PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SkinningCache/SpriteCache.cs

45 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal class SpriteCache : TransformCache
{
[SerializeField]
private string m_ID;
[SerializeField]
private Rect m_TextureRect;
[SerializeField]
private Vector2 m_PivotNormalized;
public string id
{
get { return m_ID; }
internal set { m_ID = value; }
}
public Rect textureRect
{
get { return m_TextureRect; }
set { m_TextureRect = value; }
}
public Vector2 pivotNormalized
{
get { return m_PivotNormalized; }
set { m_PivotNormalized = value; }
}
public Vector2 pivotRectSpace
{
get { return Vector2.Scale(textureRect.size, pivotNormalized); }
}
public Vector2 pivotTextureSpace
{
get { return localToWorldMatrix.MultiplyPoint3x4(pivotRectSpace); }
}
}
}