PO/Library/PackageCache/com.unity.2d.path@4.0.2/Editor/Selection/PointRectSelector.cs

14 lines
307 B
C#

using UnityEngine;
using UnityEditor;
namespace UnityEditor.U2D.Path
{
public class PointRectSelector : RectSelector<Vector3>
{
protected override bool Select(Vector3 element)
{
return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true);
}
}
}