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using NUnit.Framework;
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namespace UnityEditor.Experimental.U2D.PSDImporter.Tests
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{
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internal class Placeholder
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{
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[Test]
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public void PlaceHolderTest()
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{
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// Use the Assert class to test conditions.
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Assert.Pass("This is a placeholder to ensure we have at least one test.");
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}
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}
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}
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