386 lines
14 KiB
C#
386 lines
14 KiB
C#
using NUnit.Framework;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.TestTools;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
|
|
class GridLayoutGroupTests : IPrebuildSetup
|
|
{
|
|
const string kPrefabPath = "Assets/Resources/GridLayoutGroupTests.prefab";
|
|
private GameObject m_PrefabRoot;
|
|
private GridLayoutGroup m_LayoutGroup;
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var rootGO = new GameObject("rootGo");
|
|
|
|
var canvasGO = new GameObject("Canvas");
|
|
canvasGO.transform.SetParent(rootGO.transform);
|
|
Canvas canvas = canvasGO.AddComponent<Canvas>();
|
|
canvas.referencePixelsPerUnit = 100;
|
|
|
|
var groupGO = new GameObject("Group", typeof(RectTransform), typeof(GridLayoutGroup));
|
|
groupGO.transform.SetParent(canvas.transform);
|
|
|
|
var rectTransform = groupGO.GetComponent<RectTransform>();
|
|
rectTransform.sizeDelta = new Vector2(400, 500);
|
|
rectTransform.anchoredPosition = new Vector2(0, 0);
|
|
rectTransform.pivot = new Vector2(0, 0);
|
|
|
|
var layoutGroup = groupGO.GetComponent<GridLayoutGroup>();
|
|
layoutGroup.spacing = new Vector2(10, 0);
|
|
layoutGroup.startCorner = GridLayoutGroup.Corner.UpperLeft;
|
|
layoutGroup.cellSize = new Vector2(90, 50);
|
|
layoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
|
|
layoutGroup.startAxis = GridLayoutGroup.Axis.Horizontal;
|
|
layoutGroup.childAlignment = TextAnchor.UpperLeft;
|
|
layoutGroup.enabled = false;
|
|
layoutGroup.enabled = true;
|
|
|
|
var el1 = new GameObject("Element1");
|
|
el1.transform.SetParent(rectTransform);
|
|
var element1 = el1.AddComponent<LayoutElement>();
|
|
(el1.transform as RectTransform).pivot = Vector2.zero;
|
|
element1.minWidth = 5;
|
|
element1.minHeight = 10;
|
|
element1.preferredWidth = 100;
|
|
element1.preferredHeight = 50;
|
|
element1.flexibleWidth = 0;
|
|
element1.flexibleHeight = 0;
|
|
element1.enabled = true;
|
|
|
|
var el2 = new GameObject("Element2");
|
|
el2.transform.SetParent(rectTransform);
|
|
var element2 = el2.AddComponent<LayoutElement>();
|
|
(el2.transform as RectTransform).pivot = Vector2.zero;
|
|
element2.minWidth = 10;
|
|
element2.minHeight = 5;
|
|
element2.preferredWidth = -1;
|
|
element2.preferredHeight = -1;
|
|
element2.flexibleWidth = 0;
|
|
element2.flexibleHeight = 0;
|
|
element2.enabled = true;
|
|
|
|
var el3 = new GameObject("Element3");
|
|
el3.transform.SetParent(rectTransform);
|
|
var element3 = el3.AddComponent<LayoutElement>();
|
|
(el3.transform as RectTransform).pivot = Vector2.zero;
|
|
element3.minWidth = 60;
|
|
element3.minHeight = 25;
|
|
element3.preferredWidth = 120;
|
|
element3.preferredHeight = 40;
|
|
element3.flexibleWidth = 1;
|
|
element3.flexibleHeight = 1;
|
|
element3.enabled = true;
|
|
|
|
var el4 = new GameObject("Element4");
|
|
el4.transform.SetParent(rectTransform);
|
|
var element4 = el4.AddComponent<LayoutElement>();
|
|
(el4.transform as RectTransform).pivot = Vector2.zero;
|
|
element4.minWidth = 60;
|
|
element4.minHeight = 25;
|
|
element4.preferredWidth = 120;
|
|
element4.preferredHeight = 40;
|
|
element4.flexibleWidth = 1;
|
|
element4.flexibleHeight = 1;
|
|
element4.enabled = true;
|
|
|
|
var el5 = new GameObject("Element5");
|
|
el5.transform.SetParent(rectTransform);
|
|
var element5 = el5.AddComponent<LayoutElement>();
|
|
(el5.transform as RectTransform).pivot = Vector2.zero;
|
|
element5.minWidth = 60;
|
|
element5.minHeight = 25;
|
|
element5.preferredWidth = 120;
|
|
element5.preferredHeight = 40;
|
|
element5.flexibleWidth = 1;
|
|
element5.flexibleHeight = 1;
|
|
element5.enabled = true;
|
|
|
|
var el6 = new GameObject("Element6");
|
|
el6.transform.SetParent(rectTransform);
|
|
var element6 = el6.AddComponent<LayoutElement>();
|
|
(el6.transform as RectTransform).pivot = Vector2.zero;
|
|
element6.minWidth = 60;
|
|
element6.minHeight = 25;
|
|
element6.preferredWidth = 120;
|
|
element6.preferredHeight = 40;
|
|
element6.flexibleWidth = 1;
|
|
element6.flexibleHeight = 1;
|
|
element6.enabled = true;
|
|
|
|
var el7 = new GameObject("Element7");
|
|
el7.transform.SetParent(rectTransform);
|
|
var element7 = el7.AddComponent<LayoutElement>();
|
|
(el7.transform as RectTransform).pivot = Vector2.zero;
|
|
element7.minWidth = 60;
|
|
element7.minHeight = 25;
|
|
element7.preferredWidth = 120;
|
|
element7.preferredHeight = 40;
|
|
element7.flexibleWidth = 1;
|
|
element7.flexibleHeight = 1;
|
|
element7.enabled = true;
|
|
|
|
var el8 = new GameObject("Element8");
|
|
el8.transform.SetParent(rectTransform);
|
|
var element8 = el8.AddComponent<LayoutElement>();
|
|
(el8.transform as RectTransform).pivot = Vector2.zero;
|
|
element8.minWidth = 60;
|
|
element8.minHeight = 25;
|
|
element8.preferredWidth = 120;
|
|
element8.preferredHeight = 40;
|
|
element8.flexibleWidth = 1;
|
|
element8.flexibleHeight = 1;
|
|
element8.enabled = true;
|
|
|
|
var el9 = new GameObject("Element9");
|
|
el9.transform.SetParent(rectTransform);
|
|
var element9 = el9.AddComponent<LayoutElement>();
|
|
(el9.transform as RectTransform).pivot = Vector2.zero;
|
|
element9.minWidth = 500;
|
|
element9.minHeight = 300;
|
|
element9.preferredWidth = 1000;
|
|
element9.preferredHeight = 600;
|
|
element9.flexibleWidth = 1;
|
|
element9.flexibleHeight = 1;
|
|
element9.enabled = true;
|
|
element9.ignoreLayout = true;
|
|
|
|
if (!Directory.Exists("Assets/Resources/"))
|
|
Directory.CreateDirectory("Assets/Resources/");
|
|
|
|
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
|
GameObject.DestroyImmediate(rootGO);
|
|
#endif
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_PrefabRoot = GameObject.Instantiate(Resources.Load("GridLayoutGroupTests")) as GameObject;
|
|
m_LayoutGroup = m_PrefabRoot.GetComponentInChildren<GridLayoutGroup>();
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
GameObject.DestroyImmediate(m_PrefabRoot);
|
|
m_LayoutGroup = null;
|
|
}
|
|
|
|
[OneTimeTearDown]
|
|
public void OneTimeTearDown()
|
|
{
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
|
#endif
|
|
}
|
|
|
|
[Test]
|
|
public void TestFlexibleCalculateLayout()
|
|
{
|
|
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
|
|
Assert.AreEqual(GridLayoutGroup.Constraint.Flexible, m_LayoutGroup.constraint);
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
|
|
|
|
Assert.AreEqual(90, m_LayoutGroup.minWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.minHeight);
|
|
Assert.AreEqual(290, m_LayoutGroup.preferredWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
|
|
|
|
Vector2[] expectedPositions =
|
|
{
|
|
new Vector2(0, -50),
|
|
new Vector2(100, -50),
|
|
new Vector2(200, -50),
|
|
new Vector2(300, -50),
|
|
new Vector2(0, -100),
|
|
new Vector2(100, -100),
|
|
new Vector2(200, -100),
|
|
new Vector2(300, -100),
|
|
};
|
|
|
|
Vector2 expectedSize = new Vector2(90, 50);
|
|
|
|
for (int i = 0; i < expectedPositions.Length; ++i)
|
|
{
|
|
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
|
|
var rectTransform = element.GetComponent<RectTransform>();
|
|
|
|
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
|
|
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestHorizontallyContrainedCalculateLayoutHorizontal()
|
|
{
|
|
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
|
|
m_LayoutGroup.constraintCount = 2;
|
|
Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
|
|
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
|
|
|
|
Assert.AreEqual(190, m_LayoutGroup.minWidth);
|
|
Assert.AreEqual(200, m_LayoutGroup.minHeight);
|
|
Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
|
|
Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
|
|
|
|
Vector2[] expectedPositions =
|
|
{
|
|
new Vector2(0, -50),
|
|
new Vector2(100, -50),
|
|
new Vector2(0, -100),
|
|
new Vector2(100, -100),
|
|
new Vector2(0, -150),
|
|
new Vector2(100, -150),
|
|
new Vector2(0, -200),
|
|
new Vector2(100, -200),
|
|
};
|
|
|
|
Vector2 expectedSize = new Vector2(90, 50);
|
|
|
|
for (int i = 0; i < expectedPositions.Length; ++i)
|
|
{
|
|
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
|
|
var rectTransform = element.GetComponent<RectTransform>();
|
|
|
|
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
|
|
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestVerticallyContrainedCalculateLayoutHorizontal()
|
|
{
|
|
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
|
|
m_LayoutGroup.constraintCount = 2;
|
|
Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
|
|
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
|
|
|
|
Assert.AreEqual(390, m_LayoutGroup.minWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.minHeight);
|
|
Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
|
|
|
|
Vector2[] expectedPositions =
|
|
{
|
|
new Vector2(0, -50),
|
|
new Vector2(100, -50),
|
|
new Vector2(200, -50),
|
|
new Vector2(300, -50),
|
|
new Vector2(0, -100),
|
|
new Vector2(100, -100),
|
|
new Vector2(200, -100),
|
|
new Vector2(300, -100),
|
|
};
|
|
|
|
Vector2 expectedSize = new Vector2(90, 50);
|
|
|
|
for (int i = 0; i < expectedPositions.Length; ++i)
|
|
{
|
|
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
|
|
var rectTransform = element.GetComponent<RectTransform>();
|
|
|
|
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
|
|
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestHorizontallyContrainedCalculateLayoutVertical()
|
|
{
|
|
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
|
|
m_LayoutGroup.constraintCount = 2;
|
|
m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
|
|
Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
|
|
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
|
|
|
|
Assert.AreEqual(190, m_LayoutGroup.minWidth);
|
|
Assert.AreEqual(200, m_LayoutGroup.minHeight);
|
|
Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
|
|
Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
|
|
|
|
Vector2[] expectedPositions =
|
|
{
|
|
new Vector2(0, -50),
|
|
new Vector2(0, -100),
|
|
new Vector2(0, -150),
|
|
new Vector2(0, -200),
|
|
new Vector2(100, -50),
|
|
new Vector2(100, -100),
|
|
new Vector2(100, -150),
|
|
new Vector2(100, -200),
|
|
};
|
|
|
|
Vector2 expectedSize = new Vector2(90, 50);
|
|
|
|
for (int i = 0; i < expectedPositions.Length; ++i)
|
|
{
|
|
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
|
|
var rectTransform = element.GetComponent<RectTransform>();
|
|
|
|
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
|
|
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestVerticallyContrainedCalculateLayoutVertical()
|
|
{
|
|
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
|
|
m_LayoutGroup.constraintCount = 2;
|
|
m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
|
|
m_LayoutGroup.startCorner = GridLayoutGroup.Corner.LowerRight;
|
|
Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
|
|
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
|
|
m_LayoutGroup.CalculateLayoutInputHorizontal();
|
|
m_LayoutGroup.SetLayoutHorizontal();
|
|
m_LayoutGroup.CalculateLayoutInputVertical();
|
|
m_LayoutGroup.SetLayoutVertical();
|
|
|
|
Assert.AreEqual(390, m_LayoutGroup.minWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.minHeight);
|
|
Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
|
|
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
|
|
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
|
|
|
|
Vector2[] expectedPositions =
|
|
{
|
|
new Vector2(300, -100),
|
|
new Vector2(300, -50),
|
|
new Vector2(200, -100),
|
|
new Vector2(200, -50),
|
|
new Vector2(100, -100),
|
|
new Vector2(100, -50),
|
|
new Vector2(0, -100),
|
|
new Vector2(0, -50),
|
|
};
|
|
|
|
Vector2 expectedSize = new Vector2(90, 50);
|
|
|
|
for (int i = 0; i < expectedPositions.Length; ++i)
|
|
{
|
|
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
|
|
var rectTransform = element.GetComponent<RectTransform>();
|
|
|
|
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
|
|
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
|
|
}
|
|
}
|
|
}
|