357 lines
12 KiB
C#
357 lines
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEngine.EventSystems
|
|
{
|
|
[AddComponentMenu("Event/Event Trigger")]
|
|
/// <summary>
|
|
/// Receives events from the EventSystem and calls registered functions for each event.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event.
|
|
/// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided.
|
|
///
|
|
/// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.
|
|
/// </remarks>
|
|
/// <example>
|
|
/// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example:
|
|
/// <code>
|
|
/// using UnityEngine;
|
|
/// using UnityEngine.EventSystems;
|
|
///
|
|
/// public class EventTriggerExample : EventTrigger
|
|
/// {
|
|
/// public override void OnBeginDrag(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnBeginDrag called.");
|
|
/// }
|
|
///
|
|
/// public override void OnCancel(BaseEventData data)
|
|
/// {
|
|
/// Debug.Log("OnCancel called.");
|
|
/// }
|
|
///
|
|
/// public override void OnDeselect(BaseEventData data)
|
|
/// {
|
|
/// Debug.Log("OnDeselect called.");
|
|
/// }
|
|
///
|
|
/// public override void OnDrag(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnDrag called.");
|
|
/// }
|
|
///
|
|
/// public override void OnDrop(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnDrop called.");
|
|
/// }
|
|
///
|
|
/// public override void OnEndDrag(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnEndDrag called.");
|
|
/// }
|
|
///
|
|
/// public override void OnInitializePotentialDrag(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnInitializePotentialDrag called.");
|
|
/// }
|
|
///
|
|
/// public override void OnMove(AxisEventData data)
|
|
/// {
|
|
/// Debug.Log("OnMove called.");
|
|
/// }
|
|
///
|
|
/// public override void OnPointerClick(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerClick called.");
|
|
/// }
|
|
///
|
|
/// public override void OnPointerDown(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerDown called.");
|
|
/// }
|
|
///
|
|
/// public override void OnPointerEnter(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerEnter called.");
|
|
/// }
|
|
///
|
|
/// public override void OnPointerExit(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerExit called.");
|
|
/// }
|
|
///
|
|
/// public override void OnPointerUp(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerUp called.");
|
|
/// }
|
|
///
|
|
/// public override void OnScroll(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnScroll called.");
|
|
/// }
|
|
///
|
|
/// public override void OnSelect(BaseEventData data)
|
|
/// {
|
|
/// Debug.Log("OnSelect called.");
|
|
/// }
|
|
///
|
|
/// public override void OnSubmit(BaseEventData data)
|
|
/// {
|
|
/// Debug.Log("OnSubmit called.");
|
|
/// }
|
|
///
|
|
/// public override void OnUpdateSelected(BaseEventData data)
|
|
/// {
|
|
/// Debug.Log("OnUpdateSelected called.");
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// or you can specify individual delegates:
|
|
/// <code>
|
|
/// using UnityEngine;
|
|
/// using UnityEngine.EventSystems;
|
|
///
|
|
///
|
|
/// public class EventTriggerDelegateExample : MonoBehaviour
|
|
/// {
|
|
/// void Start()
|
|
/// {
|
|
/// EventTrigger trigger = GetComponent<EventTrigger>();
|
|
/// EventTrigger.Entry entry = new EventTrigger.Entry();
|
|
/// entry.eventID = EventTriggerType.PointerDown;
|
|
/// entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); });
|
|
/// trigger.triggers.Add(entry);
|
|
/// }
|
|
///
|
|
/// public void OnPointerDownDelegate(PointerEventData data)
|
|
/// {
|
|
/// Debug.Log("OnPointerDownDelegate called.");
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public class EventTrigger :
|
|
MonoBehaviour,
|
|
IPointerEnterHandler,
|
|
IPointerExitHandler,
|
|
IPointerDownHandler,
|
|
IPointerUpHandler,
|
|
IPointerClickHandler,
|
|
IInitializePotentialDragHandler,
|
|
IBeginDragHandler,
|
|
IDragHandler,
|
|
IEndDragHandler,
|
|
IDropHandler,
|
|
IScrollHandler,
|
|
IUpdateSelectedHandler,
|
|
ISelectHandler,
|
|
IDeselectHandler,
|
|
IMoveHandler,
|
|
ISubmitHandler,
|
|
ICancelHandler
|
|
{
|
|
[Serializable]
|
|
/// <summary>
|
|
/// UnityEvent class for Triggers.
|
|
/// </summary>
|
|
public class TriggerEvent : UnityEvent<BaseEventData>
|
|
{}
|
|
|
|
[Serializable]
|
|
/// <summary>
|
|
/// An Entry in the EventSystem delegates list.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// It stores the callback and which event type should this callback be fired.
|
|
/// </remarks>
|
|
public class Entry
|
|
{
|
|
/// <summary>
|
|
/// What type of event is the associated callback listening for.
|
|
/// </summary>
|
|
public EventTriggerType eventID = EventTriggerType.PointerClick;
|
|
|
|
/// <summary>
|
|
/// The desired TriggerEvent to be Invoked.
|
|
/// </summary>
|
|
public TriggerEvent callback = new TriggerEvent();
|
|
}
|
|
|
|
[FormerlySerializedAs("delegates")]
|
|
[SerializeField]
|
|
private List<Entry> m_Delegates;
|
|
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
[Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)]
|
|
public List<Entry> delegates { get { return triggers; } set { triggers = value; } }
|
|
|
|
protected EventTrigger()
|
|
{}
|
|
|
|
/// <summary>
|
|
/// All the functions registered in this EventTrigger
|
|
/// </summary>
|
|
public List<Entry> triggers
|
|
{
|
|
get
|
|
{
|
|
if (m_Delegates == null)
|
|
m_Delegates = new List<Entry>();
|
|
return m_Delegates;
|
|
}
|
|
set { m_Delegates = value; }
|
|
}
|
|
|
|
private void Execute(EventTriggerType id, BaseEventData eventData)
|
|
{
|
|
var triggerCount = triggers.Count;
|
|
|
|
for (int i = 0, imax = triggers.Count; i < imax; ++i)
|
|
{
|
|
var ent = triggers[i];
|
|
if (ent.eventID == id && ent.callback != null)
|
|
ent.callback.Invoke(eventData);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when the pointer enters the object associated with this EventTrigger.
|
|
/// </summary>
|
|
public virtual void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.PointerEnter, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when the pointer exits the object associated with this EventTrigger.
|
|
/// </summary>
|
|
public virtual void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.PointerExit, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem every time the pointer is moved during dragging.
|
|
/// </summary>
|
|
public virtual void OnDrag(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Drag, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when an object accepts a drop.
|
|
/// </summary>
|
|
public virtual void OnDrop(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Drop, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a PointerDown event occurs.
|
|
/// </summary>
|
|
public virtual void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.PointerDown, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a PointerUp event occurs.
|
|
/// </summary>
|
|
public virtual void OnPointerUp(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.PointerUp, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a Click event occurs.
|
|
/// </summary>
|
|
public virtual void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.PointerClick, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a Select event occurs.
|
|
/// </summary>
|
|
public virtual void OnSelect(BaseEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Select, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a new object is being selected.
|
|
/// </summary>
|
|
public virtual void OnDeselect(BaseEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Deselect, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a new Scroll event occurs.
|
|
/// </summary>
|
|
public virtual void OnScroll(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Scroll, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a Move event occurs.
|
|
/// </summary>
|
|
public virtual void OnMove(AxisEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Move, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when the object associated with this EventTrigger is updated.
|
|
/// </summary>
|
|
public virtual void OnUpdateSelected(BaseEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.UpdateSelected, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag.
|
|
/// </summary>
|
|
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.InitializePotentialDrag, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called before a drag is started.
|
|
/// </summary>
|
|
public virtual void OnBeginDrag(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.BeginDrag, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem once dragging ends.
|
|
/// </summary>
|
|
public virtual void OnEndDrag(PointerEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.EndDrag, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a Submit event occurs.
|
|
/// </summary>
|
|
public virtual void OnSubmit(BaseEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Submit, eventData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the EventSystem when a Cancel event occurs.
|
|
/// </summary>
|
|
public virtual void OnCancel(BaseEventData eventData)
|
|
{
|
|
Execute(EventTriggerType.Cancel, eventData);
|
|
}
|
|
}
|
|
}
|