PO/Library/PackageCache/com.unity.timeline@1.4.8/Runtime/Audio/AudioClipProperties.cs

14 lines
241 B
C#

using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
[Serializable]
[NotKeyable]
class AudioClipProperties : PlayableBehaviour
{
[Range(0.0f, 1.0f)]
public float volume = 1.0f;
}
}