PO/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/AssemblyInfo.cs

6 lines
296 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.Sprite.EditorTests")]
[assembly: InternalsVisibleTo("Unity.2D.Sprite.Package.EditorTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]