PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/Triangle/Meshing/QualityOptions.cs

56 lines
1.8 KiB
C#

namespace UnityEngine.U2D.Animation.TriangleNet
.Meshing
{
using System;
using Animation.TriangleNet.Geometry;
/// <summary>
/// Mesh constraint options for quality triangulation.
/// </summary>
internal class QualityOptions
{
/// <summary>
/// Gets or sets a maximum angle constraint.
/// </summary>
public double MaximumAngle { get; set; }
/// <summary>
/// Gets or sets a minimum angle constraint.
/// </summary>
public double MinimumAngle { get; set; }
/// <summary>
/// Gets or sets a maximum triangle area constraint.
/// </summary>
public double MaximumArea { get; set; }
/// <summary>
/// Gets or sets a user-defined triangle constraint.
/// </summary>
/// <remarks>
/// The test function will be called for each triangle in the mesh. The
/// second argument is the area of the triangle tested. If the function
/// returns true, the triangle is considered bad and will be refined.
/// </remarks>
public Func<ITriangle, double, bool> UserTest { get; set; }
/// <summary>
/// Gets or sets an area constraint per triangle.
/// </summary>
/// <remarks>
/// If this flag is set to true, the <see cref="ITriangle.Area"/> value will
/// be used to check if a triangle needs refinement.
/// </remarks>
public bool VariableArea { get; set; }
/// <summary>
/// Gets or sets the maximum number of Steiner points to be inserted into the mesh.
/// </summary>
/// <remarks>
/// If the value is 0 (default), an unknown number of Steiner points may be inserted
/// to meet the other quality constraints.
/// </remarks>
public int SteinerPoints { get; set; }
}
}