PO/Library/PackageCache/com.unity.2d.common@4.0.3/Runtime/InternalBridge/InternalEngineBridge.cs

65 lines
1.8 KiB
C#

using System;
using UnityEngine.UIElements;
using Unity.Collections;
namespace UnityEngine.U2D.Common
{
internal static class InternalEngineBridge
{
public static void SetLocalAABB(SpriteRenderer spriteRenderer, Bounds aabb)
{
spriteRenderer.SetLocalAABB(aabb);
}
public static void SetDeformableBuffer(SpriteRenderer spriteRenderer, NativeArray<byte> src)
{
spriteRenderer.SetDeformableBuffer(src);
}
public static Vector2 GUIUnclip(Vector2 v)
{
return GUIClip.Unclip(v);
}
public static Rect GetGUIClipTopMostRect()
{
return GUIClip.topmostRect;
}
public static Rect GetGUIClipTopRect()
{
return GUIClip.GetTopRect();
}
public static void SetBatchDeformableBufferAndLocalAABBArray(SpriteRenderer[] spriteRenderers, NativeArray<IntPtr> buffers, NativeArray<int> bufferSizes, NativeArray<Bounds> bounds)
{
SpriteRendererDataAccessExtensions.SetBatchDeformableBufferAndLocalAABBArray(spriteRenderers, buffers, bufferSizes, bounds);
}
#if UNITY_EDITOR
public static void SetLocalEulerHint(Transform t)
{
t.SetLocalEulerHint(t.GetLocalEulerAngles(t.rotationOrder));
}
public static bool IsChecked(this VisualElement element)
{
return (element.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
}
public static void SetChecked(this VisualElement element, bool isChecked)
{
if (isChecked)
{
element.pseudoStates |= PseudoStates.Checked;
}
else
{
element.pseudoStates &= ~PseudoStates.Checked;
}
}
#endif
}
}