PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SpriteBoneInfluence/SpriteBoneInfluenceWindow.cs

107 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Animation
{
using PopupWindow = UnityEngine.UIElements.PopupWindow;
internal interface ISpriteBoneInfluenceWindow
{
string headerText { get; set; }
void SetHiddenFromLayout(bool hide);
void OnSpriteSelectionChanged();
void OnSkeletonChanged();
void OnMeshChanged();
bool visible { get; }
void OnBoneSelectionChanged();
event Action onAddBone;
event Action onRemoveBone;
event Action<IEnumerable<BoneCache>> onReordered;
event Action<IEnumerable<BoneCache>> onSelectionChanged;
void SetController(SpriteBoneInflueceToolController controller);
}
internal class SpriteBoneInfluenceWindow : VisualElement, ISpriteBoneInfluenceWindow
{
public class CustomUxmlFactory : UxmlFactory<SpriteBoneInfluenceWindow, UxmlTraits> {}
private SpriteBoneInfluenceListWidget m_InfluencesList;
private PopupWindow m_HeaderLabel;
SpriteBoneInflueceToolController m_Controller;
public event Action onAddBone = () => {};
public event Action onRemoveBone = () => {};
public event Action<IEnumerable<BoneCache>> onReordered = _ => {};
public event Action<IEnumerable<BoneCache>> onSelectionChanged = _ => {};
public string headerText
{
get { return m_HeaderLabel.text; }
set { m_HeaderLabel.text = value; }
}
static internal SpriteBoneInfluenceWindow CreateFromUXML()
{
var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/SpriteBoneInfluenceWindow.uxml");
var ve = visualTree.CloneTree().Q("SpriteBoneInfluenceWindow") as SpriteBoneInfluenceWindow;
ve.BindElements();
return ve;
}
internal void BindElements()
{
m_InfluencesList = this.Q<SpriteBoneInfluenceListWidget>();
m_InfluencesList.onAddBone = () => onAddBone();
m_InfluencesList.onRemoveBone = () => onRemoveBone();
m_InfluencesList.onReordered = s => onReordered(s);
m_InfluencesList.onSelectionChanged = (s) => onSelectionChanged(s);
m_InfluencesList.GetController = InternalGetController;
m_HeaderLabel = this.Q<PopupWindow>();
this.styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/SpriteBoneInfluenceWindowStyle.uss"));
}
SpriteBoneInflueceToolController InternalGetController()
{
return m_Controller;
}
public void OnSpriteSelectionChanged()
{
Update();
}
public void OnMeshChanged()
{
Update();
}
public void OnSkeletonChanged()
{
m_InfluencesList.Update();
}
public void OnBoneSelectionChanged()
{
m_InfluencesList.OnBoneSelectionChanged();
}
private void Update()
{
m_InfluencesList.Update();
m_InfluencesList.OnBoneSelectionChanged();
}
void ISpriteBoneInfluenceWindow.SetController(SpriteBoneInflueceToolController controller)
{
m_Controller = controller;
}
void ISpriteBoneInfluenceWindow.SetHiddenFromLayout(bool hide)
{
this.SetHiddenFromLayout(hide);
}
}
}