PO/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics.Editor/QuaternionDrawer.cs

18 lines
505 B
C#

using UnityEditor;
namespace Unity.Mathematics.Editor
{
[CustomPropertyDrawer(typeof(quaternion))]
class QuaternionDrawer : PostNormalizedVectorDrawer
{
protected override SerializedProperty GetVectorProperty(SerializedProperty property)
{
return property.FindPropertyRelative("value");
}
protected override double4 Normalize(double4 value)
{
return math.normalizesafe(new quaternion((float4)value)).value;
}
}
}