216 lines
7.4 KiB
C#
216 lines
7.4 KiB
C#
using System;
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using UnityEditor.U2D.Layout;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class GenerateGeometryTool : MeshToolWrapper
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{
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private const float kWeightTolerance = 0.1f;
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private SpriteMeshDataController m_SpriteMeshDataController = new SpriteMeshDataController();
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private ITriangulator m_Triangulator;
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private IOutlineGenerator m_OutlineGenerator;
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private IWeightsGenerator m_WeightGenerator;
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private GenerateGeometryPanel m_GenerateGeometryPanel;
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internal override void OnCreate()
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{
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m_Triangulator = new Triangulator();
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m_OutlineGenerator = new OutlineGenerator();
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m_WeightGenerator = new BoundedBiharmonicWeightsGenerator();
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}
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public override void Initialize(LayoutOverlay layout)
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{
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base.Initialize(layout);
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m_GenerateGeometryPanel = GenerateGeometryPanel.GenerateFromUXML();
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m_GenerateGeometryPanel.skinningCache = skinningCache;
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layout.rightOverlay.Add(m_GenerateGeometryPanel);
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BindElements();
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Hide();
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}
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private void BindElements()
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{
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Debug.Assert(m_GenerateGeometryPanel != null);
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m_GenerateGeometryPanel.onAutoGenerateGeometry += (float d, byte a, float s) =>
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{
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var selectedSprite = skinningCache.selectedSprite;
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if (selectedSprite != null)
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{
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EditorUtility.DisplayProgressBar(TextContent.generatingGeometry, selectedSprite.name, 0f);
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using (skinningCache.UndoScope(TextContent.generateGeometry))
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{
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GenerateGeometry(selectedSprite, d / 100f, a, s);
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if (m_GenerateGeometryPanel.generateWeights)
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{
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EditorUtility.DisplayProgressBar(TextContent.generatingWeights, selectedSprite.name, 1f);
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GenerateWeights(selectedSprite);
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}
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skinningCache.vertexSelection.Clear();
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skinningCache.events.meshChanged.Invoke(selectedSprite.GetMesh());
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}
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EditorUtility.ClearProgressBar();
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}
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};
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m_GenerateGeometryPanel.onAutoGenerateGeometryAll += (float d, byte a, float s) =>
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{
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var sprites = skinningCache.GetSprites();
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using (skinningCache.UndoScope(TextContent.generateGeometry))
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{
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for (var i = 0; i < sprites.Length; ++i)
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{
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var sprite = sprites[i];
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if (!sprite.IsVisible())
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continue;
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EditorUtility.DisplayProgressBar(TextContent.generateGeometry, sprite.name, i * 2f / (sprites.Length * 2f));
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GenerateGeometry(sprite, d / 100f, a, s);
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if (m_GenerateGeometryPanel.generateWeights)
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{
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EditorUtility.DisplayProgressBar(TextContent.generatingWeights, sprite.name, (i * 2f + 1) / (sprites.Length * 2f));
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GenerateWeights(sprite);
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}
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}
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foreach(var sprite in sprites)
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skinningCache.events.meshChanged.Invoke(sprite.GetMesh());
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EditorUtility.ClearProgressBar();
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}
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};
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}
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protected override void OnActivate()
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{
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base.OnActivate();
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UpdateButton();
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Show();
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skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
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}
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protected override void OnDeactivate()
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{
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base.OnDeactivate();
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Hide();
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skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
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}
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private void Show()
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{
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m_GenerateGeometryPanel.SetHiddenFromLayout(false);
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}
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private void Hide()
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{
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m_GenerateGeometryPanel.SetHiddenFromLayout(true);
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}
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private void UpdateButton()
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{
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var selectedSprite = skinningCache.selectedSprite;
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if (selectedSprite == null)
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m_GenerateGeometryPanel.SetMode(GenerateGeometryPanel.GenerateMode.Multiple);
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else
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m_GenerateGeometryPanel.SetMode(GenerateGeometryPanel.GenerateMode.Single);
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}
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private void OnSelectedSpriteChanged(SpriteCache sprite)
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{
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UpdateButton();
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}
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private void GenerateGeometry(SpriteCache sprite, float outlineDetail, byte alphaTolerance, float subdivide)
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{
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Debug.Assert(sprite != null);
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var mesh = sprite.GetMesh();
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Debug.Assert(mesh != null);
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m_SpriteMeshDataController.spriteMeshData = mesh;
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m_SpriteMeshDataController.OutlineFromAlpha(m_OutlineGenerator, mesh.textureDataProvider, outlineDetail, alphaTolerance);
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m_SpriteMeshDataController.Triangulate(m_Triangulator);
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if (subdivide > 0f)
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{
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var largestAreaFactor = Mathf.Lerp(0.5f, 0.05f, Math.Min(subdivide, 100f) / 100f);
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m_SpriteMeshDataController.Subdivide(m_Triangulator, largestAreaFactor);
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}
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foreach (var vertex in mesh.vertices)
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vertex.position -= sprite.textureRect.position;
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}
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private void GenerateWeights(SpriteCache sprite)
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{
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Debug.Assert(sprite != null);
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var mesh = sprite.GetMesh();
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Debug.Assert(mesh != null);
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using (new DefaultPoseScope(skinningCache.GetEffectiveSkeleton(sprite)))
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{
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if (NeedsAssociateBones(sprite.GetCharacterPart()))
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{
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using (new AssociateBonesScope(sprite))
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{
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GenerateWeights(mesh);
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}
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}
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else
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GenerateWeights(mesh);
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}
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}
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private bool NeedsAssociateBones(CharacterPartCache characterPart)
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{
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if (characterPart == null)
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return false;
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var skeleton = characterPart.skinningCache.character.skeleton;
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return characterPart.BoneCount == 0 ||
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(characterPart.BoneCount == 1 && characterPart.GetBone(0) == skeleton.GetBone(0));
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}
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private void GenerateWeights(MeshCache mesh)
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{
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Debug.Assert(mesh != null);
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m_SpriteMeshDataController.spriteMeshData = mesh;
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m_SpriteMeshDataController.CalculateWeights(m_WeightGenerator, null, kWeightTolerance);
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m_SpriteMeshDataController.SortTrianglesByDepth();
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}
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protected override void OnGUI()
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{
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m_MeshPreviewBehaviour.showWeightMap = m_GenerateGeometryPanel.generateWeights;
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m_MeshPreviewBehaviour.overlaySelected = m_GenerateGeometryPanel.generateWeights;
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skeletonTool.skeletonStyle = SkeletonStyles.Default;
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if (m_GenerateGeometryPanel.generateWeights)
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skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
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DoSkeletonGUI();
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}
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}
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}
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