92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using UnityEngine;
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namespace UnityEditor.Timeline
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{
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abstract class Manipulator
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{
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int m_Id;
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protected virtual bool MouseDown(Event evt, WindowState state) { return false; }
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protected virtual bool MouseDrag(Event evt, WindowState state) { return false; }
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protected virtual bool MouseWheel(Event evt, WindowState state) { return false; }
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protected virtual bool MouseUp(Event evt, WindowState state) { return false; }
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protected virtual bool DoubleClick(Event evt, WindowState state) { return false; }
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protected virtual bool KeyDown(Event evt, WindowState state) { return false; }
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protected virtual bool KeyUp(Event evt, WindowState state) { return false; }
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protected virtual bool ContextClick(Event evt, WindowState state) { return false; }
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protected virtual bool ValidateCommand(Event evt, WindowState state) { return false; }
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protected virtual bool ExecuteCommand(Event evt, WindowState state) { return false; }
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public virtual void Overlay(Event evt, WindowState state) {}
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public bool HandleEvent(WindowState state)
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{
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if (m_Id == 0)
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m_Id = GUIUtility.GetPermanentControlID();
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bool isHandled = false;
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var evt = Event.current;
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switch (evt.GetTypeForControl(m_Id))
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{
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case EventType.ScrollWheel:
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isHandled = MouseWheel(evt, state);
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break;
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case EventType.MouseUp:
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{
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if (GUIUtility.hotControl == m_Id)
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{
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isHandled = MouseUp(evt, state);
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GUIUtility.hotControl = 0;
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evt.Use();
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}
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}
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break;
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case EventType.MouseDown:
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{
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isHandled = evt.clickCount < 2 ? MouseDown(evt, state) : DoubleClick(evt, state);
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if (isHandled)
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GUIUtility.hotControl = m_Id;
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}
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break;
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case EventType.MouseDrag:
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{
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if (GUIUtility.hotControl == m_Id)
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isHandled = MouseDrag(evt, state);
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}
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break;
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case EventType.KeyDown:
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isHandled = KeyDown(evt, state);
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break;
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case EventType.KeyUp:
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isHandled = KeyUp(evt, state);
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break;
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case EventType.ContextClick:
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isHandled = ContextClick(evt, state);
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break;
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case EventType.ValidateCommand:
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isHandled = ValidateCommand(evt, state);
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break;
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case EventType.ExecuteCommand:
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isHandled = ExecuteCommand(evt, state);
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break;
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}
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if (isHandled)
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evt.Use();
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return isHandled;
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}
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}
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}
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