PO/Library/PackageCache/com.unity.2d.spriteshape@5.1.4/Runtime/External/LibTessDotNet/PriorityHeap.cs

246 lines
7.1 KiB
C#

/*
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
** Copyright (C) 2011 Silicon Graphics, Inc.
** All Rights Reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
** of the Software, and to permit persons to whom the Software is furnished to do so,
** subject to the following conditions:
**
** The above copyright notice including the dates of first publication and either this
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
** included in all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
** OR OTHER DEALINGS IN THE SOFTWARE.
**
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
** be used in advertising or otherwise to promote the sale, use or other dealings in
** this Software without prior written authorization from Silicon Graphics, Inc.
*/
/*
** Original Author: Eric Veach, July 1994.
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
*/
using System;
using System.Diagnostics;
namespace Unity.SpriteShape.External
{
namespace LibTessDotNet
{
internal struct PQHandle
{
public static readonly int Invalid = 0x0fffffff;
internal int _handle;
}
internal class PriorityHeap<TValue> where TValue : class
{
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
protected class HandleElem
{
internal TValue _key;
internal int _node;
}
private LessOrEqual _leq;
private int[] _nodes;
private HandleElem[] _handles;
private int _size, _max;
private int _freeList;
private bool _initialized;
public bool Empty { get { return _size == 0; } }
public PriorityHeap(int initialSize, LessOrEqual leq)
{
_leq = leq;
_nodes = new int[initialSize + 1];
_handles = new HandleElem[initialSize + 1];
_size = 0;
_max = initialSize;
_freeList = 0;
_initialized = false;
_nodes[1] = 1;
_handles[1] = new HandleElem { _key = null };
}
private void FloatDown(int curr)
{
int child;
int hCurr, hChild;
hCurr = _nodes[curr];
while (true)
{
child = curr << 1;
if (child < _size && _leq(_handles[_nodes[child + 1]]._key, _handles[_nodes[child]]._key))
{
++child;
}
Debug.Assert(child <= _max);
hChild = _nodes[child];
if (child > _size || _leq(_handles[hCurr]._key, _handles[hChild]._key))
{
_nodes[curr] = hCurr;
_handles[hCurr]._node = curr;
break;
}
_nodes[curr] = hChild;
_handles[hChild]._node = curr;
curr = child;
}
}
private void FloatUp(int curr)
{
int parent;
int hCurr, hParent;
hCurr = _nodes[curr];
while (true)
{
parent = curr >> 1;
hParent = _nodes[parent];
if (parent == 0 || _leq(_handles[hParent]._key, _handles[hCurr]._key))
{
_nodes[curr] = hCurr;
_handles[hCurr]._node = curr;
break;
}
_nodes[curr] = hParent;
_handles[hParent]._node = curr;
curr = parent;
}
}
public void Init()
{
for (int i = _size; i >= 1; --i)
{
FloatDown(i);
}
_initialized = true;
}
public PQHandle Insert(TValue value)
{
int curr = ++_size;
if ((curr * 2) > _max)
{
_max <<= 1;
Array.Resize(ref _nodes, _max + 1);
Array.Resize(ref _handles, _max + 1);
}
int free;
if (_freeList == 0)
{
free = curr;
}
else
{
free = _freeList;
_freeList = _handles[free]._node;
}
_nodes[curr] = free;
if (_handles[free] == null)
{
_handles[free] = new HandleElem { _key = value, _node = curr };
}
else
{
_handles[free]._node = curr;
_handles[free]._key = value;
}
if (_initialized)
{
FloatUp(curr);
}
Debug.Assert(free != PQHandle.Invalid);
return new PQHandle { _handle = free };
}
public TValue ExtractMin()
{
Debug.Assert(_initialized);
int hMin = _nodes[1];
TValue min = _handles[hMin]._key;
if (_size > 0)
{
_nodes[1] = _nodes[_size];
_handles[_nodes[1]]._node = 1;
_handles[hMin]._key = null;
_handles[hMin]._node = _freeList;
_freeList = hMin;
if (--_size > 0)
{
FloatDown(1);
}
}
return min;
}
public TValue Minimum()
{
Debug.Assert(_initialized);
return _handles[_nodes[1]]._key;
}
public void Remove(PQHandle handle)
{
Debug.Assert(_initialized);
int hCurr = handle._handle;
Debug.Assert(hCurr >= 1 && hCurr <= _max && _handles[hCurr]._key != null);
int curr = _handles[hCurr]._node;
_nodes[curr] = _nodes[_size];
_handles[_nodes[curr]]._node = curr;
if (curr <= --_size)
{
if (curr <= 1 || _leq(_handles[_nodes[curr >> 1]]._key, _handles[_nodes[curr]]._key))
{
FloatDown(curr);
}
else
{
FloatUp(curr);
}
}
_handles[hCurr]._key = null;
_handles[hCurr]._node = _freeList;
_freeList = hCurr;
}
}
}
} // namespace Unity.VectorGraphics.External