28 lines
661 B
C#
28 lines
661 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEditor;
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public class LibraryTurnMethods : MonoBehaviour
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{
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public void Attack()
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{
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Enemy _enemy = BaseEnemyTurn.basic.currentEnemy.GetComponent<Enemy>();
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Player.main.ChangeHp(_enemy.enemyConfig.enemyCharacteristics.damage);
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}
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public void Healing()
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{
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Enemy _enemy = BaseEnemyTurn.basic.currentEnemy.GetComponent<Enemy>();
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int _healing =
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_enemy.enemyConfig.enemyCharacteristics.healing;
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Debug.Log(_enemy + " " + _healing);
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_enemy.ChangeHp(-_healing);
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}
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}
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