50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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[Category("Canvas")]
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public class RootCanvasTests : TestBehaviourBase<UnityEngine.Canvas>
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{
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// A simple nested canvas hierarchy
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// m_TestObject
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// └ rootCanvasChild
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// └ emptyChildGameObject
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// └ baseCanvas
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private UnityEngine.Canvas rootCanvasChild;
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private GameObject emptyChildGameObject;
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private UnityEngine.Canvas baseCanvas;
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[SetUp]
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public override void TestSetup()
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{
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base.TestSetup();
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var rootChildGO = new GameObject("root child");
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rootCanvasChild = rootChildGO.AddComponent<Canvas>();
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emptyChildGameObject = new GameObject("empty");
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var baseGO = new GameObject("base");
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baseCanvas = baseGO.AddComponent<Canvas>();
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baseCanvas.transform.SetParent(emptyChildGameObject.transform);
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emptyChildGameObject.transform.SetParent(rootChildGO.transform);
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rootChildGO.transform.SetParent(m_TestObject.transform);
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}
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[Test]
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public void IsRootCanvasTest()
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{
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Assert.IsFalse(baseCanvas.isRootCanvas);
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Assert.IsFalse(rootCanvasChild.isRootCanvas);
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Assert.IsTrue(m_TestObject.isRootCanvas);
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}
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[Test]
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public void CorrectRootCanvasReturned()
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{
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Assert.AreEqual(m_TestObject, m_TestObject.rootCanvas);
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Assert.AreEqual(m_TestObject, rootCanvasChild.rootCanvas);
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Assert.AreEqual(m_TestObject, baseCanvas.rootCanvas);
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}
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}
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