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using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal interface IMeshPreviewBehaviour
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{
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float GetWeightMapOpacity(SpriteCache sprite);
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bool DrawWireframe(SpriteCache sprite);
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bool Overlay(SpriteCache sprite);
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bool OverlayWireframe(SpriteCache sprite);
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}
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}
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