PO/Library/PackageCache/com.unity.timeline@1.4.8/Editor/Manipulators/EditModeInputHandler.cs

200 lines
6.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Timeline
{
class EditModeInputHandler
{
readonly MoveInputHandler m_MoveHandler;
readonly TrimInputHandler m_TrimHandler;
public EditModeInputHandler()
{
m_MoveHandler = new MoveInputHandler();
m_TrimHandler = new TrimInputHandler();
}
public void ProcessMove(InputEvent action, double value)
{
if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
ProcessInputAction(m_MoveHandler, action, value, TimelineWindow.instance.state);
}
public void ProcessTrim(InputEvent action, double value, bool stretch)
{
if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
{
m_TrimHandler.stretch = stretch;
ProcessInputAction(m_TrimHandler, action, value, TimelineWindow.instance.state);
}
}
public void SetValueForEdge(IEnumerable<ITimelineItem> items, AttractedEdge edge, double value)
{
if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
MoveInputHandler.SetValueForEdge(items, edge, value, TimelineWindow.instance.state);
}
public void OnGUI(WindowState state, Event evt)
{
if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
{
m_MoveHandler.OnGUI(evt);
m_TrimHandler.OnGUI(state);
}
}
static void ProcessInputAction(IInputHandler handler, InputEvent action, double value, WindowState state)
{
var items = SelectionManager.SelectedItems();
switch (action)
{
case InputEvent.None:
return;
case InputEvent.DragEnter:
handler.OnEnterDrag(items, state);
break;
case InputEvent.Drag:
handler.OnDrag(value, state);
break;
case InputEvent.DragExit:
handler.OnExitDrag();
break;
case InputEvent.KeyboardInput:
handler.OnSetValue(items, value, state);
break;
default:
return;
}
}
interface IInputHandler
{
void OnEnterDrag(IEnumerable<ITimelineItem> items, WindowState state);
void OnDrag(double value, WindowState state);
void OnExitDrag();
void OnSetValue(IEnumerable<ITimelineItem> items, double value, WindowState state);
}
class TrimInputHandler : IInputHandler
{
bool isDragging { get; set; }
public bool stretch { get; set; }
IEnumerable<ITimelineItem> grabbedItems { get; set; }
public void OnEnterDrag(IEnumerable<ITimelineItem> items, WindowState state)
{
grabbedItems = items.OfType<ITrimmable>().ToArray();
foreach (var item in grabbedItems)
{
EditMode.BeginTrim(item, TrimEdge.End);
}
isDragging = true;
}
public void OnDrag(double endValue, WindowState state)
{
var trimValue = endValue;
trimValue = TimeReferenceUtility.SnapToFrameIfRequired(trimValue);
foreach (var item in grabbedItems)
{
EditMode.TrimEnd(item, trimValue, stretch);
}
state.UpdateRootPlayableDuration(state.editSequence.duration);
}
public void OnExitDrag()
{
isDragging = false;
EditMode.FinishTrim();
TimelineWindow.instance.Repaint();
}
public void OnSetValue(IEnumerable<ITimelineItem> items, double endValue, WindowState state)
{
foreach (var item in items.OfType<ITrimmable>())
{
EditMode.BeginTrim(item, TrimEdge.End);
EditMode.TrimEnd(item, endValue, stretch);
EditMode.FinishTrim();
}
state.UpdateRootPlayableDuration(state.editSequence.duration);
}
public void OnGUI(WindowState state)
{
if (!isDragging) return;
foreach (var item in grabbedItems)
{
EditMode.DrawTrimGUI(state, item.gui, TrimEdge.End);
}
}
}
class MoveInputHandler : IInputHandler
{
MoveItemHandler m_MoveItemHandler;
public void OnEnterDrag(IEnumerable<ITimelineItem> items, WindowState state)
{
if (items.Any())
{
m_MoveItemHandler = new MoveItemHandler(state);
m_MoveItemHandler.Grab(items, items.First().parentTrack);
}
}
public void OnDrag(double value, WindowState state)
{
if (m_MoveItemHandler == null) return;
var startValue = value;
startValue = TimeReferenceUtility.SnapToFrameIfRequired(startValue);
m_MoveItemHandler.OnAttractedEdge(null, ManipulateEdges.Both, AttractedEdge.None, startValue);
}
public void OnExitDrag()
{
if (m_MoveItemHandler == null) return;
m_MoveItemHandler.Drop();
m_MoveItemHandler = null;
GUIUtility.ExitGUI();
}
public void OnSetValue(IEnumerable<ITimelineItem> items, double value, WindowState state)
{
if (!items.Any()) return;
m_MoveItemHandler = new MoveItemHandler(state);
m_MoveItemHandler.Grab(items, items.First().parentTrack);
m_MoveItemHandler.OnAttractedEdge(null, ManipulateEdges.Both, AttractedEdge.None, value);
m_MoveItemHandler.Drop();
m_MoveItemHandler = null;
}
public void OnGUI(Event evt)
{
if (m_MoveItemHandler != null)
m_MoveItemHandler.OnGUI(evt);
}
public static void SetValueForEdge(IEnumerable<ITimelineItem> items, AttractedEdge edge, double value, WindowState state)
{
var handler = new MoveItemHandler(state);
foreach (var item in items)
{
handler.Grab(new[] {item}, item.parentTrack);
handler.OnAttractedEdge(null, ManipulateEdges.Both, edge, value);
handler.Drop();
}
}
}
}
}