17 lines
508 B
C#
17 lines
508 B
C#
using UnityEngine;
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using System.Collections;
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public class BasicCameraFollow : MonoBehaviour
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{
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public GameObject followTarget;
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private Vector3 targetPos;
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public float moveSpeed;
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void Update ()
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{
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targetPos = new Vector3(followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z);
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Vector3 velocity = targetPos - transform.position;
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transform.position = Vector3.SmoothDamp (transform.position, targetPos, ref velocity, 1.0f, moveSpeed * Time.deltaTime);
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}
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}
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