54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal class CharacterCache : SkinningObject, IEnumerable<CharacterPartCache>
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{
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[SerializeField]
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private SkeletonCache m_Skeleton;
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[SerializeField]
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private List<CharacterPartCache> m_Parts = new List<CharacterPartCache>();
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[SerializeField]
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private Vector2Int m_Dimension;
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[SerializeField]
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private List<CharacterGroupCache> m_Groups = new List<CharacterGroupCache>();
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public SkeletonCache skeleton
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{
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get { return m_Skeleton; }
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set { m_Skeleton = value; }
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}
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public virtual CharacterPartCache[] parts
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{
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get { return m_Parts.ToArray(); }
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set { m_Parts = new List<CharacterPartCache>(value); }
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}
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public virtual CharacterGroupCache[] groups
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{
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get { return m_Groups.ToArray(); }
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set { m_Groups = new List<CharacterGroupCache>(value); }
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}
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public Vector2Int dimension
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{
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get { return m_Dimension; }
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set { m_Dimension = value; }
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}
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public IEnumerator<CharacterPartCache> GetEnumerator()
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{
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return ((IEnumerable<CharacterPartCache>)m_Parts).GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return ((IEnumerable<CharacterPartCache>)m_Parts).GetEnumerator();
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}
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}
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}
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