PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SkinningSerializer/ISkinningSerializer.cs

39 lines
956 B
C#

using System;
using System.Collections.Generic;
namespace UnityEditor.U2D.Animation
{
internal interface ISkinningSerializer
{
bool CanDeserialize(string data);
SkinningCopyData Deserialize(string data);
string Serialize(SkinningCopyData skinningData);
}
[Serializable]
internal class SpriteBoneCopyData
{
public UnityEngine.U2D.SpriteBone spriteBone;
public int order;
}
[Serializable]
internal class SkinningCopySpriteData
{
public string spriteName;
public List<SpriteBoneCopyData> spriteBones;
public List<Vertex2D> vertices;
public List<int> indices;
public List<Edge> edges;
public List<string> boneWeightNames;
}
[Serializable]
internal class SkinningCopyData
{
public float pixelsPerUnit;
public List<SkinningCopySpriteData> copyData = new List<SkinningCopySpriteData>();
}
}