1012 lines
33 KiB
C#
1012 lines
33 KiB
C#
/*---------------------------------------------------------------------------------------------
|
|
* Copyright (c) Unity Technologies.
|
|
* Copyright (c) Microsoft Corporation. All rights reserved.
|
|
* Licensed under the MIT License. See License.txt in the project root for license information.
|
|
*--------------------------------------------------------------------------------------------*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using SR = System.Reflection;
|
|
using System.Security;
|
|
using System.Security.Cryptography;
|
|
using System.Text;
|
|
using System.Text.RegularExpressions;
|
|
using Unity.CodeEditor;
|
|
using Unity.Profiling;
|
|
using UnityEditor;
|
|
using UnityEditor.Compilation;
|
|
using UnityEngine;
|
|
|
|
namespace Microsoft.Unity.VisualStudio.Editor
|
|
{
|
|
public enum ScriptingLanguage
|
|
{
|
|
None,
|
|
CSharp
|
|
}
|
|
|
|
public interface IGenerator
|
|
{
|
|
bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
|
|
void Sync();
|
|
bool HasSolutionBeenGenerated();
|
|
bool IsSupportedFile(string path);
|
|
string SolutionFile();
|
|
string ProjectDirectory { get; }
|
|
IAssemblyNameProvider AssemblyNameProvider { get; }
|
|
}
|
|
|
|
public class ProjectGeneration : IGenerator
|
|
{
|
|
public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
|
|
public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
|
|
public string ProjectDirectory { get; }
|
|
|
|
const string k_WindowsNewline = "\r\n";
|
|
|
|
const string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject";
|
|
|
|
readonly string m_SolutionProjectConfigurationTemplate = string.Join(k_WindowsNewline,
|
|
@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
|
|
@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
|
|
@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
|
|
@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
|
|
|
|
static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
|
|
|
|
string[] m_ProjectSupportedExtensions = Array.Empty<string>();
|
|
string[] m_BuiltinSupportedExtensions = Array.Empty<string>();
|
|
|
|
readonly string m_ProjectName;
|
|
readonly IAssemblyNameProvider m_AssemblyNameProvider;
|
|
readonly IFileIO m_FileIOProvider;
|
|
readonly IGUIDGenerator m_GUIDGenerator;
|
|
bool m_ShouldGenerateAll;
|
|
IVisualStudioInstallation m_CurrentInstallation;
|
|
|
|
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
|
|
{
|
|
}
|
|
|
|
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider())
|
|
{
|
|
}
|
|
|
|
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
|
|
{
|
|
ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory);
|
|
m_ProjectName = Path.GetFileName(ProjectDirectory);
|
|
m_AssemblyNameProvider = assemblyNameProvider;
|
|
m_FileIOProvider = fileIoProvider;
|
|
m_GUIDGenerator = guidGenerator;
|
|
|
|
SetupProjectSupportedExtensions();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Syncs the scripting solution if any affected files are relevant.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// Whether the solution was synced.
|
|
/// </returns>
|
|
/// <param name='affectedFiles'>
|
|
/// A set of files whose status has changed
|
|
/// </param>
|
|
/// <param name="reimportedFiles">
|
|
/// A set of files that got reimported
|
|
/// </param>
|
|
public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
|
|
{
|
|
using (solutionSyncMarker.Auto())
|
|
{
|
|
SetupProjectSupportedExtensions();
|
|
|
|
// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
|
|
// We create a .vsconfig file to make sure our ManagedGame workload is installed
|
|
CreateVsConfigIfNotFound();
|
|
|
|
// Don't sync if we haven't synced before
|
|
var affected = affectedFiles as ICollection<string> ?? affectedFiles.ToArray();
|
|
var reimported = reimportedFiles as ICollection<string> ?? reimportedFiles.ToArray();
|
|
if (!HasFilesBeenModified(affected, reimported))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution);
|
|
var allProjectAssemblies = RelevantAssembliesForMode(assemblies).ToList();
|
|
SyncSolution(allProjectAssemblies);
|
|
|
|
var allAssetProjectParts = GenerateAllAssetProjectParts();
|
|
|
|
var affectedNames = affected
|
|
.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
|
|
.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
|
|
name.Split(new[] {".dll"}, StringSplitOptions.RemoveEmptyEntries)[0]);
|
|
var reimportedNames = reimported
|
|
.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
|
|
.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
|
|
name.Split(new[] {".dll"}, StringSplitOptions.RemoveEmptyEntries)[0]);
|
|
var affectedAndReimported = new HashSet<string>(affectedNames.Concat(reimportedNames));
|
|
|
|
foreach (var assembly in allProjectAssemblies)
|
|
{
|
|
if (!affectedAndReimported.Contains(assembly.name))
|
|
continue;
|
|
|
|
SyncProject(assembly,
|
|
allAssetProjectParts,
|
|
responseFilesData: ParseResponseFileData(assembly).ToArray());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
private void CreateVsConfigIfNotFound()
|
|
{
|
|
try
|
|
{
|
|
var vsConfigFile = VsConfigFile();
|
|
if (m_FileIOProvider.Exists(vsConfigFile))
|
|
return;
|
|
|
|
var content = $@"{{
|
|
""version"": ""1.0"",
|
|
""components"": [
|
|
""{Discovery.ManagedWorkload}""
|
|
]
|
|
}}
|
|
";
|
|
m_FileIOProvider.WriteAllText(vsConfigFile, content);
|
|
}
|
|
catch (IOException)
|
|
{
|
|
}
|
|
}
|
|
|
|
private bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
|
|
{
|
|
return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
|
|
}
|
|
|
|
private static bool ShouldSyncOnReimportedAsset(string asset)
|
|
{
|
|
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
|
|
}
|
|
|
|
private void RefreshCurrentInstallation()
|
|
{
|
|
var editor = CodeEditor.CurrentEditor as VisualStudioEditor;
|
|
editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, searchInstallations: true, out m_CurrentInstallation);
|
|
}
|
|
|
|
static ProfilerMarker solutionSyncMarker = new ProfilerMarker("SolutionSynchronizerSync");
|
|
|
|
public void Sync()
|
|
{
|
|
// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
|
|
RefreshCurrentInstallation();
|
|
|
|
SetupProjectSupportedExtensions();
|
|
|
|
(m_AssemblyNameProvider as AssemblyNameProvider)?.ResetPackageInfoCache();
|
|
|
|
// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
|
|
// We create a .vsconfig file to make sure our ManagedGame workload is installed
|
|
CreateVsConfigIfNotFound();
|
|
|
|
var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
|
|
|
|
if (!externalCodeAlreadyGeneratedProjects)
|
|
{
|
|
GenerateAndWriteSolutionAndProjects();
|
|
}
|
|
|
|
OnGeneratedCSProjectFiles();
|
|
}
|
|
|
|
public bool HasSolutionBeenGenerated()
|
|
{
|
|
return m_FileIOProvider.Exists(SolutionFile());
|
|
}
|
|
|
|
private void SetupProjectSupportedExtensions()
|
|
{
|
|
m_ProjectSupportedExtensions = m_AssemblyNameProvider.ProjectSupportedExtensions;
|
|
m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
|
|
}
|
|
|
|
private bool ShouldFileBePartOfSolution(string file)
|
|
{
|
|
// Exclude files coming from packages except if they are internalized.
|
|
if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return IsSupportedFile(file);
|
|
}
|
|
|
|
private static string GetExtensionWithoutDot(string path)
|
|
{
|
|
// Prevent re-processing and information loss
|
|
if (!Path.HasExtension(path))
|
|
return path;
|
|
|
|
return Path
|
|
.GetExtension(path)
|
|
.TrimStart('.')
|
|
.ToLower();
|
|
}
|
|
|
|
public bool IsSupportedFile(string path)
|
|
{
|
|
var extension = GetExtensionWithoutDot(path);
|
|
|
|
// Dll's are not scripts but still need to be included
|
|
if (extension == "dll")
|
|
return true;
|
|
|
|
if (extension == "asmdef")
|
|
return true;
|
|
|
|
if (m_BuiltinSupportedExtensions.Contains(extension))
|
|
return true;
|
|
|
|
if (m_ProjectSupportedExtensions.Contains(extension))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
|
|
{
|
|
var files = assembly.sourceFiles;
|
|
|
|
if (files.Length == 0)
|
|
return ScriptingLanguage.None;
|
|
|
|
return ScriptingLanguageFor(files[0]);
|
|
}
|
|
|
|
internal static ScriptingLanguage ScriptingLanguageFor(string path)
|
|
{
|
|
return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
|
|
}
|
|
|
|
public void GenerateAndWriteSolutionAndProjects()
|
|
{
|
|
// Only synchronize assemblies that have associated source files and ones that we actually want in the project.
|
|
// This also filters out DLLs coming from .asmdef files in packages.
|
|
var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution).ToList();
|
|
|
|
var allAssetProjectParts = GenerateAllAssetProjectParts();
|
|
|
|
SyncSolution(assemblies);
|
|
|
|
var allProjectAssemblies = RelevantAssembliesForMode(assemblies);
|
|
|
|
foreach (var assembly in allProjectAssemblies)
|
|
{
|
|
SyncProject(assembly,
|
|
allAssetProjectParts,
|
|
responseFilesData: ParseResponseFileData(assembly).ToArray());
|
|
}
|
|
}
|
|
|
|
private IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
|
|
{
|
|
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
|
|
|
|
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile(
|
|
x,
|
|
ProjectDirectory,
|
|
systemReferenceDirectories
|
|
));
|
|
|
|
Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
|
|
.ToDictionary(x => x.Key, x => x.Value);
|
|
|
|
if (responseFilesWithErrors.Any())
|
|
{
|
|
foreach (var error in responseFilesWithErrors)
|
|
foreach (var valueError in error.Value.Errors)
|
|
{
|
|
Debug.LogError($"{error.Key} Parse Error : {valueError}");
|
|
}
|
|
}
|
|
|
|
return responseFilesData.Select(x => x.Value);
|
|
}
|
|
|
|
private Dictionary<string, string> GenerateAllAssetProjectParts()
|
|
{
|
|
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
|
|
|
|
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
|
|
{
|
|
// Exclude files coming from packages except if they are internalized.
|
|
if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (IsSupportedFile(asset) && ScriptingLanguage.None == ScriptingLanguageFor(asset))
|
|
{
|
|
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
|
|
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset);
|
|
|
|
if (string.IsNullOrEmpty(assemblyName))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
assemblyName = Path.GetFileNameWithoutExtension(assemblyName);
|
|
|
|
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
|
|
{
|
|
projectBuilder = new StringBuilder();
|
|
stringBuilders[assemblyName] = projectBuilder;
|
|
}
|
|
|
|
projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
|
|
}
|
|
}
|
|
|
|
var result = new Dictionary<string, string>();
|
|
|
|
foreach (var entry in stringBuilders)
|
|
result[entry.Key] = entry.Value.ToString();
|
|
|
|
return result;
|
|
}
|
|
|
|
private void SyncProject(
|
|
Assembly assembly,
|
|
Dictionary<string, string> allAssetsProjectParts,
|
|
ResponseFileData[] responseFilesData)
|
|
{
|
|
SyncProjectFileIfNotChanged(
|
|
ProjectFile(assembly),
|
|
ProjectText(assembly, allAssetsProjectParts, responseFilesData));
|
|
}
|
|
|
|
private void SyncProjectFileIfNotChanged(string path, string newContents)
|
|
{
|
|
if (Path.GetExtension(path) == ".csproj")
|
|
{
|
|
newContents = OnGeneratedCSProject(path, newContents);
|
|
}
|
|
|
|
SyncFileIfNotChanged(path, newContents);
|
|
}
|
|
|
|
private void SyncSolutionFileIfNotChanged(string path, string newContents)
|
|
{
|
|
newContents = OnGeneratedSlnSolution(path, newContents);
|
|
|
|
SyncFileIfNotChanged(path, newContents);
|
|
}
|
|
|
|
private static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
|
|
{
|
|
return TypeCache
|
|
.GetTypesDerivedFrom<AssetPostprocessor>()
|
|
.Where(t => t.Assembly.GetName().Name != KnownAssemblies.Bridge) // never call into the bridge if loaded with the package
|
|
.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
|
|
.Where(m => m != null);
|
|
}
|
|
|
|
static void OnGeneratedCSProjectFiles()
|
|
{
|
|
foreach (var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles)))
|
|
{
|
|
method.Invoke(null, Array.Empty<object>());
|
|
}
|
|
}
|
|
|
|
private static bool OnPreGeneratingCSProjectFiles()
|
|
{
|
|
bool result = false;
|
|
|
|
foreach (var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles)))
|
|
{
|
|
var retValue = method.Invoke(null, Array.Empty<object>());
|
|
if (method.ReturnType == typeof(bool))
|
|
{
|
|
result |= (bool)retValue;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
|
|
{
|
|
foreach (var method in GetPostProcessorCallbacks(name))
|
|
{
|
|
var args = new[] { path, content };
|
|
var returnValue = method.Invoke(null, args);
|
|
if (method.ReturnType == typeof(string))
|
|
{
|
|
// We want to chain content update between invocations
|
|
content = (string)returnValue;
|
|
}
|
|
}
|
|
|
|
return content;
|
|
}
|
|
|
|
private static string OnGeneratedCSProject(string path, string content)
|
|
{
|
|
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
|
|
}
|
|
|
|
private static string OnGeneratedSlnSolution(string path, string content)
|
|
{
|
|
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
|
|
}
|
|
|
|
private void SyncFileIfNotChanged(string filename, string newContents)
|
|
{
|
|
try
|
|
{
|
|
if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
Debug.LogException(exception);
|
|
}
|
|
|
|
m_FileIOProvider.WriteAllText(filename, newContents);
|
|
}
|
|
|
|
private string ProjectText(Assembly assembly,
|
|
Dictionary<string, string> allAssetsProjectParts,
|
|
ResponseFileData[] responseFilesData)
|
|
{
|
|
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
|
|
var references = new List<string>();
|
|
|
|
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (string file in assembly.sourceFiles)
|
|
{
|
|
if (!IsSupportedFile(file))
|
|
continue;
|
|
|
|
var extension = Path.GetExtension(file).ToLower();
|
|
var fullFile = EscapedRelativePathFor(file);
|
|
if (".dll" != extension)
|
|
{
|
|
projectBuilder.Append(" <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
|
|
}
|
|
else
|
|
{
|
|
references.Add(fullFile);
|
|
}
|
|
}
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
// Append additional non-script files that should be included in project generation.
|
|
if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
|
|
{
|
|
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
projectBuilder.Append(additionalAssetsForProject);
|
|
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
}
|
|
|
|
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
|
|
var internalAssemblyReferences = assembly.assemblyReferences
|
|
.Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
|
|
var allReferences =
|
|
assembly.compiledAssemblyReferences
|
|
.Union(responseRefs)
|
|
.Union(references)
|
|
.Union(internalAssemblyReferences);
|
|
|
|
foreach (var reference in allReferences)
|
|
{
|
|
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
|
|
AppendReference(fullReference, projectBuilder);
|
|
}
|
|
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
if (0 < assembly.assemblyReferences.Length)
|
|
{
|
|
projectBuilder.Append(" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (var reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution)))
|
|
{
|
|
projectBuilder.Append(" <ProjectReference Include=\"").Append(reference.name).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Project>{").Append(ProjectGuid(reference)).Append("}</Project>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Name>").Append(reference.name).Append("</Name>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
projectBuilder.Append(GetProjectFooter());
|
|
return projectBuilder.ToString();
|
|
}
|
|
|
|
private static string XmlFilename(string path)
|
|
{
|
|
if (string.IsNullOrEmpty(path))
|
|
return path;
|
|
|
|
path = path.Replace(@"%", "%25");
|
|
path = path.Replace(@";", "%3b");
|
|
|
|
return XmlEscape(path);
|
|
}
|
|
|
|
private static string XmlEscape(string s)
|
|
{
|
|
return SecurityElement.Escape(s);
|
|
}
|
|
|
|
private void AppendReference(string fullReference, StringBuilder projectBuilder)
|
|
{
|
|
var escapedFullPath = EscapedRelativePathFor(fullReference);
|
|
projectBuilder.Append(" <Reference Include=\"").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
public string ProjectFile(Assembly assembly)
|
|
{
|
|
return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
|
|
}
|
|
|
|
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
|
|
|
|
public string SolutionFile()
|
|
{
|
|
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln");
|
|
}
|
|
|
|
internal string VsConfigFile()
|
|
{
|
|
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), ".vsconfig");
|
|
}
|
|
|
|
internal string GetLangVersion(Assembly assembly)
|
|
{
|
|
var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version.
|
|
if (m_CurrentInstallation != null)
|
|
{
|
|
var vsLanguageSupport = m_CurrentInstallation.LatestLanguageVersionSupported;
|
|
var unityLanguageSupport = UnityInstallation.LatestLanguageVersionSupported(assembly);
|
|
|
|
// Use the minimal supported version between VS and Unity, so that compilation will work in both
|
|
targetLanguageVersion = (vsLanguageSupport <= unityLanguageSupport ? vsLanguageSupport : unityLanguageSupport).ToString(2); // (major, minor) only
|
|
}
|
|
|
|
return targetLanguageVersion;
|
|
}
|
|
|
|
private string ProjectHeader(
|
|
Assembly assembly,
|
|
ResponseFileData[] responseFilesData
|
|
)
|
|
{
|
|
var projectType = ProjectTypeOf(assembly.name);
|
|
string rulesetPath = null;
|
|
var analyzers = Array.Empty<string>();
|
|
|
|
if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsAnalyzers)
|
|
{
|
|
analyzers = m_CurrentInstallation.GetAnalyzers();
|
|
#if UNITY_2020_2_OR_NEWER
|
|
analyzers = analyzers != null ? analyzers.Concat(assembly.compilerOptions.RoslynAnalyzerDllPaths).ToArray() : assembly.compilerOptions.RoslynAnalyzerDllPaths;
|
|
rulesetPath = assembly.compilerOptions.RoslynAnalyzerRulesetPath;
|
|
#endif
|
|
}
|
|
|
|
var projectProperties = new ProjectProperties()
|
|
{
|
|
ProjectGuid = ProjectGuid(assembly),
|
|
LangVersion = GetLangVersion(assembly),
|
|
AssemblyName = assembly.name,
|
|
RootNamespace = GetRootNamespace(assembly),
|
|
OutputPath = assembly.outputPath,
|
|
// Analyzers
|
|
Analyzers = analyzers,
|
|
RulesetPath = rulesetPath,
|
|
// RSP alterable
|
|
Defines = assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray(),
|
|
Unsafe = assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
|
|
// VSTU Flavoring
|
|
FlavoringProjectType = projectType + ":" + (int)projectType,
|
|
FlavoringBuildTarget = EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
|
|
FlavoringUnityVersion = Application.unityVersion,
|
|
FlavoringPackageVersion = VisualStudioIntegration.PackageVersion(),
|
|
};
|
|
|
|
return GetProjectHeader(projectProperties);
|
|
}
|
|
|
|
private enum ProjectType
|
|
{
|
|
GamePlugins = 3,
|
|
Game = 1,
|
|
EditorPlugins = 7,
|
|
Editor = 5,
|
|
}
|
|
|
|
private static ProjectType ProjectTypeOf(string fileName)
|
|
{
|
|
var plugins = fileName.Contains("firstpass");
|
|
var editor = fileName.Contains("Editor");
|
|
|
|
if (plugins && editor)
|
|
return ProjectType.EditorPlugins;
|
|
if (plugins)
|
|
return ProjectType.GamePlugins;
|
|
if (editor)
|
|
return ProjectType.Editor;
|
|
|
|
return ProjectType.Game;
|
|
}
|
|
|
|
private string GetProjectHeader(ProjectProperties properties)
|
|
{
|
|
var header = new[]
|
|
{
|
|
$@"<?xml version=""1.0"" encoding=""utf-8""?>",
|
|
$@"<Project ToolsVersion=""4.0"" DefaultTargets=""Build"" xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">",
|
|
$@" <PropertyGroup>",
|
|
$@" <LangVersion>{properties.LangVersion}</LangVersion>",
|
|
$@" </PropertyGroup>",
|
|
$@" <PropertyGroup>",
|
|
$@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
|
|
$@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
|
|
$@" <ProductVersion>10.0.20506</ProductVersion>",
|
|
$@" <SchemaVersion>2.0</SchemaVersion>",
|
|
$@" <RootNamespace>{properties.RootNamespace}</RootNamespace>",
|
|
$@" <ProjectGuid>{{{properties.ProjectGuid}}}</ProjectGuid>",
|
|
$@" <OutputType>Library</OutputType>",
|
|
$@" <AppDesignerFolder>Properties</AppDesignerFolder>",
|
|
$@" <AssemblyName>{properties.AssemblyName}</AssemblyName>",
|
|
$@" <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>",
|
|
$@" <FileAlignment>512</FileAlignment>",
|
|
$@" <BaseDirectory>.</BaseDirectory>",
|
|
$@" </PropertyGroup>",
|
|
$@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
|
|
$@" <DebugSymbols>true</DebugSymbols>",
|
|
$@" <DebugType>full</DebugType>",
|
|
$@" <Optimize>false</Optimize>",
|
|
$@" <OutputPath>{properties.OutputPath}</OutputPath>",
|
|
$@" <DefineConstants>{string.Join(";", properties.Defines)}</DefineConstants>",
|
|
$@" <ErrorReport>prompt</ErrorReport>",
|
|
$@" <WarningLevel>4</WarningLevel>",
|
|
$@" <NoWarn>0169</NoWarn>",
|
|
$@" <AllowUnsafeBlocks>{properties.Unsafe}</AllowUnsafeBlocks>",
|
|
$@" </PropertyGroup>",
|
|
$@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
|
|
$@" <DebugType>pdbonly</DebugType>",
|
|
$@" <Optimize>true</Optimize>",
|
|
$@" <OutputPath>Temp\bin\Release\</OutputPath>",
|
|
$@" <ErrorReport>prompt</ErrorReport>",
|
|
$@" <WarningLevel>4</WarningLevel>",
|
|
$@" <NoWarn>0169</NoWarn>",
|
|
$@" <AllowUnsafeBlocks>{properties.Unsafe}</AllowUnsafeBlocks>",
|
|
$@" </PropertyGroup>"
|
|
};
|
|
|
|
var forceExplicitReferences = new[]
|
|
{
|
|
$@" <PropertyGroup>",
|
|
$@" <NoConfig>true</NoConfig>",
|
|
$@" <NoStdLib>true</NoStdLib>",
|
|
$@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
|
|
$@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
|
|
$@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
|
|
$@" </PropertyGroup>"
|
|
};
|
|
|
|
var flavoring = new[]
|
|
{
|
|
$@" <PropertyGroup>",
|
|
$@" <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
|
|
$@" <UnityProjectGenerator>Package</UnityProjectGenerator>",
|
|
$@" <UnityProjectGeneratorVersion>{properties.FlavoringPackageVersion}</UnityProjectGeneratorVersion>",
|
|
$@" <UnityProjectType>{properties.FlavoringProjectType}</UnityProjectType>",
|
|
$@" <UnityBuildTarget>{properties.FlavoringBuildTarget}</UnityBuildTarget>",
|
|
$@" <UnityVersion>{properties.FlavoringUnityVersion}</UnityVersion>",
|
|
$@" </PropertyGroup>"
|
|
};
|
|
|
|
var footer = new[]
|
|
{
|
|
@""
|
|
};
|
|
|
|
var lines = header
|
|
.Concat(forceExplicitReferences)
|
|
.Concat(flavoring)
|
|
.ToList();
|
|
|
|
if (!string.IsNullOrEmpty(properties.RulesetPath))
|
|
{
|
|
lines.Add(@" <PropertyGroup>");
|
|
lines.Add($" <CodeAnalysisRuleSet>{properties.RulesetPath.MakeAbsolutePath(ProjectDirectory).NormalizePathSeparators()}</CodeAnalysisRuleSet>");
|
|
lines.Add(@" </PropertyGroup>");
|
|
}
|
|
|
|
if (properties.Analyzers.Any())
|
|
{
|
|
lines.Add(@" <ItemGroup>");
|
|
foreach (var analyzer in properties.Analyzers)
|
|
{
|
|
lines.Add($@" <Analyzer Include=""{analyzer.MakeAbsolutePath(ProjectDirectory).NormalizePathSeparators()}"" />");
|
|
}
|
|
lines.Add(@" </ItemGroup>");
|
|
}
|
|
|
|
return string.Join(k_WindowsNewline, lines.Concat(footer));
|
|
}
|
|
|
|
private static string GetProjectFooter()
|
|
{
|
|
return string.Join(k_WindowsNewline,
|
|
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
|
|
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
|
|
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
|
|
@" Other similar extension points exist, see Microsoft.Common.targets.",
|
|
@" <Target Name=""BeforeBuild"">",
|
|
@" </Target>",
|
|
@" <Target Name=""AfterBuild"">",
|
|
@" </Target>",
|
|
@" -->",
|
|
@"</Project>",
|
|
@"");
|
|
}
|
|
|
|
private static string GetSolutionText()
|
|
{
|
|
return string.Join(k_WindowsNewline,
|
|
@"",
|
|
@"Microsoft Visual Studio Solution File, Format Version {0}",
|
|
@"# Visual Studio {1}",
|
|
@"{2}",
|
|
@"Global",
|
|
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
|
|
@" Debug|Any CPU = Debug|Any CPU",
|
|
@" Release|Any CPU = Release|Any CPU",
|
|
@" EndGlobalSection",
|
|
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
|
|
@"{3}",
|
|
@" EndGlobalSection",
|
|
@"{4}",
|
|
@"EndGlobal",
|
|
@"").Replace(" ", "\t");
|
|
}
|
|
|
|
private void SyncSolution(IEnumerable<Assembly> assemblies)
|
|
{
|
|
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
|
|
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
|
|
|
|
var solutionFile = SolutionFile();
|
|
var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null;
|
|
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
|
|
}
|
|
|
|
private string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
|
|
{
|
|
const string fileversion = "12.00";
|
|
const string vsversion = "15";
|
|
|
|
var relevantAssemblies = RelevantAssembliesForMode(assemblies);
|
|
var generatedProjects = ToProjectEntries(relevantAssemblies).ToList();
|
|
|
|
SolutionProperties[] properties = null;
|
|
|
|
// First, add all projects generated by Unity to the solution
|
|
var projects = new List<SolutionProjectEntry>();
|
|
projects.AddRange(generatedProjects);
|
|
|
|
if (previousSolution != null)
|
|
{
|
|
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
|
|
var externalProjects = previousSolution.Projects
|
|
.Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectRootDirectory(p.FileName))
|
|
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
|
|
|
|
projects.AddRange(externalProjects);
|
|
properties = previousSolution.Properties;
|
|
}
|
|
|
|
string propertiesText = GetPropertiesText(properties);
|
|
string projectEntriesText = GetProjectEntriesText(projects);
|
|
|
|
// do not generate configurations for SolutionFolders
|
|
var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory());
|
|
string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
|
|
|
|
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
|
|
}
|
|
|
|
private static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
|
|
{
|
|
return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
|
|
}
|
|
|
|
private static string GetPropertiesText(SolutionProperties[] array)
|
|
{
|
|
if (array == null || array.Length == 0)
|
|
{
|
|
// HideSolution by default
|
|
array = new [] {
|
|
new SolutionProperties() {
|
|
Name = "SolutionProperties",
|
|
Type = "preSolution",
|
|
Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
|
|
}
|
|
};
|
|
}
|
|
var result = new StringBuilder();
|
|
|
|
for (var i = 0; i < array.Length; i++)
|
|
{
|
|
if (i > 0)
|
|
result.Append(k_WindowsNewline);
|
|
|
|
var properties = array[i];
|
|
|
|
result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
|
|
result.Append(k_WindowsNewline);
|
|
|
|
foreach (var entry in properties.Entries)
|
|
{
|
|
result.Append($"\t\t{entry.Key} = {entry.Value}");
|
|
result.Append(k_WindowsNewline);
|
|
}
|
|
|
|
result.Append("\tEndGlobalSection");
|
|
}
|
|
|
|
return result.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
|
|
/// entry for each relevant language
|
|
/// </summary>
|
|
private string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
|
|
{
|
|
var projectEntries = entries.Select(entry => string.Format(
|
|
m_SolutionProjectEntryTemplate,
|
|
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata
|
|
));
|
|
|
|
return string.Join(k_WindowsNewline, projectEntries.ToArray());
|
|
}
|
|
|
|
private IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
|
|
{
|
|
foreach (var assembly in assemblies)
|
|
yield return new SolutionProjectEntry()
|
|
{
|
|
ProjectFactoryGuid = SolutionGuid(assembly),
|
|
Name = assembly.name,
|
|
FileName = Path.GetFileName(ProjectFile(assembly)),
|
|
ProjectGuid = ProjectGuid(assembly),
|
|
Metadata = k_WindowsNewline
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the active configuration string for a given project guid
|
|
/// </summary>
|
|
private string GetProjectActiveConfigurations(string projectGuid)
|
|
{
|
|
return string.Format(
|
|
m_SolutionProjectConfigurationTemplate,
|
|
projectGuid);
|
|
}
|
|
|
|
private string EscapedRelativePathFor(string file)
|
|
{
|
|
var projectDir = ProjectDirectory.NormalizePathSeparators();
|
|
file = file.NormalizePathSeparators();
|
|
var path = SkipPathPrefix(file, projectDir);
|
|
|
|
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
|
|
if (packageInfo != null)
|
|
{
|
|
// We have to normalize the path, because the PackageManagerRemapper assumes
|
|
// dir seperators will be os specific.
|
|
var absolutePath = Path.GetFullPath(path.NormalizePathSeparators());
|
|
path = SkipPathPrefix(absolutePath, projectDir);
|
|
}
|
|
|
|
return XmlFilename(path);
|
|
}
|
|
|
|
private static string SkipPathPrefix(string path, string prefix)
|
|
{
|
|
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
|
|
return path.Substring(prefix.Length + 1);
|
|
return path;
|
|
}
|
|
|
|
static string GetProjectExtension()
|
|
{
|
|
return ".csproj";
|
|
}
|
|
|
|
private string ProjectGuid(Assembly assembly)
|
|
{
|
|
return m_GUIDGenerator.ProjectGuid(
|
|
m_ProjectName,
|
|
m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
|
|
}
|
|
|
|
private string SolutionGuid(Assembly assembly)
|
|
{
|
|
return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
|
|
}
|
|
|
|
private static string GetRootNamespace(Assembly assembly)
|
|
{
|
|
#if UNITY_2020_2_OR_NEWER
|
|
return assembly.rootNamespace;
|
|
#else
|
|
return EditorSettings.projectGenerationRootNamespace;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
public static class SolutionGuidGenerator
|
|
{
|
|
public static string GuidForProject(string projectName)
|
|
{
|
|
return ComputeGuidHashFor(projectName + "salt");
|
|
}
|
|
|
|
public static string GuidForSolution(string projectName, ScriptingLanguage language)
|
|
{
|
|
if (language == ScriptingLanguage.CSharp)
|
|
{
|
|
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
|
|
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
|
|
}
|
|
|
|
return ComputeGuidHashFor(projectName);
|
|
}
|
|
|
|
private static string ComputeGuidHashFor(string input)
|
|
{
|
|
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
|
|
return HashAsGuid(HashToString(hash));
|
|
}
|
|
|
|
private static string HashAsGuid(string hash)
|
|
{
|
|
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
|
|
return guid.ToUpper();
|
|
}
|
|
|
|
private static string HashToString(byte[] bs)
|
|
{
|
|
var sb = new StringBuilder();
|
|
foreach (byte b in bs)
|
|
sb.Append(b.ToString("x2"));
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
}
|