49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LibraryEffects : MonoBehaviour
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{
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public static LibraryEffects main;
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public Dictionary<string, Sprite> effectsIcon = new Dictionary<string, Sprite>();
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public GameObject effectPrefab;
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[System.Serializable]
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public class IconsEffects
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{
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public string name;
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public Sprite icon;
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}
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public IconsEffects[] effectIcons;
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public void Start()
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{
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main = this;
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}
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public void Poison(GameObject _enemy, int _damage)
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{
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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}
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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{
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for (int i = 0; i < effectIcons.Length; i++)
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{
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if (effectIcons[i].name == _name)
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{
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effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
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}
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}
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var _move = new Vector3(520, -369, 0);
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effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
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GameObject link = Instantiate(effectPrefab, _parent.transform);
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link.transform.localPosition = _move;
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_parent.GetComponent<Enemy>().effectsLink.Add(link);
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}
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}
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