PO/Library/PackageCache/com.unity.2d.sprite@1.0.0/Editor/ObjectMenuCreation/MenuItems.cs

177 lines
9.6 KiB
C#

using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
namespace UnityEditor.U2D
{
static internal class MenuItems
{
const int k_SpriteAssetMenuPriority = 1;
const int k_SpriteAtlasAssetMenuPriority = k_SpriteAssetMenuPriority + 11;
const int k_SpriteGameObjectMenuPriority = 1;
const int k_PhysicsGameObjectMenuPriority = 2;
const int k_SpriteMaskGameObjectMenuPriority = 6;
[MenuItem("Assets/Create/2D/Sprites/Square", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesSquare(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Square.png");
}
[MenuItem("Assets/Create/2D/Sprites/Circle", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesCircle(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Circle.png");
}
[MenuItem("Assets/Create/2D/Sprites/Capsule", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesCapsule(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Capsule.png");
}
[MenuItem("Assets/Create/2D/Sprites/Isometric Diamond", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesIsometricDiamond(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/IsometricDiamond.png");
}
[MenuItem("Assets/Create/2D/Sprites/Hexagon Flat-Top", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/HexagonFlat-Top.png");
}
[MenuItem("Assets/Create/2D/Sprites/Hexagon Pointed-Top", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/HexagonPointed-Top.png");
}
[MenuItem("Assets/Create/2D/Sprites/9-Sliced", priority = k_SpriteAssetMenuPriority)]
static void AssetsCreateSprites9Sliced(MenuCommand menuCommand)
{
ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/9-Sliced.png");
}
internal class DoCreateSpriteAtlas : ProjectWindowCallback.EndNameEditAction
{
public int sides;
public override void Action(int instanceId, string pathName, string resourceFile)
{
var spriteAtlasAsset = new SpriteAtlasAsset();
UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { spriteAtlasAsset }, pathName, true);
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
}
static private void CreateSpriteAtlas()
{
var icon = EditorGUIUtility.IconContent<SpriteAtlasAsset>().image as Texture2D;
DoCreateSpriteAtlas action = ScriptableObject.CreateInstance<DoCreateSpriteAtlas>();
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New Sprite Atlas.spriteatlasv2", icon, null);
}
[MenuItem("Assets/Create/2D/Sprite Atlas", priority = k_SpriteAtlasAssetMenuPriority)]
static void AssetsCreateSpriteAtlas(MenuCommand menuCommand)
{
if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2)
CreateSpriteAtlas();
else
ItemCreationUtility.CreateAssetObject<SpriteAtlas>("New Sprite Atlas.spriteatlas");
}
static GameObject CreateSpriteRendererGameObject(string name, string spritePath, MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject(name, menuCommand, new[] {typeof(SpriteRenderer)});
var sr = go.GetComponent<SpriteRenderer>();
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(spritePath);
return go;
}
[MenuItem("GameObject/2D Object/Sprites/Square", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesSquare(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Square", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Square.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Circle", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesCircle(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Circle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Circle.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Capsule", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesCapsule(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Capsule", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Capsule.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Isometric Diamond", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesIsometricDiamond(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Isometric Diamond", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/IsometricDiamond.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Hexagon Flat-Top", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Hexagon Flat-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/HexagonFlat-Top.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/Hexagon Pointed-Top", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
{
CreateSpriteRendererGameObject("Hexagon Pointed-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/HexagonPointed-Top.png", menuCommand);
}
[MenuItem("GameObject/2D Object/Sprites/9-Sliced", priority = k_SpriteGameObjectMenuPriority)]
static void GameObjectCreateSprites9Sliced(MenuCommand menuCommand)
{
var go = CreateSpriteRendererGameObject("9-Sliced", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/9-Sliced.png", menuCommand);
var sr = go.GetComponent<SpriteRenderer>();
if (sr.drawMode == SpriteDrawMode.Simple)
{
sr.drawMode = SpriteDrawMode.Tiled;
sr.tileMode = SpriteTileMode.Continuous;
}
}
[MenuItem("GameObject/2D Object/Physics/Static Sprite", priority = k_PhysicsGameObjectMenuPriority)]
static void GameObjectCreatePhysicsStaticSprite(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Static Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(BoxCollider2D), typeof(Rigidbody2D)});
var sr = go.GetComponent<SpriteRenderer>();
if (sr.sprite == null)
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Square.png");
var rigidBody = go.GetComponent<Rigidbody2D>();
rigidBody.bodyType = RigidbodyType2D.Static;
var boxCollider2D = go.GetComponent<BoxCollider2D>();
boxCollider2D.size = sr.sprite.rect.size / sr.sprite.pixelsPerUnit;
}
[MenuItem("GameObject/2D Object/Physics/Dynamic Sprite", priority = k_PhysicsGameObjectMenuPriority)]
static void GameObjectCreatePhysicsDynamicSprite(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Dynamic Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(CircleCollider2D), typeof(Rigidbody2D)});
var sr = go.GetComponent<SpriteRenderer>();
if (sr.sprite == null)
sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/Circle.png");
var rigidBody = go.GetComponent<Rigidbody2D>();
rigidBody.bodyType = RigidbodyType2D.Dynamic;
}
[MenuItem("GameObject/2D Object/Sprite Mask", priority = k_SpriteMaskGameObjectMenuPriority)]
static void GameObjectCreateSpriteMask(MenuCommand menuCommand)
{
var go = ItemCreationUtility.CreateGameObject("Sprite Mask", menuCommand, new[] {typeof(SpriteMask)});
go.GetComponent<SpriteMask>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/CircleMask.png");
}
}
}