PO/Library/PackageCache/com.unity.timeline@1.4.8/Editor/treeview/TimelineDataSource.cs

224 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TimelineDataSource : TreeViewDataSource
{
readonly TimelineWindow m_TimelineWindow;
readonly TimelineTreeViewGUI m_ParentGUI;
public List<TimelineTrackBaseGUI> allTrackGuis { get; private set; }
TreeViewItem treeroot
{
get { return m_RootItem; }
}
public TimelineDataSource(TimelineTreeViewGUI parentGUI, TreeViewController treeView, TimelineWindow sequencerWindow)
: base(treeView)
{
m_TreeView.useExpansionAnimation = false;
m_TimelineWindow = sequencerWindow;
m_ParentGUI = parentGUI;
FetchData();
}
public override bool IsExpanded(TreeViewItem item)
{
if (!IsExpandable(item))
return true;
return IsExpanded(item.id);
}
public override bool IsExpandable(TreeViewItem item)
{
var expandable = false;
var track = item as TimelineTrackBaseGUI;
if (track != null)
expandable = track.expandable;
return expandable && item.hasChildren;
}
public sealed override void FetchData()
{
// create root item
m_RootItem = new TimelineGroupGUI(m_TreeView, m_ParentGUI, 1, 0, null, "root", null, true);
var tree = new Dictionary<TrackAsset, TimelineTrackBaseGUI>();
var filteredView = m_TimelineWindow.state.editSequence.asset.trackObjects;
allTrackGuis = new List<TimelineTrackBaseGUI>(filteredView.Count());
foreach (var t in filteredView)
{
CreateItem(t, ref tree, filteredView.OfType<TrackAsset>(), m_RootItem);
}
m_NeedRefreshRows = true;
SetExpanded(m_RootItem, true);
}
TimelineTrackBaseGUI CreateItem(ScriptableObject scriptableObject, ref Dictionary<TrackAsset, TimelineTrackBaseGUI> tree, IEnumerable<TrackAsset> selectedRows, TreeViewItem parentTreeViewItem)
{
// if a script doesn't load correctly, the trackAsset will be NULL, but the scriptableObject __should_ be intact (but == null will be true)
var trackAsset = scriptableObject as TrackAsset;
if (tree == null)
throw new ArgumentNullException("tree");
if (selectedRows == null)
throw new ArgumentNullException("selectedRows");
if (trackAsset != null && tree.ContainsKey(trackAsset))
return tree[trackAsset];
TimelineTrackBaseGUI parentItem = parentTreeViewItem as TimelineTrackBaseGUI;
// should we create the parent?
TrackAsset parentTrack = trackAsset != null ? (trackAsset.parent as TrackAsset) : null;
if (trackAsset != null && parentTrack != null && selectedRows.Contains(parentTrack))
{
parentItem = CreateItem(parentTrack, ref tree, selectedRows, parentTreeViewItem);
}
int theDepth = -1;
if (parentItem != null)
theDepth = parentItem.depth;
theDepth++;
TimelineTrackBaseGUI newItem;
if (trackAsset == null)
{
PlayableAsset parent = m_TimelineWindow.state.editSequence.asset;
if (parentItem != null && parentItem.track != null)
parent = parentItem.track;
newItem = new TimelineTrackErrorGUI(m_TreeView, m_ParentGUI, 0, theDepth, parentItem, "ERROR", scriptableObject, parent);
}
else if (trackAsset.GetType() != typeof(GroupTrack))
{
newItem = new TimelineTrackGUI(m_TreeView, m_ParentGUI, trackAsset.GetInstanceID(), theDepth, parentItem, trackAsset.name, trackAsset);
}
else
{
newItem = new TimelineGroupGUI(m_TreeView, m_ParentGUI, trackAsset.GetInstanceID(), theDepth, parentItem, trackAsset.name, trackAsset, false);
}
allTrackGuis.Add(newItem);
if (parentItem != null)
{
if (parentItem.children == null)
parentItem.children = new List<TreeViewItem>();
parentItem.children.Add(newItem);
SetExpanded(newItem, trackAsset.GetCollapsed());
}
else
{
m_RootItem = newItem;
SetExpanded(m_RootItem, true);
}
if (trackAsset != null)
tree[trackAsset] = newItem;
var actorAsAnimTrack = newItem.track as AnimationTrack;
bool isEditableInfiniteClip = actorAsAnimTrack != null && actorAsAnimTrack.ShouldShowInfiniteClipEditor();
if (isEditableInfiniteClip)
{
if (newItem.children == null)
newItem.children = new List<TreeViewItem>();
}
else if (trackAsset != null)
{
// check if clips on this track have animation, if so we inline a animationEditorTrack
bool clipHasAnimatableAnimationCurves = false;
for (var i = 0; i != newItem.track.clips.Length; ++i)
{
var curveClip = newItem.track.clips[i].curves;
var animationClip = newItem.track.clips[i].animationClip;
// prune out clip with zero curves
if (curveClip != null && curveClip.empty)
curveClip = null;
if (animationClip != null && animationClip.empty)
animationClip = null;
// prune out clips coming from FBX
if (animationClip != null && ((animationClip.hideFlags & HideFlags.NotEditable) != 0))
animationClip = null;
if (!newItem.track.clips[i].recordable)
animationClip = null;
clipHasAnimatableAnimationCurves = (curveClip != null) || (animationClip != null);
if (clipHasAnimatableAnimationCurves)
break;
}
if (clipHasAnimatableAnimationCurves)
{
if (newItem.children == null)
newItem.children = new List<TreeViewItem>();
}
}
if (trackAsset != null)
{
// Here we are using the internal subTrackObject so we can properly handle tracks whose script
// can't load (via ScriptableObject)
foreach (var subTrack in trackAsset.subTracksObjects)
{
CreateItem(subTrack, ref tree, selectedRows, newItem);
}
}
return newItem;
}
public override bool CanBeParent(TreeViewItem item)
{
// will prevent track becoming subtracks via dragging
TimelineTrackGUI track = item as TimelineTrackGUI;
if (track != null)
return false;
return true;
}
public void ExpandItems(TreeViewItem item)
{
if (treeroot == item)
{
SetExpanded(treeroot, true);
}
TimelineGroupGUI gui = item as TimelineGroupGUI;
if (gui != null && gui.track != null)
{
SetExpanded(item, !gui.track.GetCollapsed());
}
if (item.children != null)
{
for (int c = 0; c < item.children.Count; c++)
{
ExpandItems(item.children[c]);
}
}
}
}
}