PO/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridPaintPaletteWindow.cs

1466 lines
60 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.EditorTools;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Tilemaps;
using Event = UnityEngine.Event;
using Object = UnityEngine.Object;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
namespace UnityEditor.Tilemaps
{
internal class GridPaintPaletteWindow : EditorWindow
{
internal enum TilemapFocusMode
{
None = 0,
Tilemap = 1,
Grid = 2
}
private static readonly string k_TilemapFocusModeEditorPref = "TilemapFocusMode";
private TilemapFocusMode focusMode
{
get
{
return (TilemapFocusMode)EditorPrefs.GetInt(k_TilemapFocusModeEditorPref, (int)TilemapFocusMode.None);
}
set
{
EditorPrefs.SetInt(k_TilemapFocusModeEditorPref, (int)value);
}
}
private static readonly string k_TilemapLastPaletteEditorPref = "TilemapLastPalette";
private string lastTilemapPalette
{
get
{
return EditorPrefs.GetString(k_TilemapLastPaletteEditorPref, "");
}
set
{
EditorPrefs.SetString(k_TilemapLastPaletteEditorPref, value);
}
}
private static class MouseStyles
{
// The following paths match the enums in OperatingSystemFamily
public static readonly string[] mouseCursorOSPath =
{
"", // Other OS
"Cursors/macOS",
"Cursors/Windows",
"Cursors/Linux",
};
// The following paths match the enums in OperatingSystemFamily
public static readonly Vector2[] mouseCursorOSHotspot =
{
Vector2.zero, // Other OS
new Vector2(6f, 4f),
new Vector2(6f, 4f),
new Vector2(6f, 4f),
};
// The following paths match the enums in sceneViewEditModes above
public static readonly string[] mouseCursorTexturePaths =
{
"",
"Grid.MoveTool.png",
"Grid.PaintTool.png",
"Grid.BoxTool.png",
"Grid.PickingTool.png",
"Grid.EraserTool.png",
"Grid.FillTool.png",
};
public static readonly Texture2D[] mouseCursorTextures;
static MouseStyles()
{
mouseCursorTextures = new Texture2D[mouseCursorTexturePaths.Length];
int osIndex = (int)SystemInfo.operatingSystemFamily;
for (int i = 0; i < mouseCursorTexturePaths.Length; ++i)
{
if ((mouseCursorOSPath[osIndex] != null && mouseCursorOSPath[osIndex].Length > 0)
&& (mouseCursorTexturePaths[i] != null && mouseCursorTexturePaths[i].Length > 0))
{
string cursorPath = Utils.Paths.Combine(mouseCursorOSPath[osIndex], mouseCursorTexturePaths[i]);
mouseCursorTextures[i] = EditorGUIUtility.LoadRequired(cursorPath) as Texture2D;
}
else
mouseCursorTextures[i] = null;
}
}
}
private static class Styles
{
public static readonly GUIContent emptyProjectInfo = EditorGUIUtility.TrTextContent("Create a new palette in the dropdown above.");
public static readonly GUIContent emptyPaletteInfo = EditorGUIUtility.TrTextContent("Drag Tile, Sprite or Sprite Texture assets here.");
public static readonly GUIContent invalidPaletteInfo = EditorGUIUtility.TrTextContent("This is an invalid palette. Did you delete the palette asset?");
public static readonly GUIContent invalidGridInfo = EditorGUIUtility.TrTextContent("The palette has an invalid Grid. Did you add a Grid to the palette asset?");
public static readonly GUIContent selectPaintTarget = EditorGUIUtility.TrTextContent("Select Paint Target");
public static readonly GUIContent selectPalettePrefab = EditorGUIUtility.TrTextContent("Select Palette Prefab");
public static readonly GUIContent selectTileAsset = EditorGUIUtility.TrTextContent("Select Tile Asset");
public static readonly GUIContent unlockPaletteEditing = EditorGUIUtility.TrTextContent("Unlock Palette Editing");
public static readonly GUIContent lockPaletteEditing = EditorGUIUtility.TrTextContent("Lock Palette Editing");
public static readonly GUIContent openTilePalettePreferences = EditorGUIUtility.TrTextContent("Open Tile Palette Preferences");
public static readonly GUIContent createNewPalette = EditorGUIUtility.TrTextContent("Create New Palette");
public static readonly GUIContent focusLabel = EditorGUIUtility.TrTextContent("Focus On");
public static readonly GUIContent rendererOverlayTitleLabel = EditorGUIUtility.TrTextContent("Tilemap");
public static readonly GUIContent activeTargetLabel = EditorGUIUtility.TrTextContent("Active Tilemap", "Specifies the currently active Tilemap used for painting in the Scene View.");
public static readonly GUIContent prefabWarningIcon = EditorGUIUtility.TrIconContent("console.warnicon.sml", "Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode.");
public static readonly GUIContent tilePalette = EditorGUIUtility.TrTextContent("Tile Palette");
public static readonly GUIContent edit = EditorGUIUtility.TrTextContent("Edit", "Toggle to edit current Tile Palette");
public static readonly GUIContent editModified = EditorGUIUtility.TrTextContent("Edit*", "Toggle to save edits for current Tile Palette");
public static readonly GUIContent gizmos = EditorGUIUtility.TrTextContent("Gizmos", "Toggle visibility of Gizmos in the Tile Palette");
public static readonly GUIContent lockZPosition = EditorGUIUtility.TrTextContent("Lock Z Position", "Toggle editing of Z position");
public static readonly GUIContent zPosition = EditorGUIUtility.TrTextContent("Z Position", "Set a Z position for the active Brush for painting");
public static readonly GUIContent resetZPosition = EditorGUIUtility.TrTextContent("Reset", "Reset Z position for the active Brush");
public static readonly GUIStyle ToolbarTitleStyle = "Toolbar";
public static readonly GUIStyle dragHandle = "RL DragHandle";
public static readonly float dragPadding = 3f;
public static readonly GUILayoutOption[] dropdownOptions = { GUILayout.Width(k_DropdownWidth) };
}
private class TilePaletteSaveScope : IDisposable
{
private GameObject m_GameObject;
public TilePaletteSaveScope(GameObject paletteInstance)
{
m_GameObject = paletteInstance;
if (m_GameObject != null)
{
GridPaintingState.savingPalette = true;
SetHideFlagsRecursively(paletteInstance, HideFlags.HideInHierarchy);
foreach (var renderer in paletteInstance.GetComponentsInChildren<Renderer>())
renderer.gameObject.layer = 0;
}
}
public void Dispose()
{
if (m_GameObject != null)
{
SetHideFlagsRecursively(m_GameObject, HideFlags.HideAndDontSave);
GridPaintingState.savingPalette = false;
}
}
private void SetHideFlagsRecursively(GameObject root, HideFlags flags)
{
root.hideFlags = flags;
for (int i = 0; i < root.transform.childCount; i++)
SetHideFlagsRecursively(root.transform.GetChild(i).gameObject, flags);
}
}
internal class TilePaletteProperties
{
public enum PrefabEditModeSettings
{
EnableDialog = 0,
EditInPrefabMode = 1,
EditInScene = 2
}
public static readonly string targetEditModeDialogTitle = L10n.Tr("Open in Prefab Mode");
public static readonly string targetEditModeDialogMessage = L10n.Tr("Editing Tilemaps in Prefabs will have better performance if edited in Prefab Mode. Do you want to open it in Prefab Mode or edit it in the Scene?");
public static readonly string targetEditModeDialogYes = L10n.Tr("Prefab Mode");
public static readonly string targetEditModeDialogChange = L10n.Tr("Preferences");
public static readonly string targetEditModeDialogNo = L10n.Tr("Scene");
public static readonly string targetEditModeEditorPref = "TilePalette.TargetEditMode";
public static readonly string targetEditModeLookup = "Target Edit Mode";
public static readonly string tilePalettePreferencesLookup = "Tile Palette";
public static readonly GUIContent targetEditModeDialogLabel = EditorGUIUtility.TrTextContent(targetEditModeLookup, "Controls the behaviour of editing a Prefab Instance when one is selected as the Active Target in the Tile Palette");
}
private static readonly GridBrushBase.Tool[] k_SceneViewEditModes =
{
GridBrushBase.Tool.Select,
GridBrushBase.Tool.Move,
GridBrushBase.Tool.Paint,
GridBrushBase.Tool.Box,
GridBrushBase.Tool.Pick,
GridBrushBase.Tool.Erase,
GridBrushBase.Tool.FloodFill
};
private const float k_DropdownWidth = 200f;
private const float k_ActiveTargetLabelWidth = 90f;
private const float k_ActiveTargetDropdownWidth = 130f;
private const float k_ActiveTargetWarningSize = 20f;
private const float k_TopAreaHeight = 104f;
private const float k_MinBrushInspectorHeight = 50f;
private const float k_MinClipboardHeight = 200f;
private const float k_ToolbarHeight = 17f;
private const float k_ResizerDragRectPadding = 10f;
private static readonly Vector2 k_MinWindowSize = new Vector2(k_ActiveTargetLabelWidth + k_ActiveTargetDropdownWidth + k_ActiveTargetWarningSize, 200f);
private PaintableSceneViewGrid m_PaintableSceneViewGrid;
class ShortcutContext : IShortcutToolContext
{
public bool active { get; set; }
}
readonly ShortcutContext m_ShortcutContext = new ShortcutContext { active = true };
[FormerlyPrefKeyAs("Grid Painting/Select", "s")]
[Shortcut("Grid Painting/Select", typeof(ShortcutContext), KeyCode.S)]
static void GridSelectKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(SelectTool));
}
[FormerlyPrefKeyAs("Grid Painting/Move", "m")]
[Shortcut("Grid Painting/Move", typeof(ShortcutContext), KeyCode.M)]
static void GridMoveKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(MoveTool));
}
[FormerlyPrefKeyAs("Grid Painting/Brush", "b")]
[Shortcut("Grid Painting/Brush", typeof(ShortcutContext), KeyCode.B)]
static void GridBrushKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(PaintTool));
}
[FormerlyPrefKeyAs("Grid Painting/Rectangle", "u")]
[Shortcut("Grid Painting/Rectangle", typeof(ShortcutContext), KeyCode.U)]
static void GridRectangleKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(BoxTool));
}
[FormerlyPrefKeyAs("Grid Painting/Picker", "i")]
[Shortcut("Grid Painting/Picker", typeof(ShortcutContext), KeyCode.I)]
static void GridPickerKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(PickingTool));
}
[FormerlyPrefKeyAs("Grid Painting/Erase", "d")]
[Shortcut("Grid Painting/Erase", typeof(ShortcutContext), KeyCode.D)]
static void GridEraseKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(EraseTool));
}
[FormerlyPrefKeyAs("Grid Painting/Fill", "g")]
[Shortcut("Grid Painting/Fill", typeof(ShortcutContext), KeyCode.G)]
static void GridFillKey()
{
TilemapEditorTool.ToggleActiveEditorTool(typeof(FillTool));
}
static void RotateBrush(GridBrushBase.RotationDirection direction)
{
GridPaintingState.gridBrush.Rotate(direction, GridPaintingState.activeGrid.cellLayout);
GridPaintingState.activeGrid.Repaint();
}
[FormerlyPrefKeyAs("Grid Painting/Rotate Clockwise", "[")]
[Shortcut("Grid Painting/Rotate Clockwise", typeof(ShortcutContext), KeyCode.LeftBracket)]
static void RotateBrushClockwise()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
RotateBrush(GridBrushBase.RotationDirection.Clockwise);
}
[FormerlyPrefKeyAs("Grid Painting/Rotate Anti-Clockwise", "]")]
[Shortcut("Grid Painting/Rotate Anti-Clockwise", typeof(ShortcutContext), KeyCode.RightBracket)]
static void RotateBrushAntiClockwise()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
RotateBrush(GridBrushBase.RotationDirection.CounterClockwise);
}
static void FlipBrush(GridBrushBase.FlipAxis axis)
{
GridPaintingState.gridBrush.Flip(axis, GridPaintingState.activeGrid.cellLayout);
GridPaintingState.activeGrid.Repaint();
}
[FormerlyPrefKeyAs("Grid Painting/Flip X", "#[")]
[Shortcut("Grid Painting/Flip X", typeof(ShortcutContext), KeyCode.LeftBracket, ShortcutModifiers.Shift)]
static void FlipBrushX()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
FlipBrush(GridBrushBase.FlipAxis.X);
}
[FormerlyPrefKeyAs("Grid Painting/Flip Y", "#]")]
[Shortcut("Grid Painting/Flip Y", typeof(ShortcutContext), KeyCode.RightBracket, ShortcutModifiers.Shift)]
static void FlipBrushY()
{
if (GridPaintingState.gridBrush != null && GridPaintingState.activeGrid != null)
FlipBrush(GridBrushBase.FlipAxis.Y);
}
static void ChangeBrushZ(int change)
{
GridPaintingState.gridBrush.ChangeZPosition(change);
GridPaintingState.activeGrid.ChangeZPosition(change);
GridPaintingState.activeGrid.Repaint();
foreach (var window in GridPaintPaletteWindow.instances)
{
window.Repaint();
}
}
[Shortcut("Grid Painting/Increase Z", typeof(ShortcutContext), KeyCode.Minus)]
static void IncreaseBrushZ()
{
if (GridPaintingState.gridBrush != null
&& GridPaintingState.activeGrid != null
&& GridPaintingState.activeBrushEditor != null
&& GridPaintingState.activeBrushEditor.canChangeZPosition)
ChangeBrushZ(1);
}
[Shortcut("Grid Painting/Decrease Z", typeof(ShortcutContext), KeyCode.Equals)]
static void DecreaseBrushZ()
{
if (GridPaintingState.gridBrush != null
&& GridPaintingState.activeGrid != null
&& GridPaintingState.activeBrushEditor != null
&& GridPaintingState.activeBrushEditor.canChangeZPosition)
ChangeBrushZ(-1);
}
internal static void PreferencesGUI()
{
using (new SettingsWindow.GUIScope())
{
EditorGUI.BeginChangeCheck();
var val = (TilePaletteProperties.PrefabEditModeSettings)EditorGUILayout.EnumPopup(TilePaletteProperties.targetEditModeDialogLabel, (TilePaletteProperties.PrefabEditModeSettings)EditorPrefs.GetInt(TilePaletteProperties.targetEditModeEditorPref, 0));
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetInt(TilePaletteProperties.targetEditModeEditorPref, (int)val);
}
}
}
private static List<GridPaintPaletteWindow> s_Instances;
public static List<GridPaintPaletteWindow> instances
{
get
{
if (s_Instances == null)
s_Instances = new List<GridPaintPaletteWindow>();
return s_Instances;
}
}
public static bool isActive
{
get
{
return s_Instances != null && s_Instances.Count > 0;
}
}
[SerializeField]
private PreviewResizer m_PreviewResizer;
private GridPalettesDropdown m_PaletteDropdown;
[SerializeField]
private GameObject m_Palette;
[SerializeField]
private bool m_DrawGizmos;
internal bool drawGizmos
{
get { return m_DrawGizmos; }
}
public GameObject palette
{
get
{
return m_Palette;
}
set
{
if (m_Palette != value)
{
clipboardView.OnBeforePaletteSelectionChanged();
m_Palette = value;
clipboardView.OnAfterPaletteSelectionChanged();
lastTilemapPalette = AssetDatabase.GetAssetPath(m_Palette);
GridPaintingState.OnPaletteChanged(m_Palette);
Repaint();
}
}
}
private GameObject m_PaletteInstance;
public GameObject paletteInstance
{
get
{
return m_PaletteInstance;
}
}
private bool m_DelayedResetPaletteInstance;
private bool m_Enabled;
public GridPaintPaletteClipboard clipboardView { get; private set; }
private Vector2 m_BrushScroll;
private GridBrushEditorBase m_PreviousToolActivatedEditor;
private GridBrushBase.Tool m_PreviousToolActivated;
private PreviewRenderUtility m_PreviewUtility;
public PreviewRenderUtility previewUtility
{
get
{
if (m_Enabled && m_PreviewUtility == null)
InitPreviewUtility();
return m_PreviewUtility;
}
}
private void OnSelectionChange()
{
// Update active palette if user has selected a palette prefab
var selectedObject = Selection.activeGameObject;
if (selectedObject != null)
{
bool isPrefab = EditorUtility.IsPersistent(selectedObject) || (selectedObject.hideFlags & HideFlags.NotEditable) != 0;
if (isPrefab)
{
var assetPath = AssetDatabase.GetAssetPath(selectedObject);
var allAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
foreach (var asset in allAssets)
{
if (asset != null && asset.GetType() == typeof(GridPalette))
{
var targetPalette = (GameObject)AssetDatabase.LoadMainAssetAtPath(assetPath);
if (targetPalette != palette)
{
palette = targetPalette;
Repaint();
}
break;
}
}
}
}
}
private void OnGUI()
{
HandleContextMenu();
EditorGUILayout.BeginVertical();
GUILayout.Space(10f);
EditorGUILayout.BeginHorizontal();
float leftMargin = (Screen.width / EditorGUIUtility.pixelsPerPoint - TilemapEditorTool.tilemapEditorToolsToolbarSize) * 0.5f;
GUILayout.Space(leftMargin);
DoTilemapToolbar();
GUILayout.Space(leftMargin);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
GUILayout.Space(leftMargin);
DoActiveTargetsGUI();
GUILayout.Space(leftMargin);
EditorGUILayout.EndHorizontal();
GUILayout.Space(6f);
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
Rect clipboardToolbarRect = EditorGUILayout.BeginHorizontal(GUIContent.none, Styles.ToolbarTitleStyle);
DoClipboardHeader();
EditorGUILayout.EndHorizontal();
ConvertGridPrefabToPalette(clipboardToolbarRect);
Rect dragRect = new Rect(k_DropdownWidth + k_ResizerDragRectPadding, 0, position.width - k_DropdownWidth - k_ResizerDragRectPadding, k_ToolbarHeight);
float brushInspectorSize = m_PreviewResizer.ResizeHandle(position, k_MinBrushInspectorHeight, k_MinClipboardHeight, k_ToolbarHeight, dragRect);
float clipboardHeight = position.height - brushInspectorSize - k_TopAreaHeight;
Rect clipboardRect = new Rect(0f, clipboardToolbarRect.yMax, position.width, clipboardHeight);
OnClipboardGUI(clipboardRect);
EditorGUILayout.EndVertical();
GUILayout.Space(clipboardRect.height);
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal(GUIContent.none, Styles.ToolbarTitleStyle);
DoBrushesDropdownToolbar();
EditorGUILayout.EndHorizontal();
m_BrushScroll = GUILayout.BeginScrollView(m_BrushScroll, false, false);
GUILayout.Space(4f);
OnBrushInspectorGUI();
GUILayout.EndScrollView();
EditorGUILayout.EndVertical();
Color oldColor = Handles.color;
Handles.color = Color.black;
Handles.DrawLine(new Vector3(0, clipboardRect.yMax + 0.5f, 0), new Vector3(Screen.width, clipboardRect.yMax + 0.5f, 0));
Handles.color = Color.black.AlphaMultiplied(0.33f);
Handles.DrawLine(new Vector3(0, GUILayoutUtility.GetLastRect().yMax + 0.5f, 0), new Vector3(Screen.width, GUILayoutUtility.GetLastRect().yMax + 0.5f, 0));
Handles.color = oldColor;
EditorGUILayout.BeginVertical();
GUILayout.Space(2f);
EditorGUILayout.EndVertical();
// Keep repainting until all previews are loaded
if (AssetPreview.IsLoadingAssetPreviews(GetInstanceID()))
Repaint();
// Release keyboard focus on click to empty space
if (Event.current.type == EventType.MouseDown)
GUIUtility.keyboardControl = 0;
}
static void DoTilemapToolbar()
{
EditorTool active = EditorToolManager.activeTool;
EditorTool selected;
if (EditorGUILayout.EditorToolbar(active, TilemapEditorTool.tilemapEditorTools, out selected))
{
if (active == selected)
ToolManager.SetActiveTool(EditorToolManager.GetLastTool(x => !TilemapEditorTool.tilemapEditorTools.Contains(x)));
else
ToolManager.SetActiveTool(selected);
}
}
public void DelayedResetPreviewInstance()
{
m_DelayedResetPaletteInstance = true;
}
public void ResetPreviewInstance()
{
if (m_PreviewUtility == null)
InitPreviewUtility();
m_DelayedResetPaletteInstance = false;
DestroyPreviewInstance();
if (palette != null)
{
m_PaletteInstance = previewUtility.InstantiatePrefabInScene(palette);
// Disconnecting prefabs is no longer possible.
// If performance of overrides on palette palette instance turns out to be a problem.
// unpack the prefab instance here, and overwrite the prefab later instead of reconnecting.
PrefabUtility.UnpackPrefabInstance(m_PaletteInstance, PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction);
EditorUtility.InitInstantiatedPreviewRecursive(m_PaletteInstance);
m_PaletteInstance.transform.position = new Vector3(0, 0, 0);
m_PaletteInstance.transform.rotation = Quaternion.identity;
m_PaletteInstance.transform.localScale = Vector3.one;
GridPalette paletteAsset = GridPaletteUtility.GetGridPaletteFromPaletteAsset(palette);
if (paletteAsset != null)
{
if (paletteAsset.cellSizing == GridPalette.CellSizing.Automatic)
{
Grid grid = m_PaletteInstance.GetComponent<Grid>();
if (grid != null)
{
grid.cellSize = GridPaletteUtility.CalculateAutoCellSize(grid, grid.cellSize);
}
else
{
Debug.LogWarning("Grid component not found from: " + palette.name);
}
}
previewUtility.camera.transparencySortMode = paletteAsset.transparencySortMode;
previewUtility.camera.transparencySortAxis = paletteAsset.transparencySortAxis;
}
else
{
Debug.LogWarning("GridPalette subasset not found from: " + palette.name);
previewUtility.camera.transparencySortMode = TransparencySortMode.Default;
previewUtility.camera.transparencySortAxis = new Vector3(0f, 0f, 1f);
}
foreach (var transform in m_PaletteInstance.GetComponentsInChildren<Transform>())
transform.gameObject.hideFlags = HideFlags.HideAndDontSave;
// Show all renderers from Palettes from previous versions
PreviewRenderUtility.SetEnabledRecursive(m_PaletteInstance, true);
clipboardView.ResetPreviewMesh();
}
}
public void DestroyPreviewInstance()
{
if (m_PaletteInstance != null)
{
Undo.ClearUndo(m_PaletteInstance);
DestroyImmediate(m_PaletteInstance);
}
}
public void InitPreviewUtility()
{
int previewCullingLayer = Camera.PreviewCullingLayer;
m_PreviewUtility = new PreviewRenderUtility(true, true);
m_PreviewUtility.camera.cullingMask = 1 << previewCullingLayer;
m_PreviewUtility.camera.gameObject.layer = previewCullingLayer;
m_PreviewUtility.lights[0].gameObject.layer = previewCullingLayer;
m_PreviewUtility.camera.orthographic = true;
m_PreviewUtility.camera.orthographicSize = 5f;
m_PreviewUtility.camera.transform.position = new Vector3(0f, 0f, -10f);
m_PreviewUtility.ambientColor = new Color(1f, 1f, 1f, 0);
ResetPreviewInstance();
clipboardView.SetupPreviewCameraOnInit();
}
private void HandleContextMenu()
{
if (Event.current.type == EventType.ContextClick)
{
DoContextMenu();
Event.current.Use();
}
}
public void SavePalette()
{
if (paletteInstance != null && palette != null)
{
using (new TilePaletteSaveScope(paletteInstance))
{
string path = AssetDatabase.GetAssetPath(palette);
PrefabUtility.SaveAsPrefabAssetAndConnect(paletteInstance, path, InteractionMode.AutomatedAction);
}
ResetPreviewInstance();
Repaint();
}
}
private void DoContextMenu()
{
GenericMenu pm = new GenericMenu();
if (GridPaintingState.scenePaintTarget != null)
pm.AddItem(Styles.selectPaintTarget, false, SelectPaintTarget);
else
pm.AddDisabledItem(Styles.selectPaintTarget);
if (palette != null)
pm.AddItem(Styles.selectPalettePrefab, false, SelectPaletteAsset);
else
pm.AddDisabledItem(Styles.selectPalettePrefab);
if (clipboardView.activeTile != null)
pm.AddItem(Styles.selectTileAsset, false, SelectTileAsset);
else
pm.AddDisabledItem(Styles.selectTileAsset);
pm.AddSeparator("");
if (clipboardView.unlocked)
pm.AddItem(Styles.lockPaletteEditing, false, FlipLocked);
else
pm.AddItem(Styles.unlockPaletteEditing, false, FlipLocked);
pm.AddItem(Styles.openTilePalettePreferences, false, OpenTilePalettePreferences);
pm.ShowAsContext();
}
private void OpenTilePalettePreferences()
{
var settingsWindow = SettingsWindow.Show(SettingsScope.User);
settingsWindow.FilterProviders(TilePaletteProperties.tilePalettePreferencesLookup);
}
private void FlipLocked()
{
clipboardView.unlocked = !clipboardView.unlocked;
}
private void SelectPaintTarget()
{
Selection.activeObject = GridPaintingState.scenePaintTarget;
}
private void SelectPaletteAsset()
{
Selection.activeObject = palette;
}
private void SelectTileAsset()
{
Selection.activeObject = clipboardView.activeTile;
}
private bool NotOverridingColor(GridBrush defaultGridBrush)
{
foreach (var cell in defaultGridBrush.cells)
{
TileBase tile = cell.tile;
if (tile is Tile && ((tile as Tile).flags & TileFlags.LockColor) == 0)
{
return true;
}
}
return false;
}
private void DoBrushesDropdownToolbar()
{
GUIContent content = GUIContent.Temp(GridPaintingState.gridBrush.name);
if (EditorGUILayout.DropdownButton(content, FocusType.Passive, EditorStyles.toolbarPopup, Styles.dropdownOptions))
{
var menuData = new GridBrushesDropdown.MenuItemProvider();
var flexibleMenu = new GridBrushesDropdown(menuData, GridPaletteBrushes.brushes.IndexOf(GridPaintingState.gridBrush), null, SelectBrush, k_DropdownWidth);
PopupWindow.Show(GUILayoutUtility.topLevel.GetLast(), flexibleMenu);
}
if (Event.current.type == EventType.Repaint)
{
var dragRect = GUILayoutUtility.GetLastRect();
var dragIconRect = new Rect();
dragIconRect.x = dragRect.x + dragRect.width + Styles.dragPadding;
dragIconRect.y = dragRect.y + (dragRect.height - Styles.dragHandle.fixedHeight) / 2 + 1;
dragIconRect.width = position.width - (dragIconRect.x) - Styles.dragPadding;
dragIconRect.height = Styles.dragHandle.fixedHeight;
Styles.dragHandle.Draw(dragIconRect, GUIContent.none, false, false, false, false);
}
GUILayout.FlexibleSpace();
}
private void SelectBrush(int i, object o)
{
GridPaintingState.gridBrush = GridPaletteBrushes.brushes[i];
}
public void OnEnable()
{
m_Enabled = true;
instances.Add(this);
if (clipboardView == null)
{
clipboardView = CreateInstance<GridPaintPaletteClipboard>();
clipboardView.owner = this;
clipboardView.hideFlags = HideFlags.HideAndDontSave;
clipboardView.unlocked = false;
}
if (m_PaintableSceneViewGrid == null)
{
m_PaintableSceneViewGrid = CreateInstance<PaintableSceneViewGrid>();
m_PaintableSceneViewGrid.hideFlags = HideFlags.HideAndDontSave;
}
GridPaletteBrushes.FlushCache();
ShortcutIntegration.instance.profileManager.shortcutBindingChanged += UpdateTooltips;
GridSelection.gridSelectionChanged += OnGridSelectionChanged;
GridPaintingState.RegisterPainterInterest(this);
GridPaintingState.scenePaintTargetChanged += OnScenePaintTargetChanged;
GridPaintingState.brushChanged += OnBrushChanged;
SceneView.duringSceneGui += OnSceneViewGUI;
PrefabUtility.prefabInstanceUpdated += PrefabInstanceUpdated;
EditorApplication.projectWasLoaded += OnProjectLoaded;
AssetPreview.SetPreviewTextureCacheSize(256, GetInstanceID());
wantsMouseMove = true;
wantsMouseEnterLeaveWindow = true;
if (m_PreviewResizer == null)
{
m_PreviewResizer = new PreviewResizer();
m_PreviewResizer.Init("TilemapBrushInspector");
}
minSize = k_MinWindowSize;
if (palette == null && !String.IsNullOrEmpty(lastTilemapPalette))
{
palette = GridPalettes.palettes
.Where((palette, index) => (AssetDatabase.GetAssetPath(palette) == lastTilemapPalette))
.FirstOrDefault();
}
if (palette == null && GridPalettes.palettes.Count > 0)
{
palette = GridPalettes.palettes[0];
}
ToolManager.activeToolChanged += ActiveToolChanged;
ToolManager.activeToolChanging += ActiveToolChanging;
ShortcutIntegration.instance.contextManager.RegisterToolContext(m_ShortcutContext);
}
private static void UpdateTooltips(IShortcutProfileManager obj, Identifier identifier, ShortcutBinding oldBinding, ShortcutBinding newBinding)
{
TilemapEditorTool.UpdateTooltips();
}
private void PrefabInstanceUpdated(GameObject updatedPrefab)
{
// case 947462: Reset the palette instance after its prefab has been updated as it could have been changed
if (m_PaletteInstance != null && PrefabUtility.GetCorrespondingObjectFromSource(updatedPrefab) == m_Palette && !GridPaintingState.savingPalette)
{
ResetPreviewInstance();
Repaint();
}
}
private void OnProjectLoaded()
{
// ShortcutIntegration instance is recreated after LoadLayout which wipes the OnEnable registration
ShortcutIntegration.instance.contextManager.RegisterToolContext(m_ShortcutContext);
}
private void OnBrushChanged(GridBrushBase brush)
{
DisableFocus();
if (brush is GridBrush)
EnableFocus();
SceneView.RepaintAll();
}
private void OnGridSelectionChanged()
{
Repaint();
}
public void OnDisable()
{
m_Enabled = false;
DisableFocus();
focusMode = TilemapFocusMode.None;
CallOnToolDeactivated();
instances.Remove(this);
if (instances.Count <= 1)
GridPaintingState.gridBrush = null;
DestroyPreviewInstance();
DestroyImmediate(clipboardView);
DestroyImmediate(m_PaintableSceneViewGrid);
if (m_PreviewUtility != null)
m_PreviewUtility.Cleanup();
m_PreviewUtility = null;
if (PaintableGrid.InGridEditMode())
{
// Set Editor Tool to an always available Tool, as Tile Palette Tools are not available any more
ToolManager.SetActiveTool<UnityEditor.RectTool>();
}
ShortcutIntegration.instance.profileManager.shortcutBindingChanged -= UpdateTooltips;
ToolManager.activeToolChanged -= ActiveToolChanged;
ToolManager.activeToolChanging -= ActiveToolChanging;
GridSelection.gridSelectionChanged -= OnGridSelectionChanged;
SceneView.duringSceneGui -= OnSceneViewGUI;
GridPaintingState.scenePaintTargetChanged -= OnScenePaintTargetChanged;
GridPaintingState.brushChanged -= OnBrushChanged;
GridPaintingState.UnregisterPainterInterest(this);
PrefabUtility.prefabInstanceUpdated -= PrefabInstanceUpdated;
EditorApplication.projectWasLoaded -= OnProjectLoaded;
ShortcutIntegration.instance.contextManager.DeregisterToolContext(m_ShortcutContext);
}
private void OnScenePaintTargetChanged(GameObject scenePaintTarget)
{
DisableFocus();
EnableFocus();
Repaint();
}
private void ActiveToolChanged()
{
if (GridPaintingState.gridBrush != null && PaintableGrid.InGridEditMode() && GridPaintingState.activeBrushEditor != null)
{
GridBrushBase.Tool tool = PaintableGrid.EditTypeToBrushTool(ToolManager.activeToolType);
GridPaintingState.activeBrushEditor.OnToolActivated(tool);
m_PreviousToolActivatedEditor = GridPaintingState.activeBrushEditor;
m_PreviousToolActivated = tool;
for (int i = 0; i < k_SceneViewEditModes.Length; ++i)
{
if (k_SceneViewEditModes[i] == tool)
{
Cursor.SetCursor(MouseStyles.mouseCursorTextures[i],
MouseStyles.mouseCursorTextures[i] != null ? MouseStyles.mouseCursorOSHotspot[(int)SystemInfo.operatingSystemFamily] : Vector2.zero,
CursorMode.Auto);
break;
}
}
}
else
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
Repaint();
}
private void ActiveToolChanging()
{
if (!TilemapEditorTool.IsActive(typeof(MoveTool)) && !TilemapEditorTool.IsActive(typeof(SelectTool)))
{
GridSelection.Clear();
}
CallOnToolDeactivated();
}
private void CallOnToolDeactivated()
{
if (GridPaintingState.gridBrush != null && m_PreviousToolActivatedEditor != null)
{
m_PreviousToolActivatedEditor.OnToolDeactivated(m_PreviousToolActivated);
m_PreviousToolActivatedEditor = null;
if (!PaintableGrid.InGridEditMode())
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
}
internal void ResetZPosition()
{
GridPaintingState.gridBrush.ResetZPosition();
GridPaintingState.lastActiveGrid.ResetZPosition();
}
private void OnBrushInspectorGUI()
{
if (GridPaintingState.gridBrush == null)
return;
// Brush Inspector GUI
EditorGUI.BeginChangeCheck();
if (GridPaintingState.activeBrushEditor != null)
GridPaintingState.activeBrushEditor.OnPaintInspectorGUI();
else if (GridPaintingState.fallbackEditor != null)
GridPaintingState.fallbackEditor.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
GridPaletteBrushes.ActiveGridBrushAssetChanged();
}
// Z Position Inspector
var hasLastActiveGrid = GridPaintingState.lastActiveGrid != null;
using (new EditorGUI.DisabledScope(!hasLastActiveGrid))
{
var lockZPosition = false;
if (GridPaintingState.activeBrushEditor != null)
{
EditorGUI.BeginChangeCheck();
lockZPosition = EditorGUILayout.Toggle(Styles.lockZPosition, !GridPaintingState.activeBrushEditor.canChangeZPosition);
if (EditorGUI.EndChangeCheck())
GridPaintingState.activeBrushEditor.canChangeZPosition = !lockZPosition;
}
using (new EditorGUI.DisabledScope(lockZPosition))
{
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
var zPosition = EditorGUILayout.DelayedIntField(Styles.zPosition, hasLastActiveGrid ? GridPaintingState.lastActiveGrid.zPosition : 0);
if (EditorGUI.EndChangeCheck())
{
GridPaintingState.gridBrush.ChangeZPosition(zPosition - GridPaintingState.lastActiveGrid.zPosition);
GridPaintingState.lastActiveGrid.zPosition = zPosition;
}
if (GUILayout.Button(Styles.resetZPosition))
{
ResetZPosition();
}
EditorGUILayout.EndHorizontal();
}
}
}
private bool IsObjectPrefabInstance(Object target)
{
return target != null && PrefabUtility.IsPartOfRegularPrefab(target);
}
private GameObject FindPrefabInstanceEquivalent(GameObject prefabInstance, GameObject prefabTarget)
{
var prefabRoot = prefabTarget.transform.root.gameObject;
var currentTransform = prefabTarget.transform;
var reverseTransformOrder = new Stack<int>();
while (currentTransform != prefabRoot.transform && currentTransform.parent != null)
{
var parentTransform = currentTransform.parent;
for (int i = 0; i < parentTransform.childCount; ++i)
{
if (currentTransform == parentTransform.GetChild(i))
{
reverseTransformOrder.Push(i);
break;
}
}
currentTransform = currentTransform.parent;
}
currentTransform = prefabInstance.transform;
while (reverseTransformOrder.Count > 0)
{
var childIndex = reverseTransformOrder.Pop();
if (childIndex >= currentTransform.childCount)
return null;
currentTransform = currentTransform.GetChild(childIndex);
}
return currentTransform.gameObject;
}
private void GoToPrefabMode(GameObject target)
{
var prefabObject = PrefabUtility.GetCorrespondingObjectFromSource(target);
var assetPath = AssetDatabase.GetAssetPath(prefabObject);
var stage = PrefabStageUtility.OpenPrefab(assetPath);
var prefabInstance = stage.prefabContentsRoot;
var prefabTarget = FindPrefabInstanceEquivalent(prefabInstance, prefabObject);
if (prefabTarget != null)
{
GridPaintingState.scenePaintTarget = prefabTarget;
}
}
private void DoActiveTargetsGUI()
{
using (new EditorGUI.DisabledScope(GridPaintingState.validTargets == null || GridPaintingState.scenePaintTarget == null))
{
bool hasPaintTarget = GridPaintingState.scenePaintTarget != null;
bool needWarning = IsObjectPrefabInstance(GridPaintingState.scenePaintTarget);
GUILayout.Label(Styles.activeTargetLabel, GUILayout.Width(k_ActiveTargetLabelWidth), GUILayout.Height(k_ActiveTargetWarningSize));
GUIContent content = GUIContent.Temp(hasPaintTarget ? GridPaintingState.scenePaintTarget.name : "Nothing");
if (EditorGUILayout.DropdownButton(content, FocusType.Passive, EditorStyles.popup, GUILayout.Width(k_ActiveTargetDropdownWidth - (needWarning ? k_ActiveTargetWarningSize : 0f)), GUILayout.Height(k_ActiveTargetWarningSize)))
{
int index = hasPaintTarget ? Array.IndexOf(GridPaintingState.validTargets, GridPaintingState.scenePaintTarget) : 0;
var menuData = new GridPaintTargetsDropdown.MenuItemProvider();
var flexibleMenu = new GridPaintTargetsDropdown(menuData, index, null, SelectTarget, k_ActiveTargetDropdownWidth);
PopupWindow.Show(GUILayoutUtility.topLevel.GetLast(), flexibleMenu);
}
if (needWarning)
GUILayout.Label(Styles.prefabWarningIcon, GUILayout.Width(k_ActiveTargetWarningSize), GUILayout.Height(k_ActiveTargetWarningSize));
}
}
private void SelectTarget(int i, object o)
{
var obj = o as GameObject;
var isPrefabInstance = IsObjectPrefabInstance(obj);
if (isPrefabInstance)
{
var editMode = (TilePaletteProperties.PrefabEditModeSettings)EditorPrefs.GetInt(TilePaletteProperties.targetEditModeEditorPref, 0);
switch (editMode)
{
case TilePaletteProperties.PrefabEditModeSettings.EnableDialog:
{
var option = EditorUtility.DisplayDialogComplex(TilePaletteProperties.targetEditModeDialogTitle
, TilePaletteProperties.targetEditModeDialogMessage
, TilePaletteProperties.targetEditModeDialogYes
, TilePaletteProperties.targetEditModeDialogNo
, TilePaletteProperties.targetEditModeDialogChange);
switch (option)
{
case 0:
GoToPrefabMode(obj);
return;
case 1:
// Do nothing here for "No"
break;
case 2:
var settingsWindow = SettingsWindow.Show(SettingsScope.User);
settingsWindow.FilterProviders(TilePaletteProperties.targetEditModeLookup);
break;
}
}
break;
case TilePaletteProperties.PrefabEditModeSettings.EditInPrefabMode:
GoToPrefabMode(obj);
return;
case TilePaletteProperties.PrefabEditModeSettings.EditInScene:
default:
break;
}
}
GridPaintingState.scenePaintTarget = obj;
if (GridPaintingState.scenePaintTarget != null)
EditorGUIUtility.PingObject(GridPaintingState.scenePaintTarget);
}
private void DoClipboardHeader()
{
if (!GridPalettes.palettes.Contains(palette) || palette == null) // Palette not in list means it was deleted
{
GridPalettes.CleanCache();
if (GridPalettes.palettes.Count > 0)
{
palette = GridPalettes.palettes.LastOrDefault();
}
}
EditorGUILayout.BeginHorizontal();
DoPalettesDropdown();
using (new EditorGUI.DisabledScope(palette == null))
{
clipboardView.unlocked = GUILayout.Toggle(clipboardView.unlocked,
clipboardView.isModified ? Styles.editModified : Styles.edit,
EditorStyles.toolbarButton);
}
GUILayout.FlexibleSpace();
using (new EditorGUI.DisabledScope(palette == null))
{
EditorGUI.BeginChangeCheck();
m_DrawGizmos = GUILayout.Toggle(m_DrawGizmos, Styles.gizmos, EditorStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
if (m_DrawGizmos)
{
clipboardView.SavePaletteIfNecessary();
ResetPreviewInstance();
}
Repaint();
}
}
EditorGUILayout.EndHorizontal();
}
private void DoPalettesDropdown()
{
string name = palette != null ? palette.name : Styles.createNewPalette.text;
Rect rect = GUILayoutUtility.GetRect(GUIContent.Temp(name), EditorStyles.toolbarDropDown, Styles.dropdownOptions);
if (GridPalettes.palettes.Count == 0)
{
if (EditorGUI.DropdownButton(rect, GUIContent.Temp(name), FocusType.Passive, EditorStyles.toolbarDropDown))
{
OpenAddPalettePopup(rect);
}
}
else
{
GUIContent content = GUIContent.Temp(GridPalettes.palettes.Count > 0 && palette != null ? palette.name : Styles.createNewPalette.text);
if (EditorGUI.DropdownButton(rect, content, FocusType.Passive, EditorStyles.toolbarPopup))
{
var menuData = new GridPalettesDropdown.MenuItemProvider();
m_PaletteDropdown = new GridPalettesDropdown(menuData, GridPalettes.palettes.IndexOf(palette), null, SelectPalette, k_DropdownWidth);
PopupWindow.Show(GUILayoutUtility.topLevel.GetLast(), m_PaletteDropdown);
}
}
}
private void SelectPalette(int i, object o)
{
if (i < GridPalettes.palettes.Count)
{
palette = GridPalettes.palettes[i];
}
else
{
m_PaletteDropdown.editorWindow.Close();
OpenAddPalettePopup(new Rect(0, 0, 0, 0));
}
}
private void OpenAddPalettePopup(Rect rect)
{
bool popupOpened = GridPaletteAddPopup.ShowAtPosition(rect, this);
if (popupOpened)
GUIUtility.ExitGUI();
}
private void DisplayClipboardText(GUIContent clipboardText, Rect position)
{
Color old = GUI.color;
GUI.color = Color.gray;
var infoSize = GUI.skin.label.CalcSize(clipboardText);
Rect rect = new Rect(position.center.x - infoSize.x * .5f, position.center.y - infoSize.y, 500, 100);
GUI.Label(rect, clipboardText);
GUI.color = old;
}
private void OnClipboardGUI(Rect position)
{
if (Event.current.type != EventType.Layout && position.Contains(Event.current.mousePosition) && GridPaintingState.activeGrid != clipboardView && clipboardView.unlocked)
{
GridPaintingState.activeGrid = clipboardView;
SceneView.RepaintAll();
}
// Validate palette (case 1017965)
GUIContent paletteError = null;
if (palette == null)
{
if (GridPalettes.palettes.Count == 0)
paletteError = Styles.emptyProjectInfo;
else
paletteError = Styles.invalidPaletteInfo;
}
else if (palette.GetComponent<Grid>() == null)
{
paletteError = Styles.invalidGridInfo;
}
if (paletteError != null)
{
DisplayClipboardText(paletteError, position);
return;
}
bool oldEnabled = GUI.enabled;
GUI.enabled = !clipboardView.showNewEmptyClipboardInfo || DragAndDrop.objectReferences.Length > 0;
if (Event.current.type == EventType.Repaint)
clipboardView.guiRect = position;
if (m_DelayedResetPaletteInstance)
ResetPreviewInstance();
EditorGUI.BeginChangeCheck();
clipboardView.OnGUI();
if (EditorGUI.EndChangeCheck())
Repaint();
GUI.enabled = oldEnabled;
if (clipboardView.showNewEmptyClipboardInfo)
{
DisplayClipboardText(Styles.emptyPaletteInfo, position);
}
}
private void ConvertGridPrefabToPalette(Rect targetPosition)
{
if (!targetPosition.Contains(Event.current.mousePosition)
|| (Event.current.type != EventType.DragPerform
&& Event.current.type != EventType.DragUpdated)
|| DragAndDrop.objectReferences.Length != 1)
return;
var draggedObject = DragAndDrop.objectReferences[0];
if (!PrefabUtility.IsPartOfRegularPrefab(draggedObject))
return;
switch (Event.current.type)
{
case EventType.DragUpdated:
{
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
Event.current.Use();
GUI.changed = true;
}
break;
case EventType.DragPerform:
{
var path = AssetDatabase.GetAssetPath(draggedObject);
var assets = AssetDatabase.LoadAllAssetsAtPath(path);
bool hasNewPaletteAsset = false;
Grid gridPrefab = null;
foreach (var asset in assets)
{
var gridPalette = asset as GridPalette;
hasNewPaletteAsset |= gridPalette != null;
GameObject go = asset as GameObject;
if (go != null)
{
var grid = go.GetComponent<Grid>();
if (grid != null)
gridPrefab = grid;
}
}
if (!hasNewPaletteAsset && gridPrefab != null)
{
var cellLayout = gridPrefab.cellLayout;
var cellSizing = (cellLayout == GridLayout.CellLayout.Rectangle
|| cellLayout == GridLayout.CellLayout.Hexagon)
? GridPalette.CellSizing.Automatic
: GridPalette.CellSizing.Manual;
var newPalette = GridPaletteUtility.CreateGridPalette(cellSizing);
AssetDatabase.AddObjectToAsset(newPalette, path);
AssetDatabase.ForceReserializeAssets(new string[] {path});
AssetDatabase.SaveAssets();
Event.current.Use();
GUIUtility.ExitGUI();
}
}
break;
}
}
private void OnSceneViewGUI(SceneView sceneView)
{
if (GridPaintingState.defaultBrush != null && GridPaintingState.scenePaintTarget != null)
SceneViewOverlay.Window(Styles.rendererOverlayTitleLabel, DisplayFocusMode, (int)SceneViewOverlay.Ordering.TilemapRenderer, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle);
else if (focusMode != TilemapFocusMode.None)
{
// case 946284: Disable Focus if focus mode is set but there is nothing to focus on
DisableFocus();
focusMode = TilemapFocusMode.None;
}
}
internal void SetFocusMode(TilemapFocusMode tilemapFocusMode)
{
if (tilemapFocusMode != focusMode)
{
DisableFocus();
focusMode = tilemapFocusMode;
EnableFocus();
}
}
private void DisplayFocusMode(Object displayTarget, SceneView sceneView)
{
var labelWidth = EditorGUIUtility.labelWidth;
var fieldWidth = EditorGUIUtility.fieldWidth;
EditorGUIUtility.labelWidth = EditorGUIUtility.fieldWidth =
0.5f * (EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth);
var newFocus = (TilemapFocusMode)EditorGUILayout.EnumPopup(Styles.focusLabel, focusMode);
SetFocusMode(newFocus);
EditorGUIUtility.labelWidth = labelWidth;
EditorGUIUtility.fieldWidth = fieldWidth;
}
private void FilterSingleSceneObjectInScene(int instanceID)
{
if (SceneView.lastActiveSceneView != null)
SceneView.lastActiveSceneView.SetSceneViewFiltering(true);
StageHandle currentStageHandle = StageUtility.GetCurrentStageHandle();
if (currentStageHandle.IsValid() && !currentStageHandle.isMainStage)
{
HierarchyProperty.FilterSingleSceneObjectInScene(instanceID
, false
, new UnityEngine.SceneManagement.Scene[] { currentStageHandle.customScene });
}
else
{
HierarchyProperty.FilterSingleSceneObject(instanceID, false);
}
if (SceneView.lastActiveSceneView != null)
SceneView.lastActiveSceneView.Repaint();
}
private void EnableFocus()
{
if (GridPaintingState.scenePaintTarget == null)
return;
switch (focusMode)
{
case TilemapFocusMode.Tilemap:
{
FilterSingleSceneObjectInScene(GridPaintingState.scenePaintTarget.GetInstanceID());
break;
}
case TilemapFocusMode.Grid:
{
Tilemap tilemap = GridPaintingState.scenePaintTarget.GetComponent<Tilemap>();
if (tilemap != null && tilemap.layoutGrid != null)
{
FilterSingleSceneObjectInScene(tilemap.layoutGrid.gameObject.GetInstanceID());
}
break;
}
default:
{
break;
}
}
}
private void DisableFocus()
{
if (focusMode == TilemapFocusMode.None)
return;
StageHandle currentStageHandle = StageUtility.GetCurrentStageHandle();
if (currentStageHandle.IsValid() && !currentStageHandle.isMainStage)
{
HierarchyProperty.ClearSceneObjectsFilterInScene(new UnityEngine.SceneManagement.Scene[] { currentStageHandle.customScene });
}
else
{
HierarchyProperty.ClearSceneObjectsFilter();
}
if (SceneView.lastActiveSceneView != null)
{
SceneView.lastActiveSceneView.SetSceneViewFiltering(false);
SceneView.lastActiveSceneView.Repaint();
}
}
[MenuItem("Window/2D/Tile Palette", false, 2)]
public static void OpenTilemapPalette()
{
GridPaintPaletteWindow w = GetWindow<GridPaintPaletteWindow>();
w.titleContent = Styles.tilePalette;
}
// TODO: Better way of clearing caches than AssetPostprocessor
public class AssetProcessor : AssetPostprocessor
{
public override int GetPostprocessOrder()
{
return int.MaxValue;
}
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
{
if (GridPaintingState.savingPalette)
return;
foreach (var window in instances)
{
window.DelayedResetPreviewInstance();
}
}
}
public class PaletteAssetModificationProcessor : AssetModificationProcessor
{
static void OnWillCreateAsset(string assetName)
{
SavePalettesIfRequired(null);
}
static string[] OnWillSaveAssets(string[] paths)
{
SavePalettesIfRequired(paths);
return paths;
}
static void SavePalettesIfRequired(string[] paths)
{
if (GridPaintingState.savingPalette)
return;
foreach (var window in instances)
{
if (window.clipboardView.isModified)
{
window.clipboardView.CheckRevertIfChanged(paths);
window.clipboardView.SavePaletteIfNecessary();
window.Repaint();
}
}
}
}
}
}