270 lines
10 KiB
C#
270 lines
10 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEngine.Experimental.U2D.Animation
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{
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/// <summary>
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/// Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("2D Animation/Sprite Library (Experimental)")]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html%23sprite-library-component")]
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public class SpriteLibrary : MonoBehaviour
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{
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internal struct StringAndHash
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{
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public string name;
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public readonly int hash;
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public StringAndHash(string name)
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{
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this.name = name;
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hash = SpriteLibraryAsset.GetStringHash(name);
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}
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public StringAndHash(int hash)
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{
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name = "";
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this.hash = hash;
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}
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public static bool operator==(StringAndHash l, StringAndHash r)
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{
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return l.Equals(r);
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}
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public static bool operator!=(StringAndHash l, StringAndHash r)
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{
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return !l.Equals(r);
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}
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public override bool Equals(object obj)
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{
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if (obj == null || this.GetType() != obj.GetType())
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return false;
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return this.Equals((StringAndHash)obj);
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}
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private bool Equals(StringAndHash p)
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{
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// If run-time types are not exactly the same, return false.
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if (this.GetType() != p.GetType())
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return false;
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return (hash == p.hash) || (name == p.name);
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}
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public override int GetHashCode()
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{
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return hash;
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}
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}
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[SerializeField]
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private SpriteLibraryAsset m_SpriteLibraryAsset;
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Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>> m_Overrides = new Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>>();
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/// <summary>Get or Set the current SpriteLibraryAsset to use </summary>
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public SpriteLibraryAsset spriteLibraryAsset
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{
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set
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{
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if (m_SpriteLibraryAsset != value)
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{
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m_SpriteLibraryAsset = value;
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RefreshSpriteResolvers();
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}
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}
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get { return m_SpriteLibraryAsset; }
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}
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/// <summary>
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/// Return the Sprite that is registered for the given Category and Label for the SpriteLibrary
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/// </summary>
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/// <param name="category">Category name</param>
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/// <param name="label">Label name</param>
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/// <returns>Sprite associated to the name and index</returns>
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public Sprite GetSprite(string category, string label)
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{
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var categoryHash = SpriteLibraryAsset.GetStringHash(category);
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var labelHash = SpriteLibraryAsset.GetStringHash(label);
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return GetSprite(categoryHash, labelHash);
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}
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internal Sprite GetSprite(int categoryHash, int labelHash)
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{
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return GetSprite(categoryHash, labelHash, out _);
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}
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internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
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{
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validEntry = false;
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var cat = new StringAndHash(categoryHash);
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var label = new StringAndHash(labelHash);
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if (m_Overrides.ContainsKey(cat) && m_Overrides[cat].ContainsKey(label))
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{
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validEntry = true;
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return m_Overrides[cat][label];
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}
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return m_SpriteLibraryAsset == null ? null : m_SpriteLibraryAsset.GetSprite(categoryHash, labelHash, out validEntry);
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}
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internal string GetCategoryNameFromHash(int categoryHash)
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{
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var key = m_Overrides.Keys.FirstOrDefault(x => x.hash == categoryHash);
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if (key != default)
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return key.name;
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return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetCategoryNameFromHash(categoryHash);
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}
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internal string GetLabelNameFromHash(int categoryHash, int labelHash)
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{
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var overrides = GetCategoryOverride(new StringAndHash(categoryHash), false);
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var label = overrides.Keys.FirstOrDefault(x => x.hash == labelHash);
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if (label != default)
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return label.name;
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return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetLabelNameFromHash(categoryHash, labelHash);
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}
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private Dictionary<StringAndHash, Sprite> GetCategoryOverride(string category, bool addToList)
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{
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return GetCategoryOverride(new StringAndHash(category), addToList);
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}
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private Dictionary<StringAndHash, Sprite> GetCategoryOverride(StringAndHash category, bool addToList)
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{
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Dictionary<StringAndHash, Sprite> label;
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if (m_Overrides.ContainsKey(category))
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label = m_Overrides[category];
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else
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label = new Dictionary<StringAndHash, Sprite>();
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if (addToList && !m_Overrides.ContainsKey(category))
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{
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if (string.IsNullOrEmpty(category.name))
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Debug.LogWarning("Adding override category with no name");
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m_Overrides.Add(category, label);
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}
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return label;
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}
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private void AddSpriteToOverride(Dictionary<StringAndHash, Sprite> overrides, StringAndHash label, Sprite sprite)
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{
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if (overrides.ContainsKey(label))
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overrides[label] = sprite;
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else
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overrides.Add(label, sprite);
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RefreshSpriteResolvers();
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}
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/// <summary>
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/// Add or replace an override when querying for the given Category and Label from a SpriteLibraryAsset
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/// </summary>
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/// <param name="spriteLib">Sprite Library Asset to query</param>
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/// <param name="category">Category name from the Sprite Library Asset to add override</param>
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/// <param name="label">Label name to add override</param>
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public void AddOverride(SpriteLibraryAsset spriteLib, string category, string label)
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{
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var sprite = spriteLib.GetSprite(category, label);
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var overridelabel = GetCategoryOverride(category, true);
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AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
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}
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/// <summary>
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/// Add or replace an override when querying for the given Category. All the categories in the Category will be added.
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/// </summary>
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/// <param name="spriteLib">Sprite Library Asset to query</param>
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/// <param name="category">Category name from the Sprite Library Asset to add override</param>
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public void AddOverride(SpriteLibraryAsset spriteLib, string category)
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{
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var categoryHash = SpriteLibraryAsset.GetStringHash(category);
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var cat = spriteLib.categories.FirstOrDefault(x => x.hash == categoryHash);
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if (cat != null)
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{
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var label = GetCategoryOverride(category, true);
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for (int i = 0; i < cat.categoryList.Count; ++i)
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{
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AddSpriteToOverride(label, new StringAndHash(cat.categoryList[i].name), cat.categoryList[i].sprite);
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}
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}
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}
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/// <summary>
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/// Add or replace an override when querying for the given Category and Label.
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/// </summary>
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/// <param name="sprite">Sprite to override to</param>
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/// <param name="category">Category name to override</param>
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/// <param name="label">Label name to override</param>
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public void AddOverride(Sprite sprite, string category, string label)
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{
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var overridelabel = GetCategoryOverride(category, true);
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AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
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}
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/// <summary>
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/// Remove all Sprite Library override for a given category
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/// </summary>
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/// <param name="category">Category overrides to remove</param>
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public void RemoveOverride(string category)
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{
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var hash = new StringAndHash(SpriteLibraryAsset.GetStringHash(category));
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m_Overrides.Remove(hash);
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RefreshSpriteResolvers();
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}
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/// <summary>
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/// Remove Sprite Library override for a given category and label
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/// </summary>
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/// <param name="category">Category to remove</param>
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/// <param name="label">Label to remove</param>
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public void RemoveOverride(string category, string label)
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{
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var catlabel = GetCategoryOverride(category, false);
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if (catlabel != null)
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{
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catlabel.Remove(new StringAndHash(SpriteLibraryAsset.GetStringHash(label)));
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RefreshSpriteResolvers();
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}
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}
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/// <summary>
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/// Method to check if a Category and Label pair has an override
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/// </summary>
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/// <param name="category">Category name</param>
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/// <param name="label">Label name</param>
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/// <returns>True if override exist, false otherwise</returns>
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public bool HasOverride(string category, string label)
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{
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var catOverride = GetCategoryOverride(category, false);
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if (catOverride != null)
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return catOverride.ContainsKey(new StringAndHash(label));
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return false;
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}
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internal List<SpriteLibCategory> labels
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{
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get { return m_SpriteLibraryAsset != null ? m_SpriteLibraryAsset.categories : new List<SpriteLibCategory>(); }
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}
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/// <summary>
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/// Request SpriteResolver components that are in the same hierarchy to refresh
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/// </summary>
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public void RefreshSpriteResolvers()
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{
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var spriteResolvers = GetComponentsInChildren<SpriteResolver>();
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foreach (var sr in spriteResolvers)
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{
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sr.ResolveSpriteToSpriteRenderer();
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#if UNITY_EDITOR
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sr.spriteLibChanged = true;
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#endif
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}
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}
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}
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}
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