39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AddEquipment : MonoBehaviour
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{
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public void AddOrRemove()
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{
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if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
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{
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Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
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{
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if (Inventory.main.playerPlace[i].name == Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
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{
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Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
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Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
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Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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}
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}
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else
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{
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Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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Inventory.main.WhichPlace(Inventory.main.lastCardNum);
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Inventory.main.localplayerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;
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DataHolder.main.AllEquipment = Inventory.main.allEquipment;
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EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
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}
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}
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