransformAccessJob()
{
m_TransformMatrix = new NativeArray<float4x4>(1, Allocator.Persistent);
m_TransformData = new NativeHashMap<int, TransformData>(1, Allocator.Persistent);
m_Transform = new Transform[0];
m_Dirty = false;
m_JobHandle = default(JobHandle);
}
public void Destroy()
{
m_JobHandle.Complete();
if (m_TransformMatrix.IsCreated)
m_TransformMatrix.Dispose();
if (m_TransformAccessArray.isCreated)
m_TransformAccessArray.Dispose();
if (m_TransformData.IsCreated)
m_TransformData.Dispose();
}
public NativeHashMap<int, TransformData> transformData
{
get { return m_TransformData; }
}
public NativeArray<float4x4> transformMatrix
{
get { return m_TransformMatrix; }
}
public void AddTransform(Transform t)
{
if (t == null || !m_TransformData.IsCreated)
return;
m_JobHandle.Complete();
int instanceId = t.GetInstanceID();
if (m_TransformData.ContainsKey(instanceId))
{
var transformData = m_TransformData[instanceId];
transformData.refCount += 1;
m_TransformData[instanceId] = transformData;
}
else
{
m_TransformData.TryAdd(instanceId, new TransformData(-1));
ArrayAdd(ref m_Transform, t);
m_Dirty = true;
}
}
static void ArrayAdd<T>(ref T[] array, T item)
{
int arraySize = array.Length;
Array.Resize(ref array, arraySize + 1);
array[arraySize] = item;
}
static void ArrayRemove<T>(ref T[] array, T item)
{
List<T> newList = new List<T>(array);
newList.Remove(item);
array = newList.ToArray();
}
public static void ArrayRemoveAt<T>(ref T[] array, int index)
{
List<T> list = new List<T>(array);
list.RemoveAt(index);
array = list.ToArray();
}
public void RemoveTransform(Transform t)
{
if (t == null || !m_TransformData.IsCreated)
return;
m_JobHandle.Complete();
int instanceId = t.GetInstanceID();
if (m_TransformData.ContainsKey(instanceId))
{
var transformData = m_TransformData[instanceId];
if (transformData.refCount == 1)
{
m_TransformData.Remove(instanceId);
ArrayRemove(ref m_Transform, t);
m_Dirty = true;
}
else
{
transformData.refCount -= 1;
m_TransformData[instanceId] = transformData;
}
}
}
void UpdateTransformIndex()
{
if (!m_Dirty)
return;
m_Dirty = false;
Profiler.BeginSample("UpdateTransformIndex");
NativeArrayHelpers.ResizeIfNeeded(ref m_TransformMatrix, m_Transform.Length);
if (!m_TransformAccessArray.isCreated)
TransformAccessArray.Allocate(m_Transform.Length, -1, out m_TransformAccessArray);
else if (m_TransformAccessArray.capacity != m_Transform.Length)
m_TransformAccessArray.capacity = m_Transform.Length;
m_TransformAccessArray.SetTransforms(m_Transform);
for (int i = 0; i < m_Transform.Length; ++i)
{
if (m_Transform[i] != null)
{
var instanceId = m_Transform[i].GetInstanceID();
var transformData = m_TransformData[instanceId];
transformData.transformIndex = i;
m_TransformData[instanceId] = transformData;
}
}
Profiler.EndSample();
}
public JobHandle StartLocalToWorldJob()
{
if (m_Transform.Length > 0)
{
m_JobHandle.Complete();
UpdateTransformIndex();
Profiler.BeginSample("StartLocalToWorldJob");
var job = new LocalToWorldTransformAccessJob()
{
outMatrix = transformMatrix,
};
m_JobHandle = job.Schedule(m_TransformAccessArray);
Profiler.EndSample();
return m_JobHandle;
}
return default(JobHandle);
}
public JobHandle StartWorldToLocalJob()
{
if (m_Transform.Length > 0)
{
m_JobHandle.Complete();
UpdateTransformIndex();
Profiler.BeginSample("StartWorldToLocalJob");
var job = new WorldToLocalTransformAccessJob()
{
outMatrix = transformMatrix,
};
m_JobHandle = job.Schedule(m_TransformAccessArray);
Profiler.EndSample();
return m_JobHandle;
}
return default(JobHandle);
}
internal string GetDebugLog()
{
var log = "";
log += "TransformData Count: " + m_TransformData.Count() + "\n";
log += "Transform Count: " + m_Transform.Length + "\n";
foreach (var ss in m_Transform)
{
log += ss == null ? "null" : ss.name + " " + ss.GetInstanceID();
log += "\n";
if (ss != null)
{
log += "RefCount: " + m_TransformData[ss.GetInstanceID()].refCount + "\n";
}
log += "\n";
}
return log;
}
internal void RemoveTransformById(int transformId)
{
if (!m_TransformData.IsCreated)
return;
m_JobHandle.Complete();
if (m_TransformData.ContainsKey(transformId))
{
var transformData = m_TransformData[transformId];
if (transformData.refCount == 1)
{
m_TransformData.Remove(transformId);
var index = Array.FindIndex(m_Transform, t => t.GetInstanceID() == transformId);
if (index >= 0)
{
ArrayRemoveAt(ref m_Transform, index);
}
m_Dirty = true;
}
else
{
transformData.refCount -= 1;
m_TransformData[transformId] = transformData;
}
}
}
}
[BurstCompile]
internal struct LocalToWorldTransformAccessJob : IJobParallelForTransform
{
[WriteOnly]
public NativeArray<float4x4> outMatrix;
public void Execute(int index, TransformAccess transform)
{
outMatrix[index] = transform.localToWorldMatrix;
}
}
[BurstCompile]
internal struct WorldToLocalTransformAccessJob : IJobParallelForTransform
{
[WriteOnly]
public NativeArray<float4x4> outMatrix;
public void Execute(int index, TransformAccess transform)
{
outMatrix[index] = transform.worldToLocalMatrix;
}
}
}
#endif