PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/SpriteLib/SpriteLibrary.cs

270 lines
10 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEngine.Experimental.U2D.Animation
{
/// <summary>
/// Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("2D Animation/Sprite Library (Experimental)")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html%23sprite-library-component")]
public class SpriteLibrary : MonoBehaviour
{
internal struct StringAndHash
{
public string name;
public readonly int hash;
public StringAndHash(string name)
{
this.name = name;
hash = SpriteLibraryAsset.GetStringHash(name);
}
public StringAndHash(int hash)
{
name = "";
this.hash = hash;
}
public static bool operator==(StringAndHash l, StringAndHash r)
{
return l.Equals(r);
}
public static bool operator!=(StringAndHash l, StringAndHash r)
{
return !l.Equals(r);
}
public override bool Equals(object obj)
{
if (obj == null || this.GetType() != obj.GetType())
return false;
return this.Equals((StringAndHash)obj);
}
private bool Equals(StringAndHash p)
{
// If run-time types are not exactly the same, return false.
if (this.GetType() != p.GetType())
return false;
return (hash == p.hash) || (name == p.name);
}
public override int GetHashCode()
{
return hash;
}
}
[SerializeField]
private SpriteLibraryAsset m_SpriteLibraryAsset;
Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>> m_Overrides = new Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>>();
/// <summary>Get or Set the current SpriteLibraryAsset to use </summary>
public SpriteLibraryAsset spriteLibraryAsset
{
set
{
if (m_SpriteLibraryAsset != value)
{
m_SpriteLibraryAsset = value;
RefreshSpriteResolvers();
}
}
get { return m_SpriteLibraryAsset; }
}
/// <summary>
/// Return the Sprite that is registered for the given Category and Label for the SpriteLibrary
/// </summary>
/// <param name="category">Category name</param>
/// <param name="label">Label name</param>
/// <returns>Sprite associated to the name and index</returns>
public Sprite GetSprite(string category, string label)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var labelHash = SpriteLibraryAsset.GetStringHash(label);
return GetSprite(categoryHash, labelHash);
}
internal Sprite GetSprite(int categoryHash, int labelHash)
{
return GetSprite(categoryHash, labelHash, out _);
}
internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
{
validEntry = false;
var cat = new StringAndHash(categoryHash);
var label = new StringAndHash(labelHash);
if (m_Overrides.ContainsKey(cat) && m_Overrides[cat].ContainsKey(label))
{
validEntry = true;
return m_Overrides[cat][label];
}
return m_SpriteLibraryAsset == null ? null : m_SpriteLibraryAsset.GetSprite(categoryHash, labelHash, out validEntry);
}
internal string GetCategoryNameFromHash(int categoryHash)
{
var key = m_Overrides.Keys.FirstOrDefault(x => x.hash == categoryHash);
if (key != default)
return key.name;
return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetCategoryNameFromHash(categoryHash);
}
internal string GetLabelNameFromHash(int categoryHash, int labelHash)
{
var overrides = GetCategoryOverride(new StringAndHash(categoryHash), false);
var label = overrides.Keys.FirstOrDefault(x => x.hash == labelHash);
if (label != default)
return label.name;
return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetLabelNameFromHash(categoryHash, labelHash);
}
private Dictionary<StringAndHash, Sprite> GetCategoryOverride(string category, bool addToList)
{
return GetCategoryOverride(new StringAndHash(category), addToList);
}
private Dictionary<StringAndHash, Sprite> GetCategoryOverride(StringAndHash category, bool addToList)
{
Dictionary<StringAndHash, Sprite> label;
if (m_Overrides.ContainsKey(category))
label = m_Overrides[category];
else
label = new Dictionary<StringAndHash, Sprite>();
if (addToList && !m_Overrides.ContainsKey(category))
{
if (string.IsNullOrEmpty(category.name))
Debug.LogWarning("Adding override category with no name");
m_Overrides.Add(category, label);
}
return label;
}
private void AddSpriteToOverride(Dictionary<StringAndHash, Sprite> overrides, StringAndHash label, Sprite sprite)
{
if (overrides.ContainsKey(label))
overrides[label] = sprite;
else
overrides.Add(label, sprite);
RefreshSpriteResolvers();
}
/// <summary>
/// Add or replace an override when querying for the given Category and Label from a SpriteLibraryAsset
/// </summary>
/// <param name="spriteLib">Sprite Library Asset to query</param>
/// <param name="category">Category name from the Sprite Library Asset to add override</param>
/// <param name="label">Label name to add override</param>
public void AddOverride(SpriteLibraryAsset spriteLib, string category, string label)
{
var sprite = spriteLib.GetSprite(category, label);
var overridelabel = GetCategoryOverride(category, true);
AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
}
/// <summary>
/// Add or replace an override when querying for the given Category. All the categories in the Category will be added.
/// </summary>
/// <param name="spriteLib">Sprite Library Asset to query</param>
/// <param name="category">Category name from the Sprite Library Asset to add override</param>
public void AddOverride(SpriteLibraryAsset spriteLib, string category)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var cat = spriteLib.categories.FirstOrDefault(x => x.hash == categoryHash);
if (cat != null)
{
var label = GetCategoryOverride(category, true);
for (int i = 0; i < cat.categoryList.Count; ++i)
{
AddSpriteToOverride(label, new StringAndHash(cat.categoryList[i].name), cat.categoryList[i].sprite);
}
}
}
/// <summary>
/// Add or replace an override when querying for the given Category and Label.
/// </summary>
/// <param name="sprite">Sprite to override to</param>
/// <param name="category">Category name to override</param>
/// <param name="label">Label name to override</param>
public void AddOverride(Sprite sprite, string category, string label)
{
var overridelabel = GetCategoryOverride(category, true);
AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
}
/// <summary>
/// Remove all Sprite Library override for a given category
/// </summary>
/// <param name="category">Category overrides to remove</param>
public void RemoveOverride(string category)
{
var hash = new StringAndHash(SpriteLibraryAsset.GetStringHash(category));
m_Overrides.Remove(hash);
RefreshSpriteResolvers();
}
/// <summary>
/// Remove Sprite Library override for a given category and label
/// </summary>
/// <param name="category">Category to remove</param>
/// <param name="label">Label to remove</param>
public void RemoveOverride(string category, string label)
{
var catlabel = GetCategoryOverride(category, false);
if (catlabel != null)
{
catlabel.Remove(new StringAndHash(SpriteLibraryAsset.GetStringHash(label)));
RefreshSpriteResolvers();
}
}
/// <summary>
/// Method to check if a Category and Label pair has an override
/// </summary>
/// <param name="category">Category name</param>
/// <param name="label">Label name</param>
/// <returns>True if override exist, false otherwise</returns>
public bool HasOverride(string category, string label)
{
var catOverride = GetCategoryOverride(category, false);
if (catOverride != null)
return catOverride.ContainsKey(new StringAndHash(label));
return false;
}
internal List<SpriteLibCategory> labels
{
get { return m_SpriteLibraryAsset != null ? m_SpriteLibraryAsset.categories : new List<SpriteLibCategory>(); }
}
/// <summary>
/// Request SpriteResolver components that are in the same hierarchy to refresh
/// </summary>
public void RefreshSpriteResolvers()
{
var spriteResolvers = GetComponentsInChildren<SpriteResolver>();
foreach (var sr in spriteResolvers)
{
sr.ResolveSpriteToSpriteRenderer();
#if UNITY_EDITOR
sr.spriteLibChanged = true;
#endif
}
}
}
}