45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class SpriteCache : TransformCache
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{
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[SerializeField]
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private string m_ID;
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[SerializeField]
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private Rect m_TextureRect;
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[SerializeField]
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private Vector2 m_PivotNormalized;
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public string id
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{
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get { return m_ID; }
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internal set { m_ID = value; }
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}
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public Rect textureRect
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{
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get { return m_TextureRect; }
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set { m_TextureRect = value; }
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}
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public Vector2 pivotNormalized
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{
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get { return m_PivotNormalized; }
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set { m_PivotNormalized = value; }
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}
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public Vector2 pivotRectSpace
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{
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get { return Vector2.Scale(textureRect.size, pivotNormalized); }
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}
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public Vector2 pivotTextureSpace
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{
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get { return localToWorldMatrix.MultiplyPoint3x4(pivotRectSpace); }
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}
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}
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}
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