PO/Library/PackageCache/com.unity.2d.path@4.0.2/Editor/Selection/IndexedSelection.cs

14 lines
291 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.U2D.Path
{
[Serializable]
internal class IndexedSelection : SerializableSelection<int>
{
protected override int GetInvalidElement() { return -1; }
}
}