55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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static class NotificationUtilities
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{
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public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, GameObject go)
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{
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var notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
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var director = go.GetComponent<PlayableDirector>();
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foreach (var e in markers)
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{
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var notif = e as INotification;
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if (notif == null)
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continue;
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if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
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{
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notificationPlayable = TimeNotificationBehaviour.Create(graph,
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director.playableAsset.duration, director.extrapolationMode);
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}
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var time = (DiscreteTime)e.time;
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var tlDuration = (DiscreteTime)director.playableAsset.duration;
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if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
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{
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time = tlDuration.OneTickBefore();
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}
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var notificationOptionProvider = e as INotificationOptionProvider;
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if (notificationOptionProvider != null)
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{
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notificationPlayable.GetBehaviour().AddNotification((double)time, notif, notificationOptionProvider.flags);
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}
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else
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{
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notificationPlayable.GetBehaviour().AddNotification((double)time, notif);
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}
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}
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return notificationPlayable;
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}
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public static bool TrackTypeSupportsNotifications(Type type)
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{
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var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
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return binding != null &&
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(typeof(Component).IsAssignableFrom(binding.type) ||
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typeof(GameObject).IsAssignableFrom(binding.type));
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}
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}
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}
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