PO/Assets/Scripts/Configs/MissionConfig.cs

23 lines
566 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System;
using UnityEditor;
[CreateAssetMenu(fileName = "MissionConfig", menuName = "Configs/MissionConfig")]
public class MissionConfig : ScriptableObject
{
public List<
MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
}
[Serializable]
public class MissionCharacteristics
{
public BattleConfig battle;
// Â áóäóùåì ñþäà äîáàâÿòñÿ ñîáûòèÿ
public GameObject incident;
}